Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Player as a living character in the fortress- taking away the full control  (Read 696 times)

Lestrage

  • Bay Watcher
  • novice creature of the night
    • View Profile

A bit of a radical idea but I'm thinking, what if you the player cannot control how the fort develops / what happens / what the dwarfs do fully, you have some effect on development of the fort but it also kind of develops on its own partly independently.

So in this case you or I the player is actually a dwarf from the first expedition. Expedition leader maybe. There is a sort of fog of war (like in the RTS games) so you only see within your line of sight (or information other dwarfs report to you). You have to give commands and plans to the dwarfs and they carry out tasks, you can visit sites and give direct commands or give dwarfs general instructions. (there could also be a progression from peasant up to king with more dorfs reporting to you)

but dorfs also may make (?minor/major?) independent decisions. The difference here is the full power you have over what happens in fort is replaced with less-absolute power. You do not at first glance have knowledge of everything going on in fort,  This could add to much confusion, tension and trouble at times of crises. (If there is an option enabled for switching characters at will you might switch to a military commander character in a siege)

and the dorfs may or may not do what you tell them. Here they may take part of the instruction from another authority (noble?) / or another collective. Eg. If a King or Queen resides in fort and you are not playing as this character, you may have less authority and say on what happens, I imagine there could be a mechanic where dorfs revolt or mutiny which could be much "fun".  :D

I don't think this system needs to be completely rigid (or you have the choice). Perhaps you can switch the character you see the fort through as you like (or in a more restricted way depending on options chosen). Possibly you could summon any dwarf you like to report, or you get a static view of fort periodically.

One problem I see is how good dorf AI has to be for independent work and plans. What do you think.
Logged
The platypus is making a plaintive gesture. The pangolin is striking a menacing pose. The penguin is laughing.

Egan_BW

  • Bay Watcher
    • View Profile
Re: Player as a living character in the fortress- taking away the full control
« Reply #1 on: December 05, 2018, 11:09:29 am »

Well, at this point it's not really fort mode anymore, so much as adventure mode with a lot of additional leadership and intrigue features. I personally wouldn't be against merging fort mode and adventurer mode to fix the damn broken fort mode time scaling which makes a lot of things make zero sense but I don't think that's part of the dev plan. People seem to like that mode that the game is named after and probably would not like it to be removed...
Logged
I would starve tomorrow if I could eat the world today.

Lestrage

  • Bay Watcher
  • novice creature of the night
    • View Profile
Re: Player as a living character in the fortress- taking away the full control
« Reply #2 on: December 05, 2018, 12:23:44 pm »

Yes fair enough no need for Fortress mode to be same as Adventure mode. However I see that the dwarfs will not do anything for development of fort without the player directing them in every aspect. The nobles don't do much. Take away player and fortress grinds to a halt and fails.
Logged
The platypus is making a plaintive gesture. The pangolin is striking a menacing pose. The penguin is laughing.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Player as a living character in the fortress- taking away the full control
« Reply #3 on: December 05, 2018, 10:06:43 pm »

Yes fair enough no need for Fortress mode to be same as Adventure mode. However I see that the dwarfs will not do anything for development of fort without the player directing them in every aspect. The nobles don't do much. Take away player and fortress grinds to a halt and fails.
Well, it doesn't actually. Dwarves all survive pretty well after the player retires (until they all die in a pointless war, but that happens when the player's in charge too).
Logged