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Author Topic: Wands Race 2: The Great War - Abbraccio  (Read 22633 times)

helmacon

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #195 on: January 17, 2019, 02:17:33 am »

I'm thinking, a single scout in the north with radio and binocs, and the other two in the south with fulcrum armor. Everyone gets broomsticks of course. 
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #196 on: January 17, 2019, 02:47:32 am »

Here's a tentative plan. Feel free to use it as a basis for your own plan. (We should vote for entire plans, not individual elements)

Quote from: Plan A
New Loadouts:
Quote
'Footsoldier':
 -Fulcrum Armour (6*1.5=9)
 -Trench Broomstick (6)
 -Lucky Rabbit's Foot (4)
 -Pavle Sidearm (1)
 Total cost: 20
Quote
'Artillery Spotter':
 -Galilei Lensing (4)
 -Thaumic Radio (8*1.5=12)
 -Crystal Mind (1)
 -Pavle Sidearm x2 (1*2=2)
 Total cost: 19



Name Changes:
Mage Unit 1 -> Maghi di Murano
Mage Unit 2 -> Maghi di Torcello
Mage Unit 3 -> Maghi di Burano
Task Force 1 -> Guardiani di Venezia



Deployments:
Quote
Maghi di Murano:
Loadout: Artillery Spotter
Deploy to: Northern Theatre
Mission: Use Galilei Lensing and Crystal Mind to provide long-range scouting.
Quote
Maghi di Torcello:
Loadout: Artillery Spotter
Deploy to: Southern Theatre
Mission: Use Galilei Lensing and Crystal Mind to provide long-range scouting, notably in the region surrounding the bridge.
Quote
Maghi di Burano:
Loadout: Footsoldier
Deploy to: Southern Theatre
Mission: Spearhead the army's charge on the bridge, taking advantage of the surprising resilience granted by Fulcrum Armour and the rapid, accurate fire provided by the Trench Broomstick to overwhelm the defenders before they can react (being able to move slightly faster with Rabbit's Foot will also help).

I'm not sure that this is the perfect plan- notably, I'm worried that we might not have the overwhelming power/surprise mobility needed to capture the bridge- then again, I'm not sure what else we can do except give it a shot.

E: Made it clearer that the Burano squad is to spearhead a charge, not perform one by itself.
« Last Edit: January 18, 2019, 02:45:21 am by NUKE9.13 »
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Rockeater

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #197 on: January 17, 2019, 02:52:36 am »

I also think one unit won't be able to take the bridge, I think we should coordinate with the army and be just spearheading a charge, this unit isn't too advanced then ordinary troops at this point
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #198 on: January 17, 2019, 03:03:10 am »

I'm assuming the army is planning a charge on the bridge which we can spearhead, yeah.
Mind you, I think whilst we haven't exploited magic's full potential to turn individuals into nigh-unstoppable-by-mortals murder-machines, FA and TB will make a mage a lot more effective than a regular soldier. I mean, one bullet is often enough to put a regular soldier out of the fight, whereas it will take at minimum two to take out someone wearing FA, and most likely a lot more, since trying to line up two shots on exactly the same area is pretty tricky. And the value of a semi-auto over a bolt-action isn't inconsiderable either. I wouldn't be overly surprised if one of our 'Footsoldiers' was worth 10 regular mooks.
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Madman198237

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #199 on: January 17, 2019, 10:50:11 am »

I'd replace the Lucky Rabbit's Foot with Galilei Lensing for Footsoldiers. That minimal amount of better movement is...probably not super useful. The ability to spot targets and do recon as well as lead a one-time charge will be of much greater value, I imagine.

Also, they ARE now semi-automatics with an aim assist function. It's not super powerful but we can continue investing in the technology as we go along, I imagine.
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #200 on: January 17, 2019, 11:05:24 am »

Galilei Lensing has, if I understand correctly, a minimum range of 10km. It's not exactly a tactical item. I really think that giving it to Footsoldiers would be drifting into 'jack of all trades, master of none' territory- not the best scouts, not the best combatants. Whereas the benefit of Rabbit's Foot is minor, but definitely not nothing. Being able to look ahead when running across uneven terrain, rather than at your feet, could easily mean the difference between spotting an enemy soldier before he gets a shot off, or finding yourself with a hole in your coat.

Also, I'm not sure what you're trying to say w/r/t the Trench Broomstick being a semi-automatic with an aim-assist function. I didn't deny that?
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TricMagic

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #201 on: January 17, 2019, 11:17:23 am »

Scout group acts to give info, Footsoliders act on the front lines.

Quote from: Votes
Group Loadout
'Footsolider': (1) TricMagic
''Artillery Spotter': (1) TricMagic


Rabbit's Foot is still good for moving and shooting in battle, allowing our men to focus on surviving and killing the other side.
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #202 on: January 17, 2019, 11:24:18 am »

Scout group acts to give info, Footsoliders act on the front lines.

Quote from: Votes
Group Loadout
'Footsolider': (1) TricMagic
''Artillery Spotter': (1) TricMagic


Rabbit's Foot is still good for moving and shooting in battle, allowing our men to focus on surviving and killing the other side.
The default in the strategy phase is usually to vote for entire plans, not vote for each individual element. It gets too confusing otherwise.
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Pavellius

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #203 on: January 17, 2019, 11:47:51 am »

Ptw
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Jerick

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #204 on: January 17, 2019, 11:52:39 am »

Quote from: Votey box
Plan A; (1) Jerick
Plan A looks good to me. We want our guys to get exp so we need some combat but at the same time this is our first combat outting so I'd rather send one squad rather than two. We don't want too many causalties on the first turn if things turn out bad. We should test the waters first.
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Madman198237

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #205 on: January 17, 2019, 12:53:21 pm »

Galilei Lensing has, if I understand correctly, a minimum range of 10km. It's not exactly a tactical item. I really think that giving it to Footsoldiers would be drifting into 'jack of all trades, master of none' territory- not the best scouts, not the best combatants. Whereas the benefit of Rabbit's Foot is minor, but definitely not nothing. Being able to look ahead when running across uneven terrain, rather than at your feet, could easily mean the difference between spotting an enemy soldier before he gets a shot off, or finding yourself with a hole in your coat.

Also, I'm not sure what you're trying to say w/r/t the Trench Broomstick being a semi-automatic with an aim-assist function. I didn't deny that?

Minimum range of 5 km, actually. Maximum of infinite...which is totally not somewhat confusing. So we actually would really want to give our soldiers regular pairs of binoculars, since otherwise they can only spot things at rather extreme ranges...huh.

I was just emphasizing the aim-assist. For example, at 300 meters' distance and running towards your target, no human being can manage to hit their target without some astronomically-unlikely levels of sheer luck. With this aim assistance spell, one of our foot soldiers just might make that shot. After all, the distinction between "missing target" and "perfect shot" might be less than a millimeter of motion for the barrel, at 300 meters or more. That's a lot for a human to judge, but this spell can probably manage it.

Quote from: Votey box
Plan A; (2) Jerick, Madman

Having re-read the binocs description I'm going with Plan A as it stands though. I judge that Rabbit's Foot will actually be somewhat more effective than you seem to expect. It may, after all, entirely prevent awkward stumbles under fire and whatnot.
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evictedSaint

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #206 on: January 17, 2019, 01:23:23 pm »

Galilei Lensing can bend light in a circle of radius 5 kilometers to infinite kilometers.  Depending on the angle you're looking at and how what the radius is set at, you could scope out almost any range.  The limiting factor is that at low radi the distortion between the top and bottom of the view becomes more pronounced, and they only have a magnification of 8x.

Madman198237

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #207 on: January 17, 2019, 01:32:23 pm »

...so basically you can get a view over the horizon, but it's going to be at such a low magnification and large distance that you probably won't be able to resolve details?
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helmacon

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #208 on: January 17, 2019, 03:36:33 pm »

Hey, we got 2 extra points on the spotter. Let's give them 2 extra sidearms! It's a waste of points otherwise, right?

Gunslinger spotters!!
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #209 on: January 17, 2019, 04:46:06 pm »

Hey, we got 2 extra points on the spotter. Let's give them 2 extra sidearms! It's a waste of points otherwise, right?

Gunslinger spotters!!
You know what, sure, they can have an extra pistol. Not two, though, that would be frivolous spending that the military might frown upon.
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