The Reach
For generations now, your family has venerated the Great Cu. Generations of toiling, spinning and weaving. And now, they've paid off. Cliff Silk brought in immense profits, resulting in your eventual rise to power. Now, you sit perched atop your mahogany throne, overlooking the White Sea.
Leader: Chieftain Arkiston (34)
Wealth: 13
Army: 500
Resources: Cliff Silk (2)
Research:
Spinning (Silk), WeavingBuildings: Basic Temple of Cu
Natural Features: Spider Cliffs (1 Cliff Silk/turn)
Before you stand two girls, and their families. Kalhilda "the Aquamarine" and Frihnya Frihtsdaughter. Kalhilda comes from a family of wealthy traders. Frihnya is the daughter of a chieftain of a small new tribe, who brings experienced soldiers with them. Both their fathers are trying to sell of their daughters as your wife, like marketfolk would.
Who do you choose?
Researchable Technologies:
Dyeing
Buildable Buildings:
Proper Temple of Cu (4 Wealth)
The Keepers of Nowhere
The sun is setting on the glistening waves of the White Sea. As your village, Nowhere Prime, makes its way along the shores. On the horizon, you can see the village of Oa'anu, one of the seven other turtle-towns under your domain, slowly swimming past. Their turtle has chosen a greater distance from the shoreline, to feed on the gargantuan jellyfish there. You walk in peace as you notice fathers learning their children the art of Trolling. Maybe you should teach it to one of your sons as well.
Leader: Octavian Atlantis (43)
Wealth: 7
Army: 600
Resources: Great Turtle (1), Jellyfish (3)
Research:
Basic Turtle Guiding, CanooingBuildings: Turtle Village (8x)
Natural Features: Jellyfish Pools (1 Jellyfish/turn)
In recent times, you have found it necessary to build some coastal outpost, solidifying your rule in between the migratory routes of your turtles. Rumor has it, that the outpost of Ata'una has been overrun by another tribe, and you have not received reports of any sort from the outpost.
What will you do?
Researchable Technologies:
Cooking II
Buildable Buildings:
Jellyfish Nets (2 Wealth)
Carazan
Your bones ache as you sit on your modest throne. The wise elders of Carazan are discussing once again, and as usual, you are the one tasked with appeasing all of them. You sigh, as you resign yourself to your position and start moderating the debate.
Leader: Forne Kio (57)
Wealth: 11
Army: 550
Resources: Tullyfish (3)
Research:
Sailing, NavigationBuildings: Basic Temple to the Pantheon
Natural Features: Tullyfish Shoals (1 Tullyfish/Turn)
The elders are debating the succession. The Priests support your oldest son, Aranar, a quiet young man. The Nobles support the youngest, frivolous little Ithian. The soldiers wish one of their own would be the next chieftain, pointing at your daughter Threia, whose skill with the harpoon is unmatched.
How will you respond?
Researchable Technologies:
-
Buildable Buildings:
Fishing Ships (3 Wealth)
The Plefir
A cold breeze wafts through your wooden citadel in the mountains. It doesn't phase you, as you are used to the cold. Living in the mountains has never been easy, but your people do so with unmatched efficiency. Your guards open the door, letting in the shaking foreign emissary.
Leader: Namif (22)
Wealth: 5
Army: 800
Resources: Iron (1)
Research:
Mining, SmeltingBuildings: Simple Barracks
Natural Features: Iron Mountains (1 Iron/turn)
The emissary seems to be shaking from the freezing winds outside. Not everyone is made to withstand blizzards like your people are. He is wearing a thin cloak of white silk, decorated with varying patterns of embroidery. Classic mistake, fancy clothing in weather like this. He speaks of foreign peoples and spider-gods, though without a proper translator, you have major trouble understanding the man.
How will you respond?
Researchable Technologies:
Prospecting
Buildable Buildings:
Smithy (4 Wealth)
Llychlyn
From the western banks of the Awynn river to the eastern banks of Fanw's Rapids your domain spreads. Yet where much of it is forest, the valley of Wyllt Gwyllt is a shining gem of land. Forests filled with fruit bearing trees, herds of fattened deer and fields upon fields of precious flax. As you overlook the lowlands, surrounded by forested hills and mountains, you are glad to call this land your home.
Leader: Ariella Cadigan (30)
Wealth: 8
Army: 700
Resources: Flax (4), Badger Furs (1)
Research:
Spinning (Cloth), Advanced ArcheryBuildings: Fanw Runestones
Natural Features: Flax Valley (1 Flax/turn)
The high priests say that Fanw has demanded a sacrifice of 20 deer. Most of your clans, however, object, stating that it would be a waste of precious food in the winter.
Who will you appease?
Researchable Technologies:
Trapping
Buildable Buildings:
Hunter's Cabin (3 Wealth, 10 Army)