Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22] 23 24

Author Topic: Wands Race 2: The Great War - Abbraccio  (Read 22569 times)

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #315 on: March 09, 2019, 05:55:00 am »

Design Phase, Turn 4

5 Dice Available.

Guidecca 4 has become Competent.

Due to heavy losses, Murano 1 has become Rookie.

Our Shameful Performance at Kobarid has gained the attention of General Feo.

Our Impressive Performance at Porec has gained the attention of Admiral Cesena.

After some testing, we believe that our OWL-I should be able to operate without issue with regards to the Svanire - though the high Mana consumption will likely be a prohibiting factor.

King Gioffre II's birthday has arrived!  Despite the war, everyone who could make it showed up.  Our Mages have taken some of our valuable time, money, and effort to create a gift worthy of a king - the Royal Fulcrum Armor.  King Gioffre II makes a show out of opening his gifts, and when he opens ours he is visibly unimpressed until we explain the nature of the coat and cloak we've given him.  We demonstrate the bullet-proof properties of the clothing on one of the Mages in attendance.  The gunshot causes a bit of an alarm, but after showing both the individual and coat were unharmed, King Gioffre dons it with obvious glee.  The next several minutes were spent trying to convince King Gioffre that he shouldn't be ordering his guards to shoot him, but once we explain how the Mana supply would be needlessly run down he seems placated.  A few weeks later we put in a request for additional funding, which was quickly accepted.

We have received a Research Credit (advantage on a design roll).

Our budget has been increased by [2].




Spoiler: Relations (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Projects (click to show/hide)
« Last Edit: March 09, 2019, 06:47:34 am by evictedSaint »
Logged

Jerick

  • Bay Watcher
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #316 on: March 09, 2019, 01:57:31 pm »

Quote from: Fire Wave
The lose of our so many troops in Murano 1 has revealed a need for so form of last resort evocation that is always available to our troops. The Fire wave is the proposed solution. The fire wave uses our snap lighter spell as a base. But instead of just being fueled by magic the fire wave uses local oxygen to create a high temperature, directed thermobaric blast. Ultimately this evocation is short range but can kill anything in a cone in front of the caster regradless if they're in cover or not.

Quote from: Restoration Ritual
This is a ritual that heal the wounded. The wounded individual is placed in the center of a drawn circle of occult symbols with eight points marked with green glass. The ritual keeps the individual's heart beating and their blood artificially supplied with oxygen. In combination with this it also artificially supplies the body with nutrients while both stimulating rapid cell growth and causing some cells to regress to stem cells allowing the regrowth of missing limbs and even missing organs. Any units equipped to preform this ritual are directed to setup the circle before it is needed if they can.
« Last Edit: March 10, 2019, 03:39:38 pm by Jerick »
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #317 on: March 09, 2019, 02:24:53 pm »

In what way is Fire Wave better than a pistol?

I'd really rather not just straight-up copy them with the medical stuff. It doesn't seem to have a huge effect on battles.

That said, I don't have any suggestions right now.
Logged
Long Live United Forenia!

Jerick

  • Bay Watcher
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #318 on: March 09, 2019, 02:35:39 pm »

Quote
In what way is Fire Wave better than a pistol?
In several ways first it's an evocation so it's always on our loadout. Second it'd be way better than a fire arm for getting around or overcoming barriers. Third it can hit multiple targets.

Quote
I'd really rather not just straight-up copy them with the medical stuff. It doesn't seem to have a huge effect on battles.
Well we just lost an entire unit's exp which is something that might be mitigated by some kind of medical stuff. Besides they might suck at it, it might have a far greater effect if it was a more potent effect (hence the ritual). Secondly it'll almost certainly make us more popular with the army which right now is something we sorely need.
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #319 on: March 10, 2019, 03:00:45 pm »

So, yes, sometimes a loadout is one supply short and we have to choose between a pistol and something else (the Gauntleteer loadout, for instance). But it's only one supply, it's not going to happen that often (I think). As for getting around obstacles, yeah, that could be useful. It's also unlikely that their Barrier would protect against it. Hmm.

Retaining XP would probably be an advantage of medical magic, but I'm still not sure. I'm not saying it would be useless, just, if we can do something else that is equally effective, I'd rather do that than copy them.

I thought of something that could be useful to get started on now. It would let us develop more mana-intensive spells and equipment in the future, as well as being useful for pretty much any mage:
Quote
Null-Enchantment Mana Battery:
A mage's mana pool has a limited capacity, yet the fires of war consume it in seemingly unlimited quantities. We need more mana. We always need more mana. Enter the NEMB.
The NEMB is a way for a mage to carry around more mana than their mana pool naturally supports, enabling them to cast more spells for longer periods. It works like this: the NEMB is a cylinder, approximately 10cm long with a 4cm diameter, which contains a tightly wound scroll inscribed with a very simple enchantment- so simple, in fact, that it does absolutely nothing. Like any enchanted object, it can be charged with mana to sustain its operation; unlike most, it doesn't actually consume any (a very small amount of mana 'leakage' may be present). Mages charge the enchantments before combat, then deploy with the fully-charged NEMB. If possible, it would be useful to employ less talented non-combat mages to recharge NEMBs in positions of relative safety, before sending them to the front to be used ((I'm not sure to what extent such mages are available to us, but the description for the Focus Talisman refers to non-combat mages producing them)). A mage can carry several on their person, and whenever their mana is running low, they simply reclaim mana from the enchantment.
EDIT: evicted said this isn't possible. It violates the rule about not interacting with magic itself- I knew about the rule, but figured this would still be okay (I thought the rule was mainly to prevent mana generators). Alas, no mana batteries, in any shape or form, for us.
« Last Edit: March 10, 2019, 03:15:15 pm by NUKE9.13 »
Logged
Long Live United Forenia!

Jerick

  • Bay Watcher
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #320 on: March 10, 2019, 03:34:18 pm »

Quote
Retaining XP would probably be an advantage of medical magic, but I'm still not sure. I'm not saying it would be useless, just, if we can do something else that is equally effective, I'd rather do that than copy them.
I don't understand your aversion to medical magic. It's like saying we shouldn't make new completely different sidearms because the enemy made sidearms first. Similar to fire magic; medical magic has a broad range of possibilities that I am unwilling to lock myself out of simply because they deployed an example of it first. Secondly if it's potent enough it should be able to get our wounded guys up and back into the fight on the same turn. Having powerful magical healers on one side of a battle can be a big deal.

Quote from: votes
Restoration Ritual (1): Jerick
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #321 on: March 10, 2019, 04:03:09 pm »

Okay, so, if you really want to do healing magic, I don't think the current proposal is the best way to do it.
-The equipment used seems to have little to no connection to the process. Equipment used in a sorcery isn't just for show, it's supposed to channel magic. We could have made the focus for Galilei Lensing a, like, broomstick (and given the mages conventional binoculars), but it would've been less effective.
-There's no explanation of how the ritual does anything. You describe what it does, but eS was very clear: you need to describe how things work. Where does the oxygen/nutrients come from? If you don't specify, the answer will be 'brute-force magic', which is inefficient.
-Stem cells were not known at this time. We got funny feedback for talking about photons, but at least there we knew what was happening- a photon by any other name still travels in a straight line-, which is the important part: Understanding. We don't Understand stem cells, so to make this spell work, we not only have to develop the spell, we also have to develop the biological science behind it.



E: Here's another possibility. Working towards the spec-ops mages (will also require some refinement to Svanire, probably an enchantment version of OWL-I, and a uniform that isn't so obvious):
Quote
Thermo Thaumic Tactical Traumatiser (T4):
Sometimes you have a thing, and you want there to not be a thing. What do? Blow it up, obviously.
Thermo Thaumic Tactical Traumatiser, or T4, is one way of making this happen. Using ropes of a clay-like substance infused with magically charged materials, a mage can shape T4 into whatever form suits the situation, from a small blob in a lock, to a large band around a structural beam, or even a swan if they're feeling fancy (and wasteful). Once suitably shaped, the mage empowers the explosive, pouring mana into it until it visibly glows (in larger use cases, multiple mages may contribute to charging a single explosive), then backs the hell away. The T4 can be triggered by the mage, simply by sending it a pulse of the right magical energy- from a safe distance, obviously. If possible, development of 'timed fuses' would be useful, simply small inscribed wooden sticks- like mini-wands- that delay the release of magical energy by up to several minutes, allowing a mage to activate the fuse, insert it into the T4, and beat feet.
The specific mechanics of the explosive are remarkably simple. The substance consists largely of chemicals that are explosive-adjacent; mostly harmless, but not all too difficult to magically transmute into the most unstable explosives ever devised, the sort that have no military applications on account of being impossible to transport. When triggered, the charged magical energy is used to nigh-instantly perform aforementioned transmutation, and then nigh-instantaneously set off the entire concoction at once. This is further enhanced by the remaining mana, which simply adds more energy to the result.
We estimate the explosive potential of T4 to be several times that of TNT.
« Last Edit: March 10, 2019, 04:25:12 pm by NUKE9.13 »
Logged
Long Live United Forenia!

Madman198237

  • Bay Watcher
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #322 on: March 10, 2019, 08:11:46 pm »

Quote
Enhanced Optics System
It's a pair of binoculars. Except it's not, because we sawed one of those in half, mounted it either to a helmet (Our basic national [maybe not the mage's special uniform] uniform has one, right?) or to a Trench Broomstick as a scope, and then covered it in enchantments. The simplest part is the magical lens system which replaces the normal lens, since puny mortal lenses cannot bend light precisely enough to grant high magnifications in short pieces of equipment. Using magic, however, we can achieve much higher magnification in our optic, as well as the placing of a reticle in the image. Putting the reticle in the center, though, is far too easy. Instead, the Mage points the scope directly at a target. Then they activate the interesting part of the enchantment. This part measures the range to target, the wind, and everything else that can meaningfully affect a long-range shot, and positions the reticle such that the projectile being used with the system (right now, either a TB shot or a full-speed single flechette throw) will strike the target---and keeps pointing at the correct position even if the sight is moved around. If the system is being used with the Trench Broomstick, just looking at that spot and activating the enchantment will properly aim the gun. If being used with the Gauntlets then the user has to aim manually, of course, but seeing exactly what position to throw "at" is a useful aid.

The system measures range by comparing the different angles of light from the target point as the rays enter the magical lensing system. It measures wind by detecting the position change of a small windsock mounted to the top of the scope. Yes, it looks like a helmet flag when the scope is mounted to the top of the helmet. No, we have not yet received a Cease and Desist order from Arstotzka.
« Last Edit: March 11, 2019, 08:07:32 pm by Madman198237 »
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #323 on: March 11, 2019, 01:21:55 pm »

Thinking about it, I think the EOS would have the most relevant impact in the near future, whereas T4 is still a little ways off from being useful.
I don't think we should use the credit for it, though. We should save that for something especially tricky/essential.

Quote from: votes
Fire Wave:
Restoration Ritual (1): Jerick
Thermo Thaumic Tactical Traumatiser (T4):
Enhanced Optics System: (1) NUKE9.13
Logged
Long Live United Forenia!

Jerick

  • Bay Watcher
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #324 on: March 11, 2019, 02:32:10 pm »

Quote from: votes
Fire Wave:
Restoration Ritual ():
Thermo Thaumic Tactical Traumatiser (T4):
Enhanced Optics System: (2) NUKE9.13, Jerick
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #325 on: March 11, 2019, 02:34:57 pm »

Quote from: votes
Fire Wave:
Restoration Ritual ():
Thermo Thaumic Tactical Traumatiser (T4):
Enhanced Optics System: (3) NUKE9.13, Jerick, Madman

No suggestions for improvement/change to the EOS system?
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #326 on: March 11, 2019, 02:43:53 pm »

Maybe go into a little more detail regarding how the rangefinding and wind-correcting part works?
I had some other suggestions, but I managed to convince myself that they were bad ideas before posting them. I think the current proposal is a fairly good balance of efficacy and difficulty.
Logged
Long Live United Forenia!

Atomic Chicken

  • Bay Watcher
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #327 on: March 12, 2019, 10:27:34 am »

Quote from: votes
Fire Wave:
Restoration Ritual ():
Thermo Thaumic Tactical Traumatiser (T4):
Enhanced Optics System: (4) NUKE9.13, Jerick, Madman, AC
Logged
As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #328 on: March 22, 2019, 02:01:38 am »

Design Phase, Turn 4
Quote
Enhanced Optics System
It's a pair of binoculars. Except it's not, because we sawed one of those in half, mounted it either to a helmet (Our basic national [maybe not the mage's special uniform] uniform has one, right?) or to a Trench Broomstick as a scope, and then covered it in enchantments. The simplest part is the magical lens system which replaces the normal lens, since puny mortal lenses cannot bend light precisely enough to grant high magnifications in short pieces of equipment. Using magic, however, we can achieve much higher magnification in our optic, as well as the placing of a reticle in the image. Putting the reticle in the center, though, is far too easy. Instead, the Mage points the scope directly at a target. Then they activate the interesting part of the enchantment. This part measures the range to target, the wind, and everything else that can meaningfully affect a long-range shot, and positions the reticle such that the projectile being used with the system (right now, either a TB shot or a full-speed single flechette throw) will strike the target---and keeps pointing at the correct position even if the sight is moved around. If the system is being used with the Trench Broomstick, just looking at that spot and activating the enchantment will properly aim the gun. If being used with the Gauntlets then the user has to aim manually, of course, but seeing exactly what position to throw "at" is a useful aid.

The system measures range by comparing the different angles of light from the target point as the rays enter the magical lensing system. It measures wind by detecting the position change of a small windsock mounted to the top of the scope. Yes, it looks like a helmet flag when the scope is mounted to the top of the helmet. No, we have not yet received a Cease and Desist order from Arstotzka.

Design: Enhanced Optics System (4) [Hard]

The Enhanced Optics System is certainly not designed in response to Kolubaria's frequent use of concealed snipers, and the fact that it is a scope designed for long-range sniping operations is a mere coincidence.  Simply because Kolubaria thought of cannibalizing a pair of binoculars first does not mean we can't do the same, and better.

As it turns out, getting the ballistics figured out is the easy part of the EOS.  A small flag measures wind direction and average speed, and distance can be approximated by the focal point of the magical lens when focused at a certain distance.  Bullet trajectory and speed is input through a few rounds of test-fire and stored as raw information in a small scroll of engraved metal affixed to the side of the scope.  These measurements aren't terribly precise, especially for wind and distance, but they are close enough to rely on for sniping operations at the distances we expect to use them. 

The hard part is getting the scope to figure out what's a target.  Picking a person out of the background can be exceedingly difficult for the EOS, and the small, circular reticle will jump around as the user attempts to focus on them.  For obscured or camouflaged targets that feature close foregrounds and distant backgrounds, the aim prediction system is virtually useless.   Additionally, early attempts to have the scope automatically focus on a range proved to be too finicky to work reliably, so the scope features an adjustable dial to pick desired ranges.  A secondary dial adjusts magnification anywhere from 2x to 16x, though anything above 8x isn't terribly useful as the Sava '00 was never accurate enough at those distances in the first place there's simply no reason we would want to shoot people that far away, anyways.  The scope can be "zeroed out" simply by hooking it to the Trench Broomstick's integrated Mana Tracer generator, which should already be in-line with the barrel.  Because of all the bells and whistles that go with the EOS, the scope is rather bulky and sticks up a good distance from the gun.

In the event it works correctly, the EOS is remarkably simple to use, especially with the pre-existing aim assistance provided by the Trench Broomstick.  Simply place the center of the crosshairs in the circle, pull the trigger, and the round will go more-or-less in the area you told it to.  Overall, the Enhanced Optics System is a pretty handy piece of equipment - the only real issue keeping it at "good" rather than "great" is the difficulty the system has with target identification.  Figuring out how to reliably define a "target" has left our Magineers scratching their heads, and could prove to be a difficult problem to solve...unless we get clever.

Because the EOS doesn't redirect bullets, communicate long-distance, move the gun, or generate fields of Mana tracers, the Mana consumption is...shockingly light.  So long as the scope is maintained properly, the EOS has a [NEGLIGIBLE] Mana draw.

The standard Mage Uniform ’14 features a top of the line cloth cap specially made to keep our boys warm in the early Autumn or late Spring, and thus there is no way to affix the EOS to the headset.  As one of our Mages put it, "Why not just make them into goggles?"

Progress: (0/12)(2)
Type: Enchantment
Experience: Rookie
Cost: 5




Revision Phase, Turn 4

2 Dice left.

Spoiler: Relations (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Projects (click to show/hide)
« Last Edit: March 22, 2019, 10:55:43 am by evictedSaint »
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Wands Race 2: The Great War - Abbraccio
« Reply #329 on: March 22, 2019, 07:47:09 pm »

...did we really not have helmets anywhere in our standard uniform? I thought we surely must have a standard infantry helmet with our uniform, since, you know, those are SO FLIPPING IMPORTANT that only a TRUE MORON could forget to wear their blasted helmet.


On a more serious note, revisions...

We've had great success with taking all of the bullets and killing everyone in our paths, so we could very well amplify our ability to kill everything.

Quote
Coat of Plates
Fulcrum Armor is a marvelous invention, capable of preserving the lives of Mages no matter how many enemies shoot at them. One more improvement should make Fulcrum Armored Mages truly terrifying: the riveting of steel plates to the cloth to protect vital areas. Adding thin plates of steel to absorb initial impact as the enchantment pulls the force away from the impact sites through the steel wires, plates thick enough that the enchantment's slight force "leakage" doesn't make large holes in them, makes our Mages capable of breaking lines or holding positions despite overwhelming enemy numbers. Integrating a low-profile steel helmet, covered by the hood of the Fulcrum Armor, similarly improves survivability. And also allows us to mount EOS systems to Gauntleteers who need both hands free in order to throw deadly objects at the enemy.

Of course, steel isn't exactly lightweight and even adding non-overlapping (to save weight at the expense of the occasional bullet striking the canvas behind instead of the plates in front) only the upper torso will make Fulcrum Armor slightly less comfortable, somewhat hotter, and somewhat heavier. But hey, nobody can complain, seeing as how they're now 93.5963% invulnerable to conventional munitions striking the plates. We think. Well, we're pretty sure, anyway. It feels like it should work, for sure. That's good enough, right?
Edited slightly for clarity. It should look roughly like a reversed coat or pair of plates, though without overlapping plates and covering a little less than a historical coat of plates would have.

Quote
Trench Sweeper
Following up on the massive success of the Trench Broomstick, the Trench Sweeper is the next step in the use of magic to be simply better than the soldiers around us. The magazine is converted to a detachable 20-round box magazine instead of the stripper clip-loaded 5-round internal magazine that the Sava '00 and original TB use. Improvements to barrel manufacturing quality, rifling, or the sealing of the breach are done as necessary to improve the rifle's long-range accuracy and smoothness of action. Finally, the barrel-moving enchantment is upgraded a bit, to be capable of very fine aiming for precision sniping against enemy snipers. If you can see their scope glint, you can look at them and pull a Simo Hayha on their sorry optical-aid-requiring faces, without needing any optics of your own.

Or, if we'd like to try something new and innovative and with a Star Wars reference (for certain definitions of "new" and "innovative" but not of "Star Wars reference"):

Quote
Solo
Based on the Pavle sidearm, the Solo is basically a magical and also accurate version. First, we apply the TB's aim-guiding enchantment to the handgun, with an emphasis on speedily pointing the barrel at the target rather than precision. Then, we work on the jamming issues, preferably without needing a magical bolt. Surely we can just use enough WD-40 to ensure that the things we want to keep moving keep moving, right? A little mundane engineering work is good practice for our Magineers, after all.

In the end, it probably won't turn any Mages into handgun-sniping lunatics, but it should make it much more possible to defend yourself when your TB runs out of ammo or the enemy gets a little too "danger close" for your friendly neighborhood artillery battery to continue to do your shooting for you.

The name is lame, a bad reference, AND ironic, all at the same time! Ironic in that if these things are cheap enough issuing two of them might be a better idea than using just one :P

A possible one for when EOS and OWL-I are 50% complete:
Quote
Thermal Target Tracking (T3)
Based on the EOS scope's tracking algorithm and the thermal-photon detecting system in OWL-I (The one that discriminates between IR photons in the right range and non-IR photons), T3 is basically an augmentation/upgrade for the EOS's not-super-functional target tracking enchantment.

The basis is a system that filters out all radiation not originating on the direct line from the sighting picture to the ground in the target zone (this can be done by using a small detector in a narrow tube), and then measures the radiation emitted as the user moves his scope around the target zone. The magical system is then capable of measuring the (very small but present) flux of IR from the point it's pointing at. If this flux is sufficiently greater than the flux expected from the target point based on the distance to the target and the temperature of the scope itself (measured directly by the enchantment to keep things simple) the system can acquire it as a target, instead of using the present system....whatever that may be.

EDIT like 3 or 4

Quote from: VOTEBOX
Solo: (1) Madman

Spend 2 Dice: (0)
Spend 1 Die: (1) Madman
Spend No Dice: (0)

And then we save the last die to upgrade the artillery loadout with combat gear.
« Last Edit: March 23, 2019, 12:27:46 pm by Madman198237 »
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.
Pages: 1 ... 20 21 [22] 23 24