GridLand Survival 4: Year 1, Turn 8(The Dry and Hot Season)
The Fire in the southwest corner of F6 is gone.
There is a lot of ash in F6.
The wind sometimes blows it into your face.
Ash tastes bad.
It is becoming colder.
The waves are rising higher than they have before.
It even rains two times.
Hint: NPCS may act differently when the weather changes.
In F5:
The younger adult male heads down into the nest with the younger adult female which has returned from G5.
In F6:
You see the older adult female moves to F5 with her gathered supplies. She then heads around the tree and the supplies vanish. Then she heads back to F6.
The older adult male is now happy for the the rain. He starts dancing. He dances to F5.
Nirur(Nirur Torir):
You eat 2 soft yellow roots and 1 blue peeled fruit.
You finish the farm together with Kit.
You colaborate on farming tools.
Kit(KitRougard):
You eat 3 soft yellow roots.
You finish the farm together with Nirur.
You colaborate on farming tools, and the tech is complete!
Sigil(Blood_Librarian):
You eat 3 yellow roots and 3 blue fruits.
You use your Minds among the Stars ability to learn...
"There are many factors that determine how a newborn will turn out. The location that the egg develops is actually a very significant one. You can turn this to your advantage if you figure out how to manipulate this, but be careful as eggs are very fragile and can be destroyed if you try to move them around."You make a tool binding with some of the vine. You weild the berry covered stick.
You research hunting tools.
You do not have any completed research related to stick sharpening and are not able to figure anything out related to it.
Fiman(TankKit):
Star(TricMagic):
Eat two soft yellow roots, then go to G5.
You focus on what is around you and look for sharp things. You see many rocks, vines, branches, trees, moss, and small rocks. You have trouble finding something sharp. But, eventually you find one small animal claw amoung several rocks.
You Research Poison Resistance, and drink some water to stay hydrated.
You feel like the illness is gone.
Jaynie Morgan(0cra_tr0per):
You eat 1 blue peeled fruit.
You forage in F6. You find 6 small brown nuts on some bushes. You also spend some time digging up roots and dig up 1 soft yellow root.
You continue research on Hunting Tools to complete the tech.
Amy(Aigre Excalibur):
You do nothing.
Sassalik(Detoxicated):
You find 6 bunches of small brown nuts on some bushes. You also spend some time digging up roots and dig up 2 soft yellow roots.
You research poetic Knowledge keeping
E5 the northwest beach
E6: the southwest beach
F4: The north beach
F5: A familiar giant tree stump
F6: Shrubland , There is a fire here in the southwest.
F7: The south beach
G4: The Mysterious cliffs
G5: The Friendly forest with tall trees.
G6: The Forest of small trees
G7: The south beach
H4: The northeast beach
H5: The middle east beach
H6: The southeast beach
F5: Your stick nest. You hatched here. Your food is stored here by default.
F6: Farm Plot 2/4
Old Adult Female 1, F4, Animal
Adult Male 2, F5, Animal
Adult Female 2, G5, Animal
Old Adult Male 1, G6, Animal
Star (TricMagic),Intelligent Female Child, F6 Manakete, Excitable, Smart, Youthful, Petite, 4/5HP,4 Fat
Nirur (Nirur Torir), Intelligent Male Child, F6 Apothecary, Determined, Herbalist, Disenchantment, Pyromancy, 5HP,6 Fat
Amy (Aigre Excalibur),Intelligent Female Child, F5 Nymphomania, Farming, Tracking, Archery, Fletching, 2/5HP,0 Fat
Sassalik (Detoxicated), Intelligent Female Child, F6 Fertile, Digging, Climbing, Charismatic, Stealthy, 5HP,0 Fat
Sigil (Blood_Librarian), Intelligent Male Child, F6 Strong Genetic Base, Commanding Presence, Minds among the Stars, Enduring, Resolute, 4/5HP,5 Fat
Jaynie Morgan (0cra_tr0per), Intelligent Female Child, F6 Cold lover, Catperson, Strong, Calm, Scavenger, 5HP,2 Fat
Kit (KitRougard), Intelligent Male Child, F6 Goddamn parasite, shifty, Shadow-form, Knife-in-the-dark, pacifist, 5HP,6 Fat
Fiman (TankKit), Intelligent Male Child, F6 Careful, Fast, Forager, Diplomatic, Tough, 10HP,5 Fat
Burrow/Stick Nest construction: You can make a nest out of small sticks which is slightly better at insulating in non-wet conditions. A good location makes a warmer nest. Can dig it out to make it better at insulating you.
Burrowing: You can dig out small burrows with enough labor investment. Improved by tools. Rooms have the be small enoungh for the walls to support all of the weight without extra support.
Farming: A farm plot may be created at the cost of 4 labor. At the cost of 1 labor, you can attempt to grow an item in a farm plot in order to produce resources if successful. Certain items may require additional knowledge or attention. Farm plots may degrade over time and may be repaired for a specified amount of labor which is almost never greater than 4.
Farming Tools: A hoe may be created at the cost of 2 solid material and 1 labor. The hoe takes up 1 equipment slot and provides bonus labor to many farm-related jobs such as farmland creation and weeding. The material quality effects how likely it is to break.
Foraging Tools: You may create a Foraging Tool at the cost of 1 labor and 1 solid material. Foraging tools take up 1 equipment slot and improve certain foraging actions when used. The material quality effects how likely it is to break.
How to Determine Plant Safety: If you suffer severe negative effects from eating something, you may activate this technology to identify the food item that caused it, even if that effect was delayed for several turns after eating it. This may fail if two different things poison you at the same time.
Hunting Tools: A bola may be created using 2 stones, 1 fibrous material and 1 labor. A bola is a throwing weapon that can constrict an animal's legs on a hit. It may also inflict damage. This tool can be difficult to use.
Mana Sensing: Characters with at least 1 magic will be able to tell if an item is magical, and will deliberately collect magic resources if they are able to provided that it would not interfere with their intended actions. You also have the option to deliberately avoid magic items.
Poetry: Emotions may be "applied" to most forms of communication, and doing so may affect how it is interpreted. The likelihood of this effect working depends on the recipients skills.
Pyromancer's Campfire: You may create a Pyromancer's Campfire at the cost of 1 labor and 1 stone. The Pyromancer's Campfire requires and consumes one flammable item each turn it is lit. Using pyromancy to light it does not require fat, but the campfire requires fuel in order to work. This construct carries a low risk of the fire going out of control and having more fuel than needed in the campfire will increase that risk.
Toolmaking: You may create a Tool Rod using 1 labor and 1 wood. You can create a Tool Binding using 1 labor and 2 Fibrous Plants. Tool Rods and Tool Bindings may be used as components for most tools, and they are much more durable than random junk.
Collaborations
Nirur
Sigil
Tool Making: 5/?
Fishing Net: 5/?
Hunting Tools: 10/?
Star
Poison Resistance: 15/??
Jaynie Morgan
Sassalik
Poetic Knowledge Keeping: 20/??
Kit
Amy
Fishing Net: 15/?
Tools
Foraging Tool
Foraging Tool(broken)
Tool Parts
Tool rod
Clothing
none
Masonry
1 small grey rock.
Food:
0 Mid-sized striped fish(raw)
13 Blue-pealed fruit
22 Soft yellow roots
3 darker soft yellow roots
Plant Materials(May or May not be edible):
1 yellow-green peeled fruit.
2 bunches of red berries
3 bunches of small green leaves
8 bunches of small yellow flower
1 bunches of small brittle stick
1 red berry covered stick.
2 fibourous vines
12 small brown nuts
animal materials:
small sharp claw
F6:
A very large pile of green leaves with yellow spots.
6 turns till food is gone.
Please point out any mistakes. Your suggestions are also welcome.