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Author Topic: Wands Race 2: The Great War - Kolubaria  (Read 23884 times)

Kashyyk

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #45 on: December 27, 2018, 04:24:48 am »

Quote
Sky sight (2): Wizgrot, egemma
Sky Eye (5): Doomblade, Taricus, BBB, Powder Miner, Kashyyk
Germanic Courage (0):
SAWS (0) :
Rapid regeneration (0):
Weisz-Vaszary Model 14 Rifle-Wand (0):

Unpaid Interns (0):
Noble Mages (1): DGR
Connections (4): Doomblade, TTE, Powder Miner, Kot
Design Review (2): TFF, Kashyyk

More reliable rushing means we will be able to maintain a higher pace of development than the other team.
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Powder Miner

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #46 on: December 27, 2018, 04:27:26 am »

Quote
Sky sight (2): Wizgrot, egemma
Sky Eye (5): Doomblade, Taricus, BBB, Powder Miner, Kashyyk
Germanic Courage (0):
SAWS (0) :
Rapid regeneration (0):
Weisz-Vaszary Model 14 Rifle-Wand (0):

Unpaid Interns (0):
Noble Mages (1): DGR
Connections (3): Doomblade, TTE, Kot
Design Review (3): TFF, Kashyyk, Powder Miner
Since I've turned away from focusing on augmenting mundane tech... sure.
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Kot

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #47 on: December 27, 2018, 04:38:53 am »

Quote from: Task Force Triglav
Squad Perun
Squad Veles
Squad Svarog
Blame magic on Slavs.

Quote from: Love Kot for his greatness
Design:
Sky sight (2): Wizgrot, egemma
Sky Eye (5): Doomblade, Taricus, BBB, Powder Miner, Kashyyk
Germanic Courage (0):
SAWS (0) :
Rapid regeneration (0):
Weisz-Vaszary Model 14 Rifle-Wand (0):

Bonus:
Unpaid Interns (0):
Noble Mages (1): DGR
Connections (4): Doomblade, TTE, Kot
Design Review (3): TFF, Kashyyk, Powder Miner

Squad names:
Slavic (1): Kot
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Kashyyk

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #48 on: December 27, 2018, 04:44:29 am »

Stop dicking with the vote box Kot.

Quote
Design:
Sky sight (2): Wizgrot, egemma
Sky Eye (5): Doomblade, Taricus, BBB, Powder Miner, Kashyyk
Germanic Courage (0):
SAWS (0) :
Rapid regeneration (0):
Weisz-Vaszary Model 14 Rifle-Wand (0):

Bonus:
Unpaid Interns (0):
Noble Mages (1): DGR
Connections (3): Doomblade, TTE, Kot
Design Review (3): TFF, Kashyyk, Powder Miner

Squad names:
Slavic (1): Kot
Mythical Beasts (1): Kashyyk

Quote from: Mythical Beasts
Mage Unit "Dragon"
Mage Unit "Gorgon"
Mage Unit "Spectre"
« Last Edit: December 27, 2018, 04:46:31 am by Kashyyk »
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Taricus

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #49 on: December 27, 2018, 05:02:27 am »

Quote from: votebox
Design:
Sky sight (2): Wizgrot, egemma
Sky Eye (5): Doomblade, Taricus, BBB, Powder Miner, Kashyyk
Germanic Courage (0):
SAWS (0) :
Rapid regeneration (0):
Weisz-Vaszary Model 14 Rifle-Wand (0):

Bonus:
Unpaid Interns (0):
Noble Mages (1): DGR
Connections (3): Doomblade, TTE, Kot
Design Review (3): TFF, Kashyyk, Powder Miner

Squad names:
Slavic (2): Kot, Taricus
Mythical Beasts (1): Kashyyk
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Powder Miner

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #50 on: December 27, 2018, 05:36:32 am »

Quote from: votebox
Design:
Sky sight (2): Wizgrot, egemma
Sky Eye (5): Doomblade, Taricus, BBB, Powder Miner, Kashyyk
Germanic Courage (0):
SAWS (0) :
Rapid regeneration (0):
Weisz-Vaszary Model 14 Rifle-Wand (0):

Bonus:
Unpaid Interns (0):
Noble Mages (1): DGR
Connections (3): Doomblade, TTE, Kot
Design Review (3): TFF, Kashyyk, Powder Miner

Squad names:
Slavic (3): Kot, Taricus, Powder Miner
Mythical Beasts (1): Kashyyk
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Detoxicated

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #51 on: December 27, 2018, 07:36:58 am »

Quote from: votebox
Design:
Sky sight (2): Wizgrot, egemma
Sky Eye (6): Doomblade, Taricus, BBB, Powder Miner, Kashyyk, Detoxicated
Germanic Courage (0):
SAWS (0) :
Rapid regeneration (0):
Weisz-Vaszary Model 14 Rifle-Wand (0):

Bonus:
Unpaid Interns (0):
Noble Mages (1): DGR
Connections (3): Doomblade, TTE, Kot
Design Review (4): TFF, Kashyyk, Powder Miner, Detoxicated

Squad names:
Slavic (3): Kot, Taricus, Powder Miner
Mythical Beasts (2): Kashyyk, Detoxicated
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Detoxicated

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #52 on: December 27, 2018, 09:27:39 am »

AS a course of action i suggest going for mage hunting snipers. The eye ability is a great step towards that Goal.

I really liked the Idea of better wands. I would aim to Go for Power and range boosting wands that can be loaded with spell ammo.
Key Elements of ammo would be Magic shield breaking, area of effect fear, area of effect damage, creature summoning.

So basocally they Spy on the enemy looking for mages. They Break their Armor and then damage or induce fear. Whilst they disengage WE create beasts in their way so Maybe Our armies can capture them.

Capture Our enemy mages Alive is Key to success because we can learn their Secrets and maybe convert them to Our cause.

Edit: Consequently WE should Outfit the other armies with spell breaking Gear.
« Last Edit: December 27, 2018, 11:35:02 am by Detoxicated »
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Maxim_inc

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #53 on: December 27, 2018, 02:41:43 pm »

Quote from: votebox
Design:
Sky sight (2): Wizgrot, egemma
Sky Eye (6): Doomblade, Taricus, BBB, Powder Miner, Kashyyk, Detoxicated
Germanic Courage (0):
SAWS (0) :
Rapid regeneration (0):
Weisz-Vaszary Model 14 Rifle-Wand (0):

Bonus:
Unpaid Interns (0):
Noble Mages (1): DGR
Connections (3): Doomblade, TTE, Kot
Design Review (5): TFF, Kashyyk, Powder Miner, Detoxicated, egemma

Squad names:
Slavic (3): Kot, Taricus, Powder Miner
Mythical Beasts (3): Kashyyk, Detoxicated, egemma
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TheFantasticMsFox

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #54 on: December 27, 2018, 04:08:36 pm »


Quote from: votebox
Design:
Sky sight (2): Wizgrot, egemma
Sky Eye (7): Doomblade, Taricus, BBB, Powder Miner, Kashyyk, Detoxicated, TFF
Germanic Courage (0):
SAWS (0) :
Rapid regeneration (0):
Weisz-Vaszary Model 14 Rifle-Wand (0):

Bonus:
Unpaid Interns (0):
Noble Mages (1): DGR
Connections (3): Doomblade, TTE, Kot
Design Review (5): TFF, Kashyyk, Powder Miner, Detoxicated, egemma

Squad names:
Slavic (4): Kot, Taricus, Powder Miner,TFF
Mythical Beasts (3): Kashyyk, Detoxicated, egemma
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The_Two_Eternities

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #55 on: December 27, 2018, 06:48:34 pm »

Quote from: Votebox
Design:
Sky sight (2): Wizgrot, egemma
Sky Eye (8): Doomblade, Taricus, BBB, Powder Miner, Kashyyk, Detoxicated, TFF, TTE
Germanic Courage (0):
SAWS (0) :
Rapid regeneration (0):
Weisz-Vaszary Model 14 Rifle-Wand (0):

Bonus:
Unpaid Interns (0):
Noble Mages (1): DGR
Connections (3): Doomblade, TTE, Kot
Design Review (5): TFF, Kashyyk, Powder Miner, Detoxicated, egemma

Squad names:
Slavic (4): Kot, Taricus, Powder Miner,TFF
Mythical Beasts (4): Kashyyk, Detoxicated, egemma, TTE
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evictedSaint

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #56 on: December 27, 2018, 11:24:06 pm »

Sky Eye [Sorcery] Credit to Kashykk

The legends surrounding astral projection claim it is a way for the soul to temporally abandon the body and explore the wordl at its leisure. While we have still to confirm the existence of a soul, it seems that the travelling aspect shows tremendous potential for intel gathering. As such, we have managed to teach our resident magicians to move their senses around, using magic to see along a vertical axis that passes through the Earth´core.

Using a bowl of clear water as a focus, the mage will be able to view the world from above (and below too), as if seeing through a bird's eye. The picture can be zoomed in and out, and the caster can shift his focus forwards or backwards, or to either side of themselves, aiming for a range of at least a 200m radius. The bowl of water has a tripod stand that folds up for stability.

Note: this is enhanced to take advantage of the first 4 turns cushion time.

Design: Sky Eye (3) [V Hard]
The term "out of body" experience is a well-known phenomenon, and has been experienced by those who've undergone anesthesia, participated in recreational drugs, or experimented with the arcane.  Those who have undergone such an experience would rarely describe it as "well controlled" or "reliable".

Our first design as a government-funded organization is to recreate the effects of a drug trip for the purposes of military intelligence.

Sky Eye is a sorcery which attempts to induce an out of body experience in a Mage.  The process is rather time-consuming, as it involves a period of meditation, relaxation, various incenses (of dubious effect), candles, and an inscribed circle encompassing the ritual area.  A bowl of clear water on a tripod acts as the central focus of the spell.  After a lengthy preparation period, the Mage focuses on their reflection while chanting.  The Mage's perspective should slowly shift until their reflection becomes their "true" self, thus achieving an out of body experience.

The field of effect varies depending on the Mage's skill level, lengthening the "tether" from the Mage's body to their disembodied consciousness, reaching about 100 meters for every level (100m for Rookie, 200m for Competent, etc).  A Mage cannot physically affect the world around them while out of their body, and must return to their body to end the spell.  Movement while in the out of body experience can best be described as "drifting".  A Mage can spend upwards of two or three hours out of their body before it's advised to end the spell.

The biggest issue with the process is the difficulty in achieving the out of body experience in a war zone, as well as the lengthy prep time.  Generally, gunshots and explosions can disrupt the "meditation" and "focusing" portions of the sorcery.  However, the possible applications of the spell (with a little work) could represent a proverbial goldmine of intelligence gathering opportunities.

Progress: (0/14) (3 per turn)
Cost: [3]
Skill Level: [Rookie]

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Doomblade187

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #57 on: December 27, 2018, 11:49:36 pm »

Revision:

The Science of the Calm Mind:

This is the modern era. Using science and an active military firing range, we aim to solve the issue of maintaining focus in a warzone  Via a series of controlled experiments, we will set up next to a firing range and attempting to enter an out of body state several times with rookie magicians, eliminating a single calming mechanism for each run. Those that make no effect will be cut from the ritual. Those that work will be intensified. This procedure is to be run several times. We will also get earplugs for the mages to use while meditating.
« Last Edit: December 28, 2018, 05:01:25 am by Doomblade187 »
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Powder Miner

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #58 on: December 28, 2018, 12:02:30 am »

Revision:
Military Meditation:
Kolubaria is a nation of its military -- the army and its ways are one of the proud cores of Kolubaria and what it even means to be a Kolubarian, in addition to being a Serb or Croat or Austrian or Slovene. Us mages of Kolubaria are no exception to this, and if we hope to contribute to the military, perhaps we mages should acknowledge this and take some of our ways from the military.

In this case this means redesigning the ritual that puts our mages into the state of relaxation that the Sky Eye spell requires -- instead of more traditional incenses, meditation, and relaxation, this approach to meditation embraces the certainty and calm and reliance on muscle memory rather than thought that comes from military drill, with our mages reaching the state of meditation for the spell through a precise military drill exercise which includes the creation of the ritual circle for the spell itself. This should be faster and less prone to distraction than the incense-ridden method of meditation our mages currently use.
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Kashyyk

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #59 on: December 28, 2018, 03:29:48 am »

That was not how I envisioned this spell, but I guess that's what happens when you try a Very Hard spell.

Through a Glass Darkly
Instead of just acting as the focus of the spell, the water will also act as the lens thrpugh which it acts. The mage will no longer be projecting their own soul into the astral plane, but will instead weave an astral sensor, and bind it's vision to the reflection of the water. This way the mage will stay safely detached, will not need to achieve as intense a level of meditation and will hopefully allow comrades to passively observe the results, like a silent film.
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