I hear some movement. I think it's something like this...
Be still. Wait a while longer, see what they do, wait for them to be spread out and vulnerable.
Right now they're all together and fairly far away, so not ideal for an ambush.
+1!
Try to get ones attention and bash it in the face with the wrench.
Well, they're stirring, and only one is heading this way. He'll be around this corner. Just have to wait... wait... wait...
Combat roll: 6 [Perfect Success] + 0 vs.
3Wait...
Attention: got. That just leaves the messy business of the wrench.
I hate this part.
... I don't want to think right now.
Anyway, that was... quicker and easier than expected. That was the smallest, though, and the other two are on their way. Without the element of surprise, I don't think I can expect any more takedowns this clean. Mmm, "clean" isn't a good word right now.
I had a plan for the next two, but it's gone clean out of my head.
Note: Mel's blood is up. Adrenaline boosts Athletics and Pain Tolerance by 1. | Athletics: +1 Mel's jacket makes her fatigue faster. Adrenaline is lending her extra strength. |
| Deftness: Unpenalised. Mel's usual +1 bonus is nullified because she's stressed. |
| Defence: +2 against small slashes. +1 against stabs. |
| Pain Tolerance: +1 Currently in no pain. Adrenaline is letting her fight on. |
>
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I, uh, did not expect the crit. Combined with the ambush, it didn't really seem reasonable for anything to happen that
didn't basically kill the goblin outright.
I have no idea how I'm doing with the pacing and how the pacing of this fight will go. Let me know if I'm slowing things down too much or having Mel do too much without input? I suspect activity is down for the new year anyway.