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Author Topic: Wands Race 2: The Great War - Abbraccio  (Read 22606 times)

Happerry

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #210 on: January 17, 2019, 08:08:25 pm »

Quote from: Votey box
Plan A: (3) Jerick, Madman, Happerry
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #211 on: January 17, 2019, 10:43:45 pm »

Well, since no one has any complaints, I guess I'll vote for Plan A. I could well be persuaded to change my mind, if something comes up.

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helmacon

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #212 on: January 18, 2019, 02:27:40 am »

Hey, we got 2 extra points on the spotter. Let's give them 2 extra sidearms! It's a waste of points otherwise, right?

Gunslinger spotters!!
You know what, sure, they can have an extra pistol. Not two, though, that would be frivolous spending that the military might frown upon.

I kinda meant an extra side arm for the Artillery Spotter, since, you know, they don't have a main weapon.
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #213 on: January 18, 2019, 02:44:51 am »

Oh whoops, I edited the wrong one. I'll fix that.
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evictedSaint

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #214 on: January 22, 2019, 01:08:23 am »

Design Phase, Turn 2

5 Dice Available.

Gauntlets of Force have been COMPLETED.

Platoon Burano 3 has become COMPETENT.

King Gioffre II has increased our budget by 5.

Our Lack-Luster Performance has failed to impress General Feo.



Spoiler: Relations (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Projects (click to show/hide)

helmacon

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #215 on: January 22, 2019, 01:26:38 am »

Ideas:

Multi focus lenses for the binocs (easy revision)
Copy their artillery shell throwing with our gauntlets (requisition shells)
Revise the radio to work while moving (easy revision)

some sort of first aid project. (Project)
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #216 on: January 22, 2019, 03:54:43 am »

Better binocs, definitely.
Chucking shells, maybe.
Improved radio quality, maybe.
First aid project... I mean, not saying that wouldn't be helpful. But if we could be more original (whilst still being equally effective), that'd be nice.

Anyway, I was thinking of camouflage, perhaps? Something like this:

Mimetizzare:
So, the design team was visiting a lovely little seafood place in Murano, and someone joked about finding a way to write it off as a business expense. Well, the bill ended up a bit higher than expected, so we put our heads together to come up with something. Inspired by the restaurant's excellent squid calamari, and the waiter's insightful comments as to the nature of the beast, we thought to look into the field of camouflage, which after all pairs well with our existing optical magic (much as the squid paired well with a delightful rosé).
Mimetizzare (Camouflage) is a relatively simple, quick spell, designed to provide a mage with a brief period of significantly reduced visibility- perfect for slipping past a sentry or crossing an open area. A dried squid tentacle, contained within a leather pouch, is used as a focus. The spell covers the caster in a layer of magic which changes how light interacts with them, such that they take on the colour of whatever lies on the opposite side of them. This is achieved in two parts; the magic layer interprets the colour and intensity of the light hitting it and transfers this information across to the opposite side, then alters the reflective nature of said opposite side to create the same colour and brightness. The spell is capable of creating limited luminescence as well, so that if a bright light is being shone on one side of the mage, the other side will 'shine', as if the light were passing through them (although, to be clear, this is not the case).
It is not expected that Mimetizzare will be perfect- an astute observer would probably notice minor discrepancies. However, it should be enough to avoid detection by more casual observation, and should ideally be paired with low-visibility conditions.


E: Alternatively, we could do a project to give Gauntlet wielders more use in the field of construction. We could turn the Snap-Lighter evocation into a welding torch, perhaps? I'm thinking about that fallen bridge, you see, and how people who can lift 150lb objects could help the reconstruction efforts. There will probably be more situations in the future where bridges, buildings, and fortifications need constructing ASAP. Then again, we don't want to focus solely on support roles, as we've seen that direct combat is the fastest way to earn experience.
« Last Edit: January 22, 2019, 04:10:44 am by NUKE9.13 »
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helmacon

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #217 on: January 22, 2019, 04:48:44 am »

I see two possible avenue for camo with our experience.

The first is just bending the passing light around our mage the same way our binoculars bend light.

The second is with pigment rearranging itself across clothing the way it does when we take pictures with the monocle.

Or we could do some combination of both.
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #218 on: January 22, 2019, 05:56:42 am »

Hmm. I considered bending light around our mages, but figured that might be quite tricky. As for rearranging pigments, that's similar to what I'm suggesting, except instead of using actual pigments we just use magic- I think that'd be cheaper/more convenient than having to produce every-colour-robes.

Also, scratch my comments about construction magic. I just remembered my rule: if it can be done equally well by ten muggles, don't bother.
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Madman198237

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #219 on: January 22, 2019, 01:20:35 pm »

So, should we deploy the Gauntlets of Force anytime soon, we will be capable of accelerating small masses on the order of half a kilogram to ~280m/s. In other words, respectable bullet velocity...except for something the size of a 20mm cannon round or more.

Were we to step down to a standard-issue 7.62mm rifle bullet of about 10 grams, we'd see a maximum velocity over the whole distance of 1974 m/s...Almost Mach 6, in other words. Of course, drag is going to reduce that effect...but we could basically fire bullets at railgun velocities capable of opening up the inevitable late-war tanks or gun shields like so many tin cans.
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helmacon

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #220 on: January 22, 2019, 02:00:24 pm »

Speaking of the gauntlets, seeing as they blew the bridge, deploying some gauntlets down there might help us move equipment across the river as well.
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Madman198237

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #221 on: January 22, 2019, 02:14:25 pm »

Well the biggest possible advantage is that the Gauntlets are highly useful for anchoring, say, guidelines across an otherwise-uncrossable waterway, allowing us to start construction of a bridge from both sides and whatnot. Other than that, though, they're not really good for anything normal people can't do just as fast, even if said normal people might need to get their boots wet to do it while we would not...


Though four such mages, working in tandem, would almost certainly be capable of moving people, one at a time, across a waterway up to 30 meters across. Two could manage a fifteen-meter one. It'd be enough to allow strike forces of our mages to cross such obstacles silently and without needing a boat or a beachhead on the other side from which to anchor guidelines or small rope bridges.
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #222 on: January 22, 2019, 05:02:58 pm »

Speaking of the gauntlets, seeing as they blew the bridge, deploying some gauntlets down there might help us move equipment across the river as well.
We'd have to revise the gauntlets to be able to move heavy equipment, but that may be doable. As a stopgap measure whilst the bridge is repaired, it could potentially be useful, provided the river isn't too wide.
E: No, wait, that wouldn't be significantly more practical than a boat.

Anyway, folks on Discord seemed to prefer the idea of using light-bending to make folks invisible. It was also suggested that making it an evocation could be useful, although I worry it may be too complex for an evocation... but it may be worth a shot. I'll try writing up a proposal.

E2:
Quote from: Discord
Okay, so, I'm working on a light-bending invisibility proposal, and I really don't think it'll work as an evocation.
A camouflage spell might, but a light-bending spell requires a number of things that I believe would require more finesse than an evocation is capable of.
Here are two of the problems:
-The shape that light is redirected around has to be form-fitting; if it's just a spherical 'bubble', you'll get really weird distortions whenever you stand near a solid object that intersects the 'bubble'.
-A spell that perfectly redirects 100% of light would render the caster blind. So either the spell redirects significantly less, in which case the caster is still visible, or it has to 'replicate' the incoming light so the caster can still see.
A form-fitting light-bending field would likely require finesse, as would replicating incoming light.

Also, whilst I don't think we should do it now, here's a proposal for a magical explosive we could develop for sabotage type missions:

Thermo Thaumic Tactical Traumatiser (T4):
Sometimes you have a thing, and you want there to not be a thing. What do? Blow it up, obviously.
Thermo Thaumic Tactical Traumatiser, or T4, is one way of making this happen. Using ropes of a clay-like substance infused with magically charged materials, a mage can shape T4 into whatever form suits the situation, from a small blob in a lock, to a large band around a structural beam, or even a swan if they're feeling fancy (and wasteful). Once suitably shaped, the mage empowers the explosive, pouring mana into it until it visibly glows (in larger use cases, multiple mages may contribute to charging a single explosive), then backs the hell away. The T4 can be triggered by the mage, simply by sending it a pulse of the right magical energy- from a safe distance, obviously. If possible, development of 'timed fuses' would be useful, simply small inscribed wooden sticks- like mini-wands- that delay the release of magical energy by up to several minutes, allowing a mage to activate the fuse, insert it into the T4, and beat feet.
The specific mechanics of the explosive are remarkably simple. The substance consists largely of chemicals that are explosive-adjacent; mostly harmless, but not all too difficult to magically transmute into the most unstable explosives ever devised, the sort that have no military applications on account of being impossible to transport. When triggered, the charged magical energy is used to nigh-instantly perform aforementioned transmutation, and then nigh-instantaneously set off the entire concoction at once. This is further enhanced by the remaining mana, which simply adds more energy to the result.
We estimate the explosive potential of T4 to be several times that of TNT.
« Last Edit: January 23, 2019, 07:50:24 am by NUKE9.13 »
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #223 on: January 23, 2019, 11:45:44 am »

Alright, light-bending invisibility sorcery proposal:

Svanire:
Optical magic has a bright future ahead of it. Notably, whilst it can enable us to see the enemy, it can also be used to make the enemy unable to see us. To this end, we are combining elements of Galilei Lensing and Fulcrum Armour- albeit in a modified form- to drastically enhance our stealth abilities.
Svanire (Vanish) is envisioned as a quick, relatively simple sorcery, that renders the caster temporarily invisible (or at least much harder to see). It does so by utilising the light-bending techniques of Galilei lensing (making much sharper changes, but at much shorter ranges), combined with experience from Fulcrum Armour, where the ultimate direction is not changed, but merely made to experience a small detour, leaving a small area untouched. The spell creates a roughly form-fitting field around the caster, which redirects light from one side to the other. To prevent this from rendering the caster blind, the spell does not affect a small area around each eye- this does mean the eyes will be visible (from the front, anyway), but it should be fairly difficult to notice a floating pair of eyes in most situations.
The focus for this spell is an amulet set with a black gemstone (cheap Tourmaline should suffice, but can be substituted for a more convenient option) cut in the shape of a lens. Casting should be fairly rapid, and the effect should last for as long as the caster maintains concentration (and has the required mana).

It not perfect, but nobody else is suggesting anything, so...

Quote from: Xobetov
Svanire: (1) NUKE9.13
« Last Edit: January 24, 2019, 08:17:56 pm by NUKE9.13 »
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Jerick

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #224 on: January 23, 2019, 11:49:58 am »

Quote from: Xobetov
Svanire: (2) NUKE9.13, Jerick
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