Throughout real world human history people have determined to have inferred the otherworldly order of nature as a series of commands or set scripture of events, and with the new development log your dwarves with their beliefs may end up sharing these epiphanies too.
Location OccupationWhile in world-generation temples of religious organisations can be built, any number of temples can be established in Fortress mode in order to cater to a large and varied population of dwarves, wherin finding dwarves with particularly strong religious beliefs, particular facets and skills allows you to staff the temple location with
Prophets.
- It seems methodical to simply assign your own prophets rather than let dwarves assert their own divine contact, but for a means of how the player themselves are interpreted as a force/driving force or irregular action, it seems appropriate to determine such a large dwarven life-choice
When fortress prophets are not doing any of the below subsections of activities, they are usually meditating to speaking to dwarves about their rhetoric inside the temple itself, much like a performer within a certain scope.
MissionsProphets can be sent out into the world to convert others and form the basis of establishing your fortress as a holy city with enough support attracting pilgrim visitors, in which they will spend a amount of time there working spreading beliefs.
Set by mission '
details' this can become anything from a month, a year or even them leaving indefinitely to work for the rest of their lives, if you wanted to convert a goblin dark fortress by force this way to a sphere you think would be appropriate for them, like war and fortresses, displaced goblin outcasts and prisoners with relevant beliefs from this action would be more likely to integrate to your civilization than if they were atheist.
ConversionAssigned prophets will seek out individuals with non dwarven religious values and make case arguements and preaching, if they aren't a skilled and persuasive speaker they will typically fail resulting in a disgruntled annoyed response, like a bad joke and the prophet cannot attempt to convert them or anybody they share a grudge with/opposing sphere belief for a long period of time on a cooldown.
Firebrand prophets particularly with aggressive or overbearing personalities will draw more heavily upon the intimidation tactic, a particularly fearsome prophet for instance can more quickly mass convert, while dispensing temporary bad thoughts about the action.
- Animal people too can be converted, and prophets can be assigned to preach to them in cages placed within temple zones as they haven't yet found any principles for themselves as wild entities and over time they may be able to convince them to join your fortress anew, this is also good for general practice for even if you're wildly unsuccessful.
Hostile animal people such as underground tribals and all sorts of other entities like invaders would be significantly more difficult to convert from inside a cage, though doable with a lot of time, patience and highly skilled and socially tuned prophet workers.