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Author Topic: Wands Race 2: The Great War - Abbraccio  (Read 22607 times)

Doubloon-Seven

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #60 on: December 28, 2018, 05:47:57 pm »

...why are people voting to both not spend any dice and for a revision?
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Avanti!

frostgiant

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #61 on: December 28, 2018, 06:03:22 pm »

...why are people voting to both not spend any dice and for a revision?
So their voice is still heard on what revisions we grab if we do end up spending die?
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TricMagic

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #62 on: December 28, 2018, 06:04:17 pm »

do revisions cost die?
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Rockeater

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #63 on: December 28, 2018, 06:05:07 pm »

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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

evictedSaint

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #64 on: December 28, 2018, 06:17:32 pm »

Turn -2

-Revision Skipped-

Design Phase
7 Dice Available.
Design Review Bonus selected.  Rushed projects will now incur Minor Bugs on a 5.


Spoiler: Projects (click to show/hide)

TricMagic

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #65 on: December 28, 2018, 06:26:37 pm »


Spark Ignition, Alchemy Gloves.

By Snapping your fingers, the gases in the air ignites in front of you, causing an explosion and/or flames directed away from the caster. Requires a Glove with the proper Alchemy Circle for igniting gas on them to cast. Can be used for controlled explosions and flame, due to the ability to use the air as a catalyst.

Does not work if the gloves are wet, since the static caused by the snap is the ignition trigger, with mana being used to direct and propagate the invocation's effects.
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frostgiant

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #66 on: December 28, 2018, 06:31:44 pm »

Stone carvers Rainment.

This spell is used to manipulate the earth through the use of sympathetic connections between dirt and soil taken from the ground, And to help facilite the connection it comes with a pair of boots and gloves in order to place the dirt and soil inside.

The creation of the sympathetic is done via placing stone and dirt from the area near the user into a pair of pouches located on the gloves and boots. These samples allow the spell matrix to know what to target.
When the sympathetic connection between earth is created the caster can them proceed to use the gloves and boot to manipulate the earth around them, Mimicking the movements that the ground will undertake, Pushing pulling and compacting the ground into the new shapes.
The sympathetic connection between that locations dirt and stone helps to keep the magical power used low, because, through this sympathetic connection, the enchantment tricks the magic within the earth to help move it, even as minuscule as presence it is. By tricking the Magic rescinding inside the dirt and stone into aiding with the demanded movement, it becomes astronomically easier because of the connection, or Attunement as some of my colleagues call it, between the dirt and stones magic is much higher than that of a magis magic, making the task many times easier.

The stone carvers rainment were designed to help Speed the construction of fortifications, allowing quick work to be done by the work of one man instead of what an entire team of men that would be needed to complete the same work.

Of course, using the stone carvers gloves take quite a fair bit of concentration, and requires more magical power than any of the other spells in our arsenal right now even with the Sympathetic connection created between the dirt and stone and the magic of the spell.
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Jerick

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #67 on: December 28, 2018, 06:37:50 pm »

Fulcrum Armour
This two sided, enchanted, hooded cloak is made to protect our mages in the field. The outside of the cloak when hit by kinetic force moves the kinetic force so it is applied to the opposite side of the wearer. Any force applied to the front is then applied to the air behind the wearer. This protects our mages from bullets, shrapnel, shockwaves from explosions or other sources and many other hazards by stealing their kinetic force. It does not protect them from heat and fire unfortunately. Additionally this enchantment is expected to be fairly efficient given how little we are changing the kinetic force being applied. Other forms of defense that redirect or store the energy must convert the kinetic energy into other forms be it a slightly different vector of kinetic force or an entirely different form of energy altogether. Converting that force uses more mana than is necessary. Additionally the Fulcrum armour replaces the billowing robes of the standard uniform as too many layers of cloth can hamper a person's abilities on the battlefield.
« Last Edit: December 28, 2018, 07:00:17 pm by Jerick »
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frostgiant

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #68 on: December 28, 2018, 07:01:12 pm »

Quote
Spend dice?
1 Design, 4 dice to revision phase ():
2 Designs. 1 dice to revision phase (1): Frostgiant

Designs?
Spark Ignition, Alchemy Gloves. ():
Stone carvers Rainment. (1): Frostgiant
Fulcrum armour (1):Frostgiant
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Roboson

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #69 on: December 28, 2018, 07:02:34 pm »

Quote from:  Vote Box
Spend dice?
1 Design, 4 dice to revision phase ():
2 Designs. 1 dice to revision phase (2): Frostgiant, Roboson

Designs?
Spark Ignition, Alchemy Gloves. ():
Stone Carvers Rainment. (2): Frostgiant, Roboson
Fulcrum Armor (2):Frostgiant, Roboson
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Jerick

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #70 on: December 28, 2018, 07:12:31 pm »

Quote from:  Vote Box
Spend dice?
1 Design, 4 dice to revision phase ():
2 Designs. 1 dice to revision phase (3): Frostgiant, Roboson, Jerick

Designs?
Spark Ignition, Alchemy Gloves. (1):Jerick
Stone Carvers Rainment. (2): Frostgiant, Roboson
Fulcrum Armor (3):Frostgiant, Roboson, Jerick
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TricMagic

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #71 on: December 28, 2018, 07:25:09 pm »

Quote from:  Vote Box
Spend dice?
1 Design, 4 dice to revision phase ():
2 Designs. 1 dice to revision phase (3): Frostgiant, Roboson, Jerick, TricMagic

Designs?
Spark Ignition, Alchemy Gloves. (2):Jerick, TricMagic
Stone Carvers Rainment. (2): Frostgiant, Roboson
Fulcrum Armor (3):Frostgiant, Roboson, Jerick
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Chiefwaffles

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #72 on: December 28, 2018, 07:31:23 pm »

Design (Sorcery): Terramanus

The basic art of moving earth around is straightforward. Earth will fall if there's nothing below to support it, and putting more earth in the same place generally causes the ground to rise. This is how the army's engineers handle things. Shovel earth onto more to go "up", shovel it out to go "down".
So with an understanding of this and armed with this spell, our mages should be able to do the same. The basic principle remains the same -- more or less earth, though mages use mana-induced pressure to achieve aforementioned basic principle.

The Terramanus spell uses a set of inscribed leather gloves (to help the user further understand how they're manipulating the earth -- as if they're just doing the shoveling at a range), and is optimized for close-range use (although we hope that better mages can do it at further range). Mages can quickly raise or lower earth for amazing fortifications or even sabotage in extremely little time.
This is great in the field for protecting onself from immediate enemy fire or making temporary fortifications, or for setting up permanent fortifications (although army engineers would have to actually properly prepare the dug trenches).


Design (Sorcery): Translucent Air

Minute amounts of mana may be sent out through the air. ((See: "mana tracers" in Galilei, though we aren't relying off of that experience)). This mana can then be acted upon by the originating caster, but we've decided to do something a bit different here.

The Translucent Air spell is cast through any wand, given the straightforward nature of it. However we’ve made a specialized “antenna” wand to make sending and receiving the precise signals easier. The wizard simply sends out patterns of mana in a 90-degree cone  in any desired direction. Other mages with knowledge of the Translucent Air spell will be trained to sense this mana. We believe that it manifests in the forms of practically feeling vibrations in the air -- like a deep bass sound.
Mages understand that mana travels through the air just like light or sound. They just have to listen for it, and to be able to control mana output.
As to avoid unecessary premature ambition, communications will be made through Translucent Air in morse code. Though mages will be taught basic codes for common terminology in the mages.

Quote from:  Vote Box
Dice Spent
1 Design, 4 dice to revision phase ():
2 Designs. 1 dice to revision phase (4): Frostgiant, Roboson, Jerick, TricMagic

Designs
Spark Ignition, Alchemy Gloves. (2): Jerick, TricMagic
Stone Carvers Rainment. (2): Frostgiant, Roboson
Fulcrum Armor (4):Frostgiant, Roboson, Jerick, Chiefwaffles
Terramanus (0):
Translucent Air (1): Chiefwaffles
« Last Edit: December 28, 2018, 08:11:25 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Talion

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #73 on: December 28, 2018, 07:32:50 pm »

Magia Cartuccia Bacchetta (Magic Cartridge Baton)
This modern wand mages use of a gunpowder-filled cartridge without a projectile. Hammer activation is provided by a squeeze of the wand for more natural wand use. Priming of the gunpowder results in an energy release that can be channeled by the user of the wand into the appropriate spell. Fire spells, in particular, are likely to be empowered by this wand, but in principle, any spell that can make use of the short but intense burst of energy can benefit.
--
As is this idea feels more like a revision of the wand. Also taking out the projectile doesn't actually make sense as being able to use standard ammo is probably better. It also needs explicit mention of the wand having a tube for the bullet to come out of and the likely side effect of it not being properly propelled during successful use in spell casting.
« Last Edit: December 28, 2018, 07:39:58 pm by Talion »
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TricMagic

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #74 on: December 28, 2018, 07:35:57 pm »


Quote from:  Vote Box
Dice Spent
1 Design, 4 dice to revision phase ():
2 Designs. 1 dice to revision phase (4): Frostgiant, Roboson, Jerick, TricMagic

Designs
Spark Ignition, Alchemy Gloves. (2): Jerick, TricMagic
Stone Carvers Rainment. (2): Frostgiant, Roboson
Fulcrum Armor (4):Frostgiant, Roboson, Jerick, Chiefwaffles
Terramanus (1): TricMagic
Translucent Air (1): Chiefwaffles
Magia Cartuccia Bacchetta (Magic Cartridge Baton) (0)
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