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Author Topic: Wands Race 2: The Great War - Abbraccio  (Read 22586 times)

NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #255 on: January 29, 2019, 05:16:17 am »

Yeah, that seems like a total loss to me. Next time we could instead of doing omnidirectional light make use of mana tracers and intentionally confuse enemies who are looking at us. That'd reduce the magical load on the procedure compared to constantly doing an omnidirectional bend of light.

Or for even more simplicity, do a single-direction bend of light, such that someone looking from behind you, at you, would see nothing out of the ordinary, but someone looking from in front (assuming that you're projecting this spell forwards) would see the bent light from behind you.

Well, maybe anyone behind the direction of the spell would see some weird effects from light being bent such that no light from our mages continues forwards. It would also be easier to see through the one-directional camouflage.

An overlapping set of two such spells would be able to cover a wider area, presumably with only minor distortions depending on how the spell worked. Completely invisible at night, almost invisible and impossible to range on during the day.
I mean, in the short-medium term I don't see us developing an effective light-bending invisibility spell. Like I said, we should've done camouflage instead.

Anyway, I think we can all agree on doing a Galilei Lensing revision, right? The question is what, if anything, to do with the last die. I think the Thaumic Radio could use more work, but I'm not sure what we should prioritise- reducing breakdowns to the point where Rookies can use it, or increasing the range. Thoughts?
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helmacon

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #256 on: January 29, 2019, 05:23:52 am »

Let's turn our monocles into a heads up display that just amplifies light originating from another person. Put it in a pair of goggles or something. It would work wonders in the mountains, and be pretty amazing everywhere else too.
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #257 on: January 29, 2019, 06:00:43 am »

"Just" amplifies light originating from another person. How does it do that, exactly? People don't reflect light any differently than normal objects ("The Soul", which could conceivably be used to differentiate between people and everything else, is specifically mentioned as something we cannot interact with). We could maybe do it by sending out mana tracers that detect people and flag the light as being 'human', or somesuch, but it definitely isn't a revision-tier proposal.
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Rockeater

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #258 on: January 29, 2019, 06:03:58 am »

We can do infra red vision
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #259 on: January 29, 2019, 07:04:05 am »

We can do infra red vision
Sure. We can probably even do thaumic vision (like infrared but better, making mana leakage visible- causing regular humans to glow a little bit, whilst stronger mages shine like lighthouses). But we can't do it in a revision. It is the revision phase. We're talking about revisions.
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Rockeater

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #260 on: January 29, 2019, 08:03:35 am »

No, obvious, I thought we talked about general future ideas.
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #261 on: January 29, 2019, 11:15:54 am »

Radio improvement option:

Thaumic Radio v2:
Building a radio turned out to be slightly more complicated than we imagined, but now that the Thaumic Radio is almost complete and we have had the chance to field-test it (albeit not with much success given the operators' lack of skill), we should be able to improve on our initial primitive attempts. Because 2 kilometers is not, despite what some people claim, a respectable distance.
Our primary goal is to improve the power output of the radio, in order to improve the range. This involves a refinement of the 'generator' and making the transmission 'circuitry' capable of generating a stronger signal. We should at the very least be able to double the range, if not quadruple it.

Also, not to rush, but here's a votebox. I'm pretty locked in on lensing, and I think the radio could be useful (but could be convinced to either do a different revision, or save the die).

Quote from: Votes
Revisions
Galilei Lensing v2: (1) NUKE9.13
Thaumic Radio v2: (1) NUKE9.13

Dice to spend
Two: (1) NUKE9.13
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Jerick

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #262 on: January 30, 2019, 12:32:53 pm »

Quote from: Votes
Revisions
Galilei Lensing v2: (2) NUKE9.13, Jerick
Thaumic Radio v2: (1) NUKE9.13

Dice to spend
Two: (1) NUKE9.13
One: (1)Jerick
« Last Edit: January 30, 2019, 03:23:09 pm by Jerick »
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SamSpeeds

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #263 on: January 30, 2019, 02:44:17 pm »


Quote from: Votes
Revisions
Galilei Lensing v2: (2) NUKE9.13, Jerick
Thaumic Radio v2: (2) NUKE9.13, SamSpeeds

Dice to spend
Two: (2) NUKE9.13, SamSpeeds
One: (1)Jerick
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stabbymcstabstab

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #264 on: January 30, 2019, 10:26:15 pm »

Quote from: Botes
Revisions
Galilei Lensing v2: (3) NUKE9.13, Jerick, Stabby
Thaumic Radio v2: (3) NUKE9.13, SamSpeeds, Stabby

Dice to spend
Two: (3) NUKE9.13, SamSpeeds, Stabby
One: (1)Jerick
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Happerry

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #265 on: January 31, 2019, 12:05:49 am »

Quote from: Botes
Revisions
Galilei Lensing v2: (4) NUKE9.13, Jerick, Stabby, Happerry
Thaumic Radio v2: (4) NUKE9.13, SamSpeeds, Stabby, Happerry

Dice to spend
Two: (4) NUKE9.13, SamSpeeds, Stabby, Happerry
One: (1)Jerick
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evictedSaint

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #266 on: February 03, 2019, 01:34:30 am »

Revision Phase, Turn 2



Galilei Lensing v2:
In order to fix the blurriness problem of Galilei Lensing the spell will be tweaked slightly, such that the incoming light is bent a tiny bit more or less depending on where it's coming from, in order that the eventual image can be brought into complete focus. Also included in this revision is a simple lookup table that helps mages figure out how far away the thing they're looking at is (ie, [binocs at 45 degrees] and [curvature at 5km] ---> [thing is 10km away], with modifiers for height difference).

Revision: Galilei Lensing v2 (2) [Normal]

The look-up table is simple enough; it's some math and a chart printed out on a sturdy sheet of paper.  The binocs get a small angle pendulum too, which swings down and locks in place to let the user measure their angle.

A bending gradient is a bit more difficult to do; the idea is that light received in the bottom of the binocs would bend at a higher arc to match the length of the length of the arc of the light at the top.  This bending tapers off as you go higher in the sight picture.  This doesn't quite work out right, since now the light isn't coming into the lens perfectly parallel any more.  A second light bending is required to get it in line, but now getting the length of the arcs doesn't quite match up.  The end result is that the picture quality is markedly improved, but not quite perfect.  If the focus is set for the center of the picture, then the blur at the top and bottom isn't quite so bad.  For all practical purposes, it fixes most of the clarity issues the users were experiencing.



Radio improvement option:

Thaumic Radio v2:
Building a radio turned out to be slightly more complicated than we imagined, but now that the Thaumic Radio is almost complete and we have had the chance to field-test it (albeit not with much success given the operators' lack of skill), we should be able to improve on our initial primitive attempts. Because 2 kilometers is not, despite what some people claim, a respectable distance.
Our primary goal is to improve the power output of the radio, in order to improve the range. This involves a refinement of the 'generator' and making the transmission 'circuitry' capable of generating a stronger signal. We should at the very least be able to double the range, if not quadruple it.

Revision: Thaumic Radio v2 (2) [Easy]

We boost the power of the thaumic radio, increasing the range to 4 kilometers.  Now, not only is it smaller than literally any other radio in existence, it grossly out-ranges literally every field radio out there.  One of the Mages complains that using the radio now makes the fillings in his teeth hurt, but there doesn't seem to be any other side effects.




Spoiler: Relations (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Projects (click to show/hide)



Revision Phase, Turn 2

0 Dice Left.

Operations This Turn
Spoiler: North (click to show/hide)

Spoiler: Mid (click to show/hide)

Spoiler: South (click to show/hide)




NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #267 on: February 03, 2019, 03:45:53 am »

...
That's okay, that's okay. Who needs numbers other than two? Not us, clearly.

So. Strategy. It sounds like the assault in the north is the most important, so we should probably send two squads that way.
We obviously can't cover all the other areas where our help has been requested. I feel like the defence of Vrsar is the area where we have the best chance of success with a single unit- unless they have managed to finish a competent combat loadout this turn, a Footsoldier squad should be able to do a lot to fend off a counterattack. All the other areas sound much less likely to succeed.
There is also the option of sending all three squads north; I figure Kolubaria has probably gotten a similar message about the critical nature of Kobarid, so we can expect to run into resistance there- if we both send two squads, we'll have a much harder time than if they send two and we send three.

Whatever we do, I'm pretty sure we want to swap the Competent squad to Artillery Spotting duty, so we can make use of our radios.
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Jerick

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #268 on: February 03, 2019, 07:02:27 am »

For anyone wondering this is the full set of our design and revision dice rolls so far this game; 3,4,2,2,3,2,2,2,2,3,5,3,2,2,2
That's nine 2s, four 3s, one 4 and one 5 in a set of fifteen rolls. This is beyond ridiculous.

As for strategy my opinion is we should hit Kobarid hard. We need a big win to legitimize our organisation.
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NUKE9.13

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Re: Wands Race 2: The Great War - Abbraccio
« Reply #269 on: February 03, 2019, 07:15:42 am »

Bear in mind we aren't using a d6, but a (1d4+1d3-1). So the fact that we haven't gotten any ones or sixes isn't too unusual.

However, the odds of us getting a total of 39 (or less) after 15 rolls is... 0.73% (https://anydice.com/program/13685 , see the "At Most" tab)



E: Anyway, here's a plan (not the plan- there are many viable options).

Quote from: Plan A
Deployments:
Quote
Murano 1 | Rookie | Footsoldier
Deploy to: Northern Theatre
Mission: Defer to local commanders for when and where to best lead a charge. If local commanders expect initiative, join the main assault, but attack from the slopes rather than the road, taking full advantage of Rabbit's Foot to manoeuvre on uneven ground.
Quote
Torcello 2 | Rookie | Footsoldier
Deploy to: Northern Theatre
Mission: Defer to local commanders for when and where to best lead a charge. If local commanders expect initiative, join the main assault, but attack from the slopes rather than the road, taking full advantage of Rabbit's Foot to manoeuvre on uneven ground.
Quote
Burano 3 | Competent | Artillery Spotter
Deploy to: Northern Theatre
Mission: Provide long-range scouting and artillery spotting, taking advantage of the Thaumic Radio to enable scouting from positions higher in the mountains whilst remaining in contact with forces in the valley.
« Last Edit: February 03, 2019, 08:07:10 am by NUKE9.13 »
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