RulesThe full rules can be found
here. A list of provinces and their abbreviations can be found in the back.
Here is a brief summary of the relevant details:
Game flow:The overall goal is to control 18 out of the 34 supply centers.
Allied supply centers can be counted toward this by explicit approval (PM or public) sent by each confederate to the GM.Spring:
- Diplomacy phase (~24-48h, but can be extended/shortened by vote): Anything goes. Coördinate with allies, trick enemies, post public announcements. There is no need to keep the GM in the loop during this time, but surely he'll enjoy a spot of subterfuge now and then, no?
- Order-writing+resolution phase (Ideally instant): PM your orders to the GM, who will resolve them as detailed in the section on orders. Orders can only ever be direct/unconditional
- Retreat/disbanding phase (<24h): PM retreat orders for dislodged/defeated units to the GM. If the orders fail or send them to provinces previously occupied by the attacker during the turn, said units are disbanded.
Fall:
- Diplomatic phase (~24-48h but can be extended/shortened): As before
- Order-writing+resolution phase (Ideally instant): As before
- Retreat/disbanding phase (<24h): As before
- Build/disband phase (<24h): Build/disband units until the number of units matches the number of controlled supply centers.
OrdersHold: The default order, this keeps the unit in question in its current province.
Move: This moves army units between adjacent land/coastal provinces or fleet units between adjacent sea/coastal provinces. In cases where the moving units are weaker or equal in support to the units in or bound for the destination, the order fails and creates a standoff in the targeted province, rendering it
temporarily inaccessible to all parties. Units also can't trade places directly without a convoy, but 3+ can cycle provinces. When the incoming army has a higher support level, the unit in the destination is dislodged.
Support: This adds to the strength of a targeted unit, enabling it to dislodge other units or resist being dislodged. Support on moving units must correctly identify the destination to work as more than a fancy hold. Support can be provided without consent and
cannot be refused but can be cut off by any attack, even failed ones. Supporters do not move with their targets.
Convoy: This action allows
an army unit to be transported across up to one sea province per fleet unit in an intervening
sea province participating in the convoy. The convoy order must match the army unit's move order. Dislodging convoying fleets or causing a standoff at the destination will cause a convoy to fail. Support cannot be convoyed.
Orders are resolved simultaneously. Since there can only ever be one unit in a province at a time, it generally suffices to specify the starting province and the destination.
NationsAustria: Haspen
England: Rockeater
France: IcyTea31
Germany: evictedSaint
Italy: Pavellius
Russia: Kashyyk
Turkey: micelus
Wikipedia has a cleanmap with abbreviations on it:
Diplomacy-Archive has a map of rectangles preserving province connectivity: