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Author Topic: Wands Race 2: The Great War - Kolubaria  (Read 23895 times)

Taricus

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #225 on: January 22, 2019, 03:15:07 am »

Well, I can't see any fault in rotating units in and out of the frontline loadout. I can back that
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We sided with the holocaust for a fucking +1 roll

Detoxicated

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #226 on: January 22, 2019, 07:38:13 am »

Poison Dart
Gathering Sticks and sharpening them gives you darts. If you arrange them in an ornamental circle of an intricate Design while chanting the Songs of poison we can create These poison darts. They can be used as ammunition to be thrown by hands or telekinesis.
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Kashyyk

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #227 on: January 22, 2019, 07:58:54 am »

Sky Eye Projection (Revision)
With a simple verse addition to the initial casting, the perspective the Sky Eye mage is observing from is also projected upon the surface of the water in the bowl. This will allow non-mages to observe whatever the caster is seeing.

Quote from: Votebox
Spend 1 die on Camo Cloak v2 (3): Taricus, Powder Miner, Kashyyk
Spend 1 die on Barrier (1): Taricus
Spend 1 die on Scrying Focus (3): Taricus, Powder Miner, Kashyyk


Save 2 dice (1): Taricus
Save 3 dice (2): Powder Miner, Kashyyk
« Last Edit: January 22, 2019, 08:00:48 am by Kashyyk »
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Light forger

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #228 on: January 24, 2019, 08:05:40 pm »

Quote from: Votebox
Spend 1 die on Camo Cloak v2 (4): Taricus, Powder Miner, Kashyyk, Lightforger
Spend 1 die on Barrier (1): Taricus
Spend 1 die on Scrying Focus (4): Taricus, Powder Miner, Kashyyk, Lightforger


Save 2 dice (1): Taricus
Save 3 dice (3): Powder Miner, Kashyyk, Lightforger
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Andres

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #229 on: January 27, 2019, 08:14:46 pm »

Praise me, for I am joining this faction. With my aid you shall be delivered from the Abbraccian menace.

(Nah but seriously, hi everyone.)
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evictedSaint

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #230 on: January 29, 2019, 12:38:03 am »


Design Phase, Turn 2

-no design-

Project Advancement:
Camo Cloak v2: (6) The final details on shipments and distribution are nailed down, and our Magineers proudly announce the Camo Cloak v2 is ready for field use.  [COMPLETED]

Scrying Focus: (4) We have located a secure supplier for adequate quality quartz.  With processing and production already figured out, that means the Scrying Focus is ready for deployment in the field.  [COMPLETED]



Spoiler: Relations (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Projects (click to show/hide)

Revision Phase, Turn 2

3 Dice Left.

Kashyyk

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #231 on: January 29, 2019, 02:41:03 am »

Sky Eye Projection (Revision)
With a simple verse addition to the initial casting, the perspective the Sky Eye mage is observing from is also projected upon the surface of the water in the bowl. This will allow non-mages to observe whatever the caster is seeing.

Quote from: Shotgun Turkey Choke (Requisition)
Many hunters use their shotguns for different targets and at different ranges, all by controlling the spread spread of the shot gun's fire. We've discovered that the best for our purpose is actually the Turkey Choke, which is reported to maintain the tightest uniform spread over distance.
 

Quote from: Votebox
Revisions
Sky Eye Projection : (1) Kashyyk

Requisition
Shotgun Turkey Choke : (1) Kashyyk
« Last Edit: January 29, 2019, 03:23:32 am by Kashyyk »
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Doomblade187

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #232 on: January 29, 2019, 03:24:39 am »

Quote from: Votebox
Revisions
Sky Eye Projection : (2) Kashyyk, Doomblade

Requisition
Shotgun Turkey Choke : (1) Kashyyk
None: (1) Doomblade
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Man of Paper

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #233 on: January 29, 2019, 03:39:58 am »

Siebolg's Sealing Stick (Revision)

We have made wands modified specifically to utilize the healing powers of the Rune of Power: Life. By using a wand to channel the power of the inscriptions inlaid along it not only does casting efficiency increase, but it also removes the need for ink and the time required to draw the rune on flesh. It should also slightly increase the strength of the Rune of Power, as it's a near-perfect etching as opposed to a hastily drawn symbol.

Quote from: Votebox
Revisions
Sky Eye Projection : (2) Kashyyk, Doomblade
Siebolg's Sealing Stick : (1) MoP

Requisition
Shotgun Turkey Choke : (1) Kashyyk
None: (2) Doomblade,MoP
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Taricus

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #234 on: January 29, 2019, 03:41:41 am »

Quote from: Votebox
Revisions
Sky Eye Projection : (3) Kashyyk, Doomblade, Taricus
Siebolg's Sealing Stick : (2) MoP, Taricus

Requisition
Shotgun Turkey Choke : (1) Kashyyk
None: (3) Doomblade, MoP, Taricus
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Powder Miner

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #235 on: January 29, 2019, 04:30:11 am »

Mana Timer
This revision to the Alpenkanone Shells technically turns them into an enchantment, but it is an ungodly cheap little piece of work because despite its goal (trigger thrown shells in time to hit armored enemy mages with the majority of their shrapnel) the mechanism is incredibly simple. The Mana Timer is connected to the fuze of a munition, and when mana is placed into it, it expends it by turning a simple dial at a constant rate. This dial can thusly be used as a timer -- by putting in enough mana to operate the device for two seconds, for example, the dial will be turned for two seconds, at which case the dial, upon reaching 0, releases the spring that triggers the munition.

The only actual mechanical part here is the spring to actually activate the fuze, with the dial simply being turned by magic. This is intended to have the effect of allowing our mages to blow shells just before they hit armored mages, hitting them with a large quantity of shrapnel.

The Lanner Special
"Aren't we mages? Are you-- are you literally just putting a little telescope on a gun, Captain Lanner? What the fuck?"
"Lieutenant, the other day General Weingartner called me up. He said that if I requisitioned something from his forces again, he would walk personally up to our headquarters and plant his boot up my ass. I BELIEVE HIM, LIEUTENANT. I DO NOT WANT HIS BOOT UP MY ASS, LIEUTENANT."


This makeshift piece of equipment is intended as a stopgap measure to give reconnaissance mages an option to do some actual damage, so they can do more than just carry the Scrying Focus. It is a Weisz-Vaszary Model 95, with a Spotting Scope attached to it -- though attached to the gun with an adjustable fixture (for crudely adjusting for elevation and windage), rather than literally tied to it. The Scope has a couple of modifications to make it usable, with the eyerest completely redesigned for relatively quick and easy use, and crosshairs put over the objective lens.

(I'm aware this revision is retarded, but I want our Recon mages to have more to do than just put out the focuses, and rifles with some sort of scope seems like a quick slapdash revision to let us do this without having to delay the whole loadout for a proper weapon project design.)

Quote
Revisions
Sky Eye Projection : (2) Kashyyk, Doomblade
Siebolg's Sealing Stick : (1) MoP
Mana Timer: (1) Powder Miner
The Lanner Special: (1) Powder Miner

Requisition
Shotgun Turkey Choke : (1) Kashyyk
None: (3) Doomblade, MoP, Powder Miner
« Last Edit: January 29, 2019, 04:32:04 am by Powder Miner »
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Kashyyk

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #236 on: January 29, 2019, 04:38:23 am »

Added a vote from Taricus on request via Discord.

Quote
Revisions (3 dice available)
Sky Eye Projection : (3) Kashyyk, Doomblade, Taricus
Siebolg's Sealing Stick : (2) MoP, Kashyyk
Mana Timer: (1) Powder Miner
The Lanner Special: (2) Powder Miner, Kashyyk
Hold 1 die: (1) Taricus

Requisition
Shotgun Turkey Choke : (1) Kashyyk
None: (4) Doomblade, MoP, Powder Miner, Taricus
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Andres

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #237 on: January 29, 2019, 04:41:13 am »

Siebolg's Sealing Stick seems like a design. How is it a revision?
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Powder Miner

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #238 on: January 29, 2019, 04:43:24 am »

Quote
Revisions (3 dice available)
Sky Eye Projection : (3) Kashyyk, Doomblade, Taricus
Siebolg's Sealing Stick : (3) MoP, Kashyyk, Taricus
Mana Timer: (1) Powder Miner
The Lanner Special: (2) Powder Miner, Kashyyk

Requisition
Shotgun Turkey Choke : (1) Kashyyk
None: (4) Doomblade, MoP, Powder Miner, Taricus

Dice
Hold 0 Dice: (0)
Hold 1 Die: (2) Taricus, Powder Miner
« Last Edit: January 29, 2019, 04:46:03 am by Powder Miner »
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Kashyyk

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #239 on: January 29, 2019, 04:54:03 am »

Quote
Revisions (3 dice available)
Sky Eye Projection : (3) Kashyyk, Doomblade, Taricus
Siebolg's Sealing Stick : (2) MoP, Taricus
Mana Timer: (1) Powder Miner
The Lanner Special: (2) Powder Miner, Kashyyk

Requisition
Shotgun Turkey Choke : (1) Kashyyk
None: (4) Doomblade, MoP, Powder Miner, Taricus

Dice
Hold 0 Dice: (0)
Hold 1 Die: (3) Taricus, Powder Miner, Kashyyk
« Last Edit: January 29, 2019, 05:17:57 am by Kashyyk »
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