As you blink away the tears and dust, you glance around at this new world. Enormous buildings, clearly built by the ancients for they are hollow ruins, their windows to a one shattered on the floor, some collapsed while others creak eerily. The clock tower you saw before lies behind you, the building next to it a smote ruin. As your mind eases into the feeling of this new world, something immediately hits you above the ash, and heat, and dryness. Death. Everything reeks of death, even to your jaded nose. How great a slaughter occurred here that even now, what must be millenia past these ancient structures, that death clings still. Then you hear a familiar popping noise, the sound of explosions. There must be an evoker or elementalist in the ruins here, or one of those dwarven artificers.
The tumbling and turning through the eternities has not done your memory much good. Keeping ahold of your personality was key, but the rest was fodder. You do grasp some basics back, but time will have to undo the damage. What spells did you grasp?
Pick 3
[] Crawling Hand: A rather useful if non combative undead, produced from the severed hands of your enemies, or yourself if you are truly desperate. Can hide easily, and spy with dark magics.
[] Zombie: A staple of any fledgeling necromancer, a raised shambling corpse. Tough as nails, dumb as bricks and slow as molasses. Not clean, not subtle, but easy.
[] Chilling Touch: A touch attack, able to harm and unnerve even thick skinned enemies. Close range, but a way to get anyone away from you.
[] Knucklebones: A spell shamelessly stolen from another school, this vaguely prophetic working can point you to places of interest and importance, though not without risk of course.
[] Death Sense: Finding corpses to raise is often difficult, especially if the only ones available are named. This sight enhancement allows you to locate corpses, and also see places of great death from far away.
Now, where do you go?
[] In the direction of the explosions. If you could find another mage, perhaps you could get some direction in this world?
[] Toward the clock tower. It remains the nearest intact building, and it's design is very different to everything else around.
[] Wander elsewhere?