Evocation: MirageSo while we've decided that invisibility is still a while away (if anyone stumbles upon an invisible folder, please let us know, it's all our invisibility research), we can still use our experience in light towards other ends.
Specifically, mirage. It's best described as the light bending from Galilei but
much shorter-ranged and
much more intense. The idea is that a mage can temporarily bend the light coming from an area (usually the mage or the mage's squadron or whatever) to make it appear like it's coming from somewhere else. Kind of like the effect of a straw in a half-full glass of water, but more intense.
In order to fit the evocation "requirements", we've opted to forego any semblance of accuracy in the spell. When a wizard casts Mirage, you'd have to squint
really hard in order to even begin to think that the weird wavey "image" is where they're actually are, and anyone with any sense would immediately know it's Mirage. But that's not important.
What's important is that their original position is disguised, and while someone with a bit of time and practice could likely determine the position that's been Mirage'd, they wouldn't be able to do any precision-requiring actions (like shooting at a specific person or thing) in the protected area, and figuring it out in the first place would take time. Time that's invaluable in combat.
So, in summary. A mage bends the light coming from their area to a significant degree, with no precision (to maintain evocation difficulty). It kind of sort of looks to an outside observer like the area that Mirage was cast on is somewhere else.
But everyone will notice something very off, and many will be able to determine where the original position is. But determining that takes valuable time, and precision is greatly hurt even if you know the general area that's being protected.
Trench Broomstick (0):
Hardened Air (0):
Animated Wire Whip Wand (0):
Mirage (1): Chiefwaffles
I don't think we have the experience to be making straight-up mainstay magical weapons just yet. Personally, I think we should do some revisions with the Rabbit's Foot first before doing stuff like applying it to aiming, and just getting more experience in areas that could be applied towards weapons, is a good idea to do first.
We need some evocations, anyways. Stuff to give our wizards constant tools to survive situations and improvise with. Mirage gives us some very useful light-bending experience, and serves as a versatile survival-enhancing evocation.