Empire is game similar to Risk and Diplomacy. Make armies, conquer enemies, become the Emperor, win the game.
Playerlist:
1.
evictedSaint, Duke of Milan (lavender)
2.
Parsely, Duke of Burgundy (purple)
3.
vacant, Count Palatine of the Rhine (teal)
4.
vacant, Duke of Bavaria (cyan)
5.
vacant, Archduke of Austria (silver)
6.
KhanBoyzitbig, Margrave of Brandenburg (dull brown)
7.
Taricus, Duke of Brunswick-Lüneburg (orange)
8.
TankKit, King of Bohemia (bright brown), also The Holy Roman Emperor
PLAYERS:
Each Player controls 1 Prince of the Holy Roman Empire. The available princes, in initial order of Phase movements, are:
1. Duke of Milan (lavender)
2. Duke of Burgundy (purple)
3. Count Palatine of the Rhine (teal)
4. Duke of Bavaria (cyan)
5. Archduke of Austria (silver)
6. Margrave of Brandenburg (dull brown)
7. Duke of Brunswick-Lüneburg (orange)
8. King of Bohemia (bright brown), also The Holy Roman Emperor
Each starts with certain amount of Supply Centers and Armies:
1. Duke of Milan: 3 Supply Centers (LMB, VER, SIE), 1 Army at LMB
2. Duke of Burgundy: 2 Supply Centers (BRG, FRC), 2 Armies at BRG, FRC
3. Count Palatine of the Rhine: 2 Supply Centers (PAL, NRB), 2 Armies at PAL, NRB
4. Duke of Bavaria: 2 Supply Centers (BAY, RGN), 2 Armies at BAY, RGN
5. Archduke of Austria: 2 Supply Centers (WIE, STY), 2 Armies at WIE, STY
6. Margrave of Brandenburg: 2 Supply Centers (BER, POT), 2 Armies at BER, POT
7. Duke of Brunswick-Lüneburg: 2 Supply Centers (BSK, LUN), 2 Armies at BSK, LUN
8. King of Bohemia: 3 Supply Centers (BOH, SIL, MRV), 3 Armies at BOH, SIL, MRV
TURNS AND PHASES:
Each Turn represents one Year. Each Year is divided into 3 phases:
1. Spring Movement phase, separate for each Player.
2. Fall Movement phase, separate for each Player.
3. Winter Build/Disband phase, simultaneous for all Players.
During Spring and Fall phases, each Player has their own time to move (capped at 24 hours).
They can move their Armies from territory to territory, or support their other Armies.
During Winter Build/Disband phase, each Player builds new Armies or disbands their current Armies so that amount of Armies is equal to amount of Supply Centers they own.
So if you own 3 Supply Centers and have 1 Army, you can Build 2 Armies. If you have 4 Armies but have only 2 Supply Centers, you must disband 2 Armies.
THE MAP:
Map of the Holy Roman Empire is divided into named Territories, each name shortened to 3-letter abbreviations. You can find entire list in 'Territories' spoiler.
Areas outside HRE are 'greyed out' and cannot be traversed by Players' Armies.
You can view the map of traversible Territories in the 'HRE Map' spoiler.
SUPPLY CENTERS:
There are 34 Supply Centers on the map, each makred with a black 'dot'.
Supply Centers determine how many Armies you can have. You can build new Armies at Supply Centers only.
Neutral Supply Centers can be taken by having an Army at a Supply Center at the end of the Fall Phase.
Controlling lots of Supply Centers is necessary to win the game.
WINNING THE GAME:
There are 3 options you can go for:
1. Own more than half (18) Supply Centers at the end of any Fall Phase.
2. Secure all 7 Electoral Votes, and with them, be elected The Holy Roman Emperor. Player Electors who vote for that particular Emperor win the game ALONGSIDE said Emperor.
3. Be the Holy Roman Emperor at the end of Turn 50 (Winter Phase 50). Unlike option 2, Player Electors do NOT win alongside the Emperor.
LOSING THE GAME:
If, at the end of any given Fall Phase, you do not own any Supply Centers, you must disband all your Armies, and you lose.
If this happens to the current Holy Roman Emperor, they 'die' and Elections happen to determine the new Holy Roman Emperor.
ARMY MOVEMENT AND COMBAT:
Armies are represented as squares with two black 'swords' on the field with a color representing their owner.
During your time to move at Spring/Fall Phases, you can move your Armies around, from one Territory to another adjacent to it. There can be only 1 Army inside any Territory at any given time.
There are four special cases for non-adjacent Territories.
Oldenburg (OLD) - Holland (HOL)
Bremen (BRE) - Schlesvig (SLV)
Mecklenburg (MCK) - Pomerania (POM)
These three pairs are connected by short distances over the water. Armies can cross between these pairs of territories without problems.
Venezia (VNZ) - Ferrara (FER), Verona (VER), Treviso (TRV)
While Venezia is an 'island', Armies can move to and from it to all three Provinces listed - Ferrara, Verona, Treviso - without problems.
If your Army wants to enter a territory where an enemy Army is already stationed, a Combat occurs. Both Armies roll 1d6 dice; if there's a tie, the dice are re-rolled.
The Army that has the higher roll wins the combat; the loser is destroyed. If the attacking Army wins, it also moves into the territory previously occupied by the loser.
You can also Support your Armies; one Army moves into territory occupied by an enemy Army, and other, adjacent to the territory you wish to conquer, Supports.
Supporting Army grants a second 1d6 to your attacking Army's roll. No matter the outcome of the combat, the Supporting Army is not affected.
You cannot Move and Support; an Army that is Supporting during a Phase cannot Move in the same turn, and vice versa.
Example:
Brandenburg has 2 Armies, 1 in Anhalt and 1 in Meissen, while Austria has 1 Army in Saxony.
Brandenburg sends Army in Anhalt to attack Austria in Saxony, and commands Meissen Army to Support.
If Brandenburg wins the combat, Austria loses its Army in Saxony, Brandeburg's Army in Anhalt moves into Saxony, while the Army in Meissen remains there.
If Brandenburg loses the combat, it loses Anhalt Army, Austria's Army remains in Saxony, and Brandenburg's Army in Meissen remains there.
HOLY ROMAN EMPEROR AND THE ELECTIONS:
One Player can wield the title of the Holy Roman Empire. Bohemia starts the game as the Holy Roman Emperor.
How to be elected an Emperor and how does the title affects the game - and the Player - is described in 'HRE Elections' spoiler.
/Letter:
ABR - Abbrieviation full name (accepted alternative name) *Supply Center indicator*
/A:
AAH - Aachen *SC*
ANH - Anhalt
ANS - Ansbach
AQU - Aquileia *SC*
AUG - Augsburg
/B:
BAD - Baden
BAR - Barrois
BAY - Bayern (Bavaria) *SC*
BER - Berlin *SC*
BOH - Bohemia *SC*
BRA - Brabant *SC*
BRE - Bremen *SC*
BRG - Bourgogne (Burgundy) *SC*
BRN - Bern
BSC - Brescia
BSK - Braunschweig (Brunswick) *SC*
/C:
COL - Cologne (Köln)
CLV - Cleves
/E:
ELS - Elsass (Alsace) *SC*
ERZ - Erz
/F:
FER - Ferrara
FLO - Florence
FRC - Franche-Comté
FRF - Frankfurt *SC*
/G:
GEL - Gelre
GEN - Genoa *SC*
GRA - Graz
/H:
HAM - Hamburg *SC*
HES - Hesse *SC*
HOL - Holland *SC*
/L:
LBK - Lübeck *SC*
LIE - Liege
LIM - Limburg
LMB - Lombardie *SC*
LPP - Lippe
LST - Lausitz (Lusatia)
LTH - Lothringen (Lorraine) *SC*
LUN - Lüneburg *SC*
LXB - Luxemburg
/M:
MAN - Mantua
MCK - Mecklenburg
MEI - Meissen
MGD - Magdeburg
MNZ - Mainz
MOD - Modena
MUN - Münster
MRV - Moravia *SC*
MTZ - Metz
/N:
NIC - Nice
NRB - Nurenberg *SC*
NSU - Nassau
/O:
OLD - Oldenburg
/P:
PAL - Palatinate *SC*
PIS - Pisa
POM - Pommern (Pomerania) *SC*
POT - Potsdam *SC*
/R:
RGN - Regensburg *SC*
/S:
SAV - Savoy *SC*
SAX - Saxony *SC*
SIE - Siena *SC*
SIL - Silesia *SC*
SLV - Schlesvig
SLZ - Salzburg
STY - Styria *SC*
SUD - Sudeten (Sudety)
SWZ - Schwyz
/T:
THU - Thüringen (Thuringia)
TIR - Tirol
TRR - Trier
TRV - Treviso
/U:
ULM - Ulm
UTR - Utrecht
/V:
VER - Verona *SC*
VNZ - Venezia *SC*
/W:
WIE - Wien (Vienna) *SC*
WRT - Württemberg *SC*
WRZ - Würzburg
HOLY ROMAN EMPEROR AND HOW TO BE ONE:
Being Holy Roman Emperor changes the game for you in few ways:
-You do not disband excess Armies during Winter Build/Disband phase (although you still cannot Build above the limit).
-Your turn is moved to the last position in player's order.
-Your Armies gain 1 bonus point to their rolls.
Bohemia (bright brown) starts the game as the Holy Roman Emperor.
Each Winter (except 1st Winter after fresh Elections), a 1d6 will be rolled. If a 1 is rolled, the current Holy Roman Emperor 'dies' and Elections happen. The Player with most votes becomes the next Emperor.
Votes come from:
1. Archbishop of Cologne (neutral @COL)
2. Archbishop of Mainz (neutral @MNZ)
3. Archbishop of Trier (neutral @TRR)
4. Count Palatine of the Rhine (teal, Player@PAL)
5. Duke of Saxony (neutral/Supply Center@SAX)
6. Margrave of Brandenburg (dull brown, Player@BER)
7. King of Bohemia (bright brown, Player@BOH)
How to gain votes from:
Archbishop of Cologne:
Have the largest sum of Supply Centers owned + Armies on the map OR Move an Army to COL (Cologne). Condition 2 takes precedence over Condition 1.
If there's a tie for Condition 1, a coin is tossed to determine who receives the vote.
At the start of the game, Cologne is voting for Bohemia.
Archbishop of Mainz:
Have the largest number of Armies on the map OR Move an Army to MNZ (Mainz). Condition 2 takes precedence over Condition 1.
If there's a tie for Condition 1, a coin is tossed to determine who receives the vote.
At the start of the game, Mainz is voting for Bohemia.
Archbishop of Trier:
Have the largest number of Supply Centers owned OR Move an Army to TRR (Trier). Condition 2 takes precedence over Condition 1.
If there's a tie for Condition 1, a coin is tossed to determine who receives the vote.
At the start of the game, Trier is voting for Bohemia.
Count Palatine of the Rhine:
If Palatine Player is still in the game, the Palatine Player decides whom he/she votes for.
Else, whomever controls the Supply Centre at PAL (Palatinate) gains the Palatine's vote.
At the start of the game, Palatine is voting for itself.
Duke of Saxony:
Have the largest sum of Supply Centers owned + Armies on the map OR Control the Supply Center at SAX (Saxony). Condition 2 takes precedence over Condition 1.
If there's a tie for Condition 1, a coin is tossed to determine who receives the vote.
At the start of the game, Saxony is voting for Bohemia.
Margrave of Brandenburg:
If Brandenburgian Player is still in the game, the Brandenburgian Player decides whom he/she votes for.
Else, whomever controls the Supply Centre at BER (Berlin) gains the Brandenburg's vote.
At the start of the game, Brandenburg is voting for itself.
King of Bohemia:
If Bohemian Player is still in the game, the Bohemian PLayer decides whom he/she votes for.
Else, whomever controls the Supply Centre at BOH (Bohemia) gains the Bohemia's vote.
At the start of the game, Bohemia is voting for itself.
Neutral Electors change their votes when appropriate conditions change.
Player Electors can change their votes at any given time.
Electoral Tie:
If there's a tie (2 Players have the same amount of Votes), the tie is broken according to these rules:
1. The previous Holy Roman Emperor takes precendence.
2. If neither Player was the previous Holy Roman Emperor, the Player with the most Votes received from OTHER Players wins.
3. If both Players have same amount of Player votes, the Player with greater sum of Supply Centers held + Armies on map wins.
4. If both Players have same amount of Player votes, and equal sums of Supply Centers and Armies, a coin toss is made with both Players declaring their side. The winner of the coin toss becomes the next Holy Roman Emperor.