here's a potential loadout set
Sky Eye
Mage Uniform '14, Wooden Wand (0)
Sky Eye (3)
Clear Sight (1)
Makovecs 8mm (1)
Weisz-Vaszary Model 95 (5)
Spotting Scope (2)
Dr. Baeder's Never Lost Compass (4)
Total: 16
These guys shouldn't be in combat, ideally, since they're our spotters, I just armed because I had budget points leftover and they don't really need to move much. The GDMC isn't useful since they're just using the one sorcery for the largest part, but I gave the Clear Sight, Scope, and Compass in order to allow these mages to orient themselves and best figure out where they want to go and what they want to be looking at before they actually perform the Sky Eye spell.
Front-Line
Mage Uniform '14, Wooden Wand (0)
Rune of Power (2)
Shotgun (3)
Makovecs 8mm (1)
GDMC Mk. 3b (10)
Total: 16
These guys are the ones in our front trenches, fulfilling a medic role but also potentially fulfilling a front-line combat role -- we could requisition some sort of shell for them to throw at the enemy lines if we wanted, there should be enough budget points to add that in. Mostly they go around with the Rune of Power healing, with shotguns in the event of a trench raid. These guys might actually get some use out of the GDMC, as they may be using both Barrier and Telekinesis if they get into combat when they hit competent, especially if we req shells for them.
Recon (the squad responsible for putting out the scrying focuses, potentially more later) This loadout is PATENTLY IMPOSSIBLE right now, we need to progress a few things and maybe make a revision before using this, and it's just flatly impossible with 5 dice. When it becomes available though, I think this is a good idea.
Mage Uniform '14, Wooden Wand (0)
Camo Cloak (8)
Scrying Focus (3)
Spotting Scope (2)
Makovecs 8mm (1)
Dr. Baeder's Never Lost Compass (4)
Total: 18
The role I have envisioned for these guys is to hide out with the camo cloaks and the scrying focuses in no man's land to facilitate our Sky Eyes. This does, however, mean that if they're caught out they're... pretty fucked. I've put a pistol here as a last resort weapon, but carrying a larger one seems like a hazard when ideally these guys should be avoiding combat at all costs. As for the impossibility of the loadout at the moment, the scrying focus and the camo cloak are both thoroughly unfinished, and we need a die for the loadout, AND the camo cloak requires competence so we'd either have to wait or use a revision.
Here's my suggested plan next turn:
1 die for the Front-Line loadout.
1 die for the Sky Eye loadout.
1 die to finish Telekinesis.
1 die to progress the Camo Cloak.
1 die to progress Barrier -- and finish it if we're lucky.
Requisition artillery shells suitable for yeeting with Telekinesis.
Alternatively instead of progressing the cloak or barrier, we could revise the cloak to be rookie-usable or revise the Sky Eye to have more range.