GridLand Survival 4: Year 1, Turn 1(The Warm Season)
...
Crack
...
Crack-Crack-Crack
...
CRACKYou are free.
The shell that kept you safe as you grew has become confining and uncomfortable.
You have burst forth from it and see the world around you for the first time.
Your nest is nestled in crook of a gigantic stump. It's enourmous roots surround your nest. Your nest is parially dug into the ground against the tree. It
When you climb it you can see a forest to the east and cliffs to the north east. To the south is many shrubs.
The largest beach is to the west and the waves dance back and forth, coming and going in turn.
You can here a whistle of the wind and a song of sparrows.
The grass sways back and forth gently around you.
You can see your simblings aound you.
They seem to have hatched at the same time you did.
Your nestmates have speckled fur that is brown and green. Some of them have a bit of grey as well in their fur.
Their fur is thin and covers their small bodies. Their hands have six digits with somewhat long fingernails witch widen as they get further from the fingers.
You also see three adults nearby. They have longer nails than you do.
One is sitting atop the tree trunk looking in every direction vigilantly.
Another looks protectively at you the newly hatched eggs.
A third you can see further away to the south collecting things from some of the shrubs there.
Remember your abilities and that food is important.
E5 the northwest beach
E6: the southwest beach
F4: The north beach
F5: A familiar giant tree stump
F6: Shrubland
F7: The south beach
G4: The Mysterious cliffs
G5: The Friendly forest with tall trees.
G6: The Forest of small trees
G7: The south beach
H4: The northeast beach
H5: The middle east beach
H6: The southeast beach
F5: Your stick nest. You hatched here.
Old Adult Female 1, F5, Animal
Adult Male 2, F5, Animal
Adult Female 2, F6, Animal
Old Adult Male 1, F6, Animal
Star (TricMagic),Intelligent Female Child, F5 Manakete, Excitable, Smart, Youthful, Petite, 5HP,1 Fat
Nirur (Nirur Torir), Intelligent Male Child, F5 Apothecary, Determined, Herbalist, Disenchantment, Pyromancy, 5HP,1 Fat
Amy (Aigre Excalibur),Intelligent Female Child, F5 Nymphomania, Farming, Tracking, Archery, Fletching, 5HP,1 Fat
Sassalik (Detoxicated), Intelligent Female Child, F5 Fertile, Digging, Climbing, Charismatic, Stealthy, 5HP,1 Fat
Sigil (Blood_Librarian), Intelligent Male Child, F5 Strong Genetic Base, Commanding Presence, Minds among the Stars, Enduring, Resolute, 5HP,1 Fat
Jaynie Morgan (0cra_tr0per), Intelligent Female Child, F5 Cold lover, Catperson, Strong, Calm, Scavenger, 5HP,1 Fat
Kit (KitRougard), Intelligent Male Child, F5 Goddamn parasite, shifty, Shadow-form, Knife-in-the-dark, pacifist, 5HP,1 Fat
Fiman (TankKit), Intelligent Male Child, F5 Careful, Fast, Forager, Diplomatic, Tough, 10HP,1 Fat
Burrow/Stick Nest construction: You can make a nest out of small sticks which is slightly better at insulating in non-wet conditions. A good location makes a warmer nest. Can dig it out to make it better at insulating you.
Burrowing: You can dig out small burrows with enough labor investment. Improved by tools. Rooms have the be small enoungh for the walls to support all of the weight without extra support.
Clothing
none
Masonry
none
Food:
16 Mid-sized striped fish(raw)
16 Blue-pealed fruit
32 Soft yellow roots
Plant Materials(May or May not be edible):
none
Total Food Consumption per turn=12
8 turns till starvation.
I have attached a few elements of advice from the original that are still applicable to this game.
I'll start with an explanation of how to determine your characters abilities. If you open the character list you will see your characters name and attributes. You will need to also look at the first post to see what those attributes actually do. The Red part of the character list indicates a characters Caste. The black ones are Abilties and the Blue information is temporary info, Including the tile that the character is currently on. At the very least you should memorize the effects of your own characters abilities.
There are few actions that can be taken without research or abilities. These include attempting to forage on a tile, hunting, and researching. If you attempt to do something you cannot do, you will be notified next turn.
This will generally waste your turn, but if you take note of the "Free Research" ability that is granted by the "Intelligent" class, you will see that it will not be a total waste. Some Natural Abilties and Character Abilities include actions that you can perform.
Your first priority should be to get a stable income of food so that you don't starve.
After that, you should figure out what you will want to do in order to ensure your species long term survival and prosperity.
Remember that you will require some degree of teamwork for this.
You will also want to keep an eye out for new game rules.
These will generally be mentioned in update posts.
Lastly if you catch the GM making a mistake, please let me know. I suspect I'll forget little details here and there. Don't be afraid to ask for clarification on rules. If I make a rule in an update post and do not put it on the first post, be sure to tell me.