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Author Topic: How is Legends Mode programmed?  (Read 1886 times)

UselessMcMiner

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How is Legends Mode programmed?
« on: December 19, 2018, 05:56:53 pm »

How was it created? I know there's a fat chance in hell that i'll make something like DF how was the legends mode programmed? I can't really wrap my head on how it was made. And I need to figure that out if I want a history generator in a game.
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therahedwig

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Re: How is Legends Mode programmed?
« Reply #1 on: December 19, 2018, 06:50:55 pm »

I think it's basically that it plunks down some histfigs(which is the little ai that represents each dwarf and other figure in game), and asks them each week of history what they want to do. I also think the entities(any group of humans, such as governments, civs, bandit camps, etc) themselves have a little AI so that they go about building stuff. There's also entity pops which are abstracted populations governed by those entities, otherwise the game would not fit on anyone's ram.

the biggest complexity here is building the options available for the histfigs(fight, build, travel, marry, authoring a book), as well as giving the histfigs the ability to do some longterm planning and giving it a notion of resources to do things. That's been what the devlog has been going on about.
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sketchesofpayne

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Re: How is Legends Mode programmed?
« Reply #2 on: December 19, 2018, 11:27:14 pm »

If you listen to the DF Talk podcasts you get an idea of how it worked and was developed at various stages of the game's history.  Tarn talks about how world gen wars work and how settlements are modeled.
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Quietust

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Re: How is Legends Mode programmed?
« Reply #3 on: December 21, 2018, 05:11:32 pm »

Technically, Legends Mode is just the user interface that the game provides so you can browse through a world's history to see what happened. What you're really asking about is World Generation, and that's a very complicated process that's been gradually evolving over the past 10+ years.
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UselessMcMiner

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Re: How is Legends Mode programmed?
« Reply #4 on: December 21, 2018, 06:20:45 pm »

Yeah I guess I wish I had the source code to look at the source code. But I know i'll be old and gray before that happens.
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The scouts have been fighting a giant capuchin for the past month now. They still haven't killed it.

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The Sentries are still fighting the capuchin. For two monthes they have done nothing but punch this monkey.

CyberianK

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Re: How is Legends Mode programmed?
« Reply #5 on: February 04, 2019, 06:54:23 am »

Having worked on many obsolete legacy business software that one guy wrote over years theres probably only one person on earth who roughly understands the DF source code and that might never change :)
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Untrustedlife

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Re: How is Legends Mode programmed?
« Reply #6 on: February 04, 2019, 10:22:43 am »

I think it's basically that it plunks down some histfigs(which is the little ai that represents each dwarf and other figure in game), and asks them each week of history what they want to do. I also think the entities(any group of humans, such as governments, civs, bandit camps, etc) themselves have a little AI so that they go about building stuff. There's also entity pops which are abstracted populations governed by those entities, otherwise the game would not fit on anyone's ram.

the biggest complexity here is building the options available for the histfigs(fight, build, travel, marry, authoring a book), as well as giving the histfigs the ability to do some longterm planning and giving it a notion of resources to do things. That's been what the devlog has been going on about.

An entity is any group of ANY creatures not just humans. (and there can be many different types creatures in an entity)
« Last Edit: February 04, 2019, 10:25:57 am by Untrustedlife »
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