Design Phase, Turn -1A carefully crafted dye, produced using a number of well-known magically-sensitive plants. The dye is imbued with mana whilst words of power are uttered. This dye is then applied to a cloak made from fibres of those same plants. The result of which is a fabric that can adjust the wavelengths of light that it absorbs, along with the ability to change its rigidity and structure to mimic the texture of other objects.
This cloak's powers are two fold. Placing the cloak against an object, speaking the activation word and directing some mana will cause the cloak to take on the appearance and apparent texture of the object, thus a user could hide against a brick wall, as a pile of mud or amongst a pile of rocks.
The colour change works in a similar way to the chameleon. Nanocrystals suspended within the fabric shift position to produce each colour, being grouped together for short wavelengths and spread apart for long ones. At the same time, the fibres contract or expand to mimic the staircase texture.
Design: Camo Cloak v2 (4) [E Hard]
The prospect of "adaptive camouflage" (camo that changes structure, color, and pattern to better fit its environment) is an alluring prospect. Camouflage is useful for making the wearer less noticeable, allowing him to better ambush the enemy or avoid detection. The common soldier in the field doesn't have much need for camo, since he should be bravely marching towards the enemy rather than hiding in the weeds like a coward, but for special operations requiring stealth, the Camo Cloak v2 could prove to be useful.
The mechanism by which chameleons change color isn't well understood, but they likely change their color by altering the density of pigment-containing cells in their skin. The Camo Cloak v2 aims to do the same thing - dye made from plants receptive to magical influences is applied to a specially-crafted cloak, through which a series of lines and patterns are sewn into. The sewn lines are done with silk thread in order to better disperse a Mage's Will throughout the entire cloak for a more cohesive camo pattern, and the spell-work is laid down in advance on the cloak. When inactive, the Mana draw is marginal (simply enough to keep the Enchantment from wearing out). When active, the Mana draw is usually slightly more than the rate at which a Mage can resupply his pool.
The Camo Cloak can adjust the various pigments in the fabric to form certain patterns and colors with the unneeded dyes are stored in the inner lining. Getting the cloak to adapt to the surrounding environment automatically has proven to be beyond what we're currently capable of at this time, so a Mage will have to visually survey his surroundings and directly change the cloak as he sees fit. This means the camo chosen is not always the best fit for the environment. Additionally, changing the texture and forming patterns beyond simple blurry blotches is not something we were able to do with this iteration of the Cloak.
The cloak must be maintained thoroughly to ensure the dyes stay fresh and the fabric does not grow brittle. Applying the proper spells to readjust the pigment distribution means the user must be at least Competent.
Progress: (0/14) (3 per turn)
Cost: [8]
Skill Level: [Competent]
Type: Enchantment
Design: Barrier (Evocation)
In this new age of warfare our mages will need to worry about enemy firearms as much as their wizards, and to this end we have done research into a protection spell. Barrier projects mana to make a thin shield strong enough to stop bullets and shrapnel with a fair degree of reliability. A barrier can be held by a mage but drains mana consistently, with larger barriers drawing more.
Design: Barrier (4) [Hard]
Proving to the world that there is no bottom to the depths of our imagination when it comes to naming schemes, the "Barrier" Evocation is an anti-ballistics defense spell.
The spell presents a solid "wall" of magical energy directly in front of the Mage in the shape of a flat circle. Barrier prevents matter from moving across this boundary by directly counter-acting the force presented against it, much in the same way the Telekinesis spell does. Just holding the spell up for any length of time can be exhausting, and blocking something like a rifle round can eat up a large chunk of a Mage's Mana supply. The spell does not do well against multiple rapid hits, such as from concentrated fire or from a burst of shrapnel, and will crumple if put under such duress. Sufficiently high-force hits may also cause the shield to crumple, but the redistributed force could also send a Mage flying if not properly braced. The size of the shield can be adjusted up to the Mage's height in diameter before it becomes too unstable to hold.
The Barrier spell is a bit more complex than casting a burst of flame or a zap of lightning, and requires Competent Mages in order to be cast.
Progress: (0/10) (3 per turn)
Cost: [0 ]
Skill Level: [Competent]
Type: Evocation
Requisitions:Spotting Scope: This Spotting Scope is essentially just a small telescope, usually reserved for officers. We manage to secure a line to one of the Army's Quartermasters, who can could point us to the proper requisition papers needed to get a few for our own personal use. The relatively minor requisition doesn't seem to upset any of the upper brass.
[2]Shotgun: Most hunting guns in Kolubaria tend to be hunting rifles for larger game. Pump-action shotguns tend to be more common among the Americans overseas, so the best we can find is a supply of side-by-side double barrel shotguns. The barrel can be sawed short if needed, and the shells must be manually removed from the break-action. On the bright side, the weapon is cheaper than the Weisz-Vaszary Model 95 and doesn't require much marksmanship. Our Magineers get some odd looks walking into the store with their wizard hats, but noone pays them much attention otherwise.
[3]
It is now the Revision Phase.1 Dice Available.
Sky Eye | (6/14)(3) | 4 Dice Spent | [Rookie] | [3] | Sorcery
Telekinesis | (2/7)(2) | 3 Dice Spent | [Rookie] | [0 ] | Evocation
Rune of Power | (4/13)(4) | 3 Dice Spent | [Rookie] | [2] | Enchantment
Camo Cloak v2 | (0/14)(3) | 3 Dice Spent | [Competent] | [8] | Enchantment
Barrier | (0/10)(3) | 3 Dice Spent | [Competent] | [0 ] | Evocation