Design (Sorcery): TerramanusThe basic art of moving earth around is straightforward. Earth will fall if there's nothing below to support it, and putting more earth in the same place generally causes the ground to rise. This is how the army's engineers handle things. Shovel earth onto more to go "up", shovel it out to go "down".
So with an understanding of this and armed with this spell, our mages should be able to do the same. The basic principle remains the same -- more or less earth, though mages use mana-induced pressure to achieve aforementioned basic principle.
The Terramanus spell uses a set of inscribed leather gloves (to help the user further understand how they're manipulating the earth -- as if they're just doing the shoveling at a range), and is
optimized for close-range use (although we hope that better mages can do it at further range). Mages can quickly raise or lower earth for amazing fortifications or even sabotage in extremely little time.
This is great in the field for protecting onself from immediate enemy fire or making temporary fortifications, or for setting up permanent fortifications (although army engineers would have to actually properly prepare the dug trenches).
Design (Sorcery): Translucent AirMinute amounts of mana may be sent out through the air. ((See: "mana tracers" in Galilei, though we aren't relying off of that experience)). This mana can then be acted upon by the originating caster, but we've decided to do something a bit
different here.
The Translucent Air spell is cast through any wand, given the straightforward nature of it. However we’ve made a specialized “antenna” wand to make sending and receiving the precise signals easier. The wizard simply sends out patterns of mana in a 90-degree cone in any desired direction. Other mages with knowledge of the Translucent Air spell will be trained to sense this mana. We believe that it manifests in the forms of practically feeling vibrations in the air -- like a deep bass sound.
Mages understand that mana travels through the air just like light or sound. They just have to
listen for it, and to be able to control mana output.
As to avoid unecessary premature ambition, communications will be made through Translucent Air in morse code. Though mages will be taught basic codes for common terminology in the mages.
Dice Spent
1 Design, 4 dice to revision phase ():
2 Designs. 1 dice to revision phase (4): Frostgiant, Roboson, Jerick, TricMagic
Designs
Spark Ignition, Alchemy Gloves. (2): Jerick, TricMagic
Stone Carvers Rainment. (2): Frostgiant, Roboson
Fulcrum Armor (4):Frostgiant, Roboson, Jerick, Chiefwaffles
Terramanus (0):
Translucent Air (1): Chiefwaffles