Prosperous Universe has ended their closed alpha and launched a new phase of alpha testing they are calling First Access. There are an immense number of new resources and production chains. More stuff than I have had time to properly assimilate has been added.
Prosperous Universe is an online multiplayer economic game in which players manage and grow an interstellar trading company over a period of months. The game does not feature military conflict. Players interact by assuming a production role in a vast supply-chain driven economy. The highly customizable UI called APEX is central to gameplay and asset management.
This is what it looks like
Apex tutorial #1Getting Started tutorial #2wiki - the videos in text formThe amount of time spent in game is only tied to advancement or success up to a certain point because production and travel both take real time hours to complete. There are no accelerators or boosters to spend actual money on. While it is certainly possible to spend all day investigating the game and making plans it is also possible to simply maintain position with a quick check-in.
The dev team is just three full-time people. This is their passion project and they have been working to get the game into shape for years. I played in several alpha builds and I have seen a tremendous amount of improvement. This phase contains the largest amount of content added at one time so far. It probably has balance issues that will only become apparent with a large number of active players. As a project still in alpha there will be wipes and resets.
At the moment the business model resembles kickstarter with tiers of rewards tied to donation size. All of the backer rewards unlock the First Access testing phase. The lowest tier costs ten euros. Eventually they plan to have free and premium monthly pricing similar to (but less costly than) games like Elder Scrolls Online Plus, Eve Online Omega and others. That is in the works for the next phase of testing which will be Early Access. At the moment there is no free to play option.
The devs are open to feedback and suggestions and very active on the forums and discord.
wiki: starting outSuggestions: my hard earned wisdom and insights
1. There is no need to rush. Planning pays off in the end.
2. It is possible to run production with less than 100% worker efficiency. While supplying your workers with food and drink is important, it is possible to operate more slowly without a full complement of staff or providing luxury consumables.
3. Demolishing your structures yields NOTHING in return! There is a demolish button. Don't press that button.
4. Manage your push notifications. The game will send you emails by default but that may not be your thing.
5. There is too much game information. Finding what you need involves mastering the APEX UI. Every bit of information available to a player can be brought forward by a text command or GUI navigation which does the typing for you.
6. Starting on a planet without a commodity exchange increases the difficulty level. Each hyperspace jump away from a system with a commodity exchange is another increase in difficulty. Fuel costs money and travel takes time. Also, beware planets that are not suitable for settlement using only the starting resource package.
7. Workers need daily consumables in order to produce. They will take their supplies immediately when you build a new habitation module - and your existing population will take a prorated amount also in order to bring them onto the same twenty-four hour schedule.
forums
https://com.prosperousuniverse.com/discord
https://discordapp.com/invite/G7gj7PT