Weren't we talking about the controlled character becoming / pretending to be a god? We don't need an in-game meta-player for that.
What we are talking about depends upon what the player answers when they initially set up an object of worship using their character(s).
There are two questions,
"what are you claiming to be?" and
"what are you really?". If the two correspond then you are telling the truth, but you only get one truthful option per character. You can tell one person you are a god, another person you are a mortal man and a third person that you are a demon but you cannot truthfully answer that you are all three. A key point here is that it is not possible to claim to
truthfully be things that are incompatable with the nature of your world, but you can
falsely claim to be anything.
A man pretending to be a god is a just one option, it is what happens if we select our own character for the answer as to what we truthfully are but we take a god as what we are claiming to be. The problem with choosing to be a man is that unless the afterlife exists in your world, you cannot easily use multiple characters to bolster a single worship cult.
That is why I came up with the apparently controversial technological ascendancy. By having the player really be a high-tech being mind-controlling individuals or groups with advanced technology absent from the game-world itself, we can replicate a similar situation as to what happens if the player is truthfully a god; it allows him to use multiple characters to build up a worship cult.
Don't try to understand it.
Ignorance is so popular nowadays.
...
What?
In a non magic world nobody will believe in magic because according to the bullshit nonsense definition of magic you pulled out of a friggin hat, the real world is a magical realm because free will works by your arbitrary magic, and theoretical people who do not have free will would be incapable of imagining the idea of magic because free will is required for the idea of magic to exist?
what the fucking fuck?
edit: what does that even have to do with game design? You know full well that thats not what Toady means by a "No-magic" world
Toady One intends to define whether the beings in a specific world have free will or not in mythgen, so it does have a lot to do with game design.
I'm not arguing that free will works by magic, I am arguing that magic
is the same thing as free will; or rather what we think of as magic is to free will as a mole is to a mountain. For my conscious decisions to freely alter what I do, means that the state of the neurons in my brain, functioning like everything else in the material universe be able to be influenced by consciousness. This stands in direct opposition to a non-free will situation where you are only consciously aware of what you neurons are doing, they are working solely according to the laws of physics and therefore there is only ever one decision you could have made.
The fireballs and lightning bolts kind of magic (what we mean by a world with magic), that is just a step up from free-will. Instead of altering merely the neurons in our brain, we are now altering the functioning of the wider universe. To say to the table
"catch fire" is just a step up from telling our neurons to
"move our hand left". Remember there is no objective boundaries to our material body, there is no definite point at which our brain ends and our body begins, also no definite point at which are body ends and the rest of the universe begins.
Again I am agnostic as to the existence of free will. I am just pointing out the implications of it existing.