You are suddenly startled by the blaring of the dungeon's alarms. You leave your room and see the other monsters panicking, running in circles and screaming. "It's the adventurer alarm!" You hear a monster say. "The heroes are coming! We're doomed!"
You shrug and move to the closest window and look outside. It wouldn't be the first time adventurers come to face the death trap known as the Final Dungeon, the Evil Overlord's fortress of doom located in the center of the desolated Shadowlands.
Everything seems fairly normal outside, and you don't see any adventuring parties anywhere. Even if there were adventurers, you wouldn't expect any to actually survive for too long inside. Then you look to the sky and see the problem.
On the horizon, you see a flying airship approaching. Eclispsing the sun, you see four humanoid silhouettes.
It's not just a party of common adventurers. It's The Chosen Ones.
You quickly join the mass of panicking creatures and await your inevitable death.
You are one of the many mooks and servants of your Boss, the Evil Overlord. Specifically, you're part of the ones in charge of defending the one hundred floors of his largest and spikiest fortress: The Final Dungeon. Your goal is to delay The Chose Ones as much as possible, and prevent them from reaching the 100th floor and slaying the Evil Overlord. No one really expects you to be able to defeat them, but if you did, you would certainly get the raise you have been waiting for these last months.
Fill the character sheet below if you want to join. There is no player limit.
Name: (Self-explanatory, although not really required. This never changes.)
Monster Class: (The family of creatures you belong to. Examples include: Slimes, Goblins, Imps, Lizards, Mimics, etc. Classes of powerful monsters are not allowed at start, this includes groups like Demons, Dragons or Giants. This never changes.)
Monster Type: (The current monster you are right now. Leave this empty, one will be given to you from the ones avaible in your class. Sometimes changes upon death.)
Status: (Healthy is the default. Being affected by status effects like poison or being hurt change this.)
Floor: (The dungeon floor you are currently on. This starts at 1, the ground floor. This is also the floor at which the Chosen Ones will arrive. Monsters that leave the Final Dungeon are considered deserters, which are punished with having their pay cut.)
Inventory: (You may start with as much gold coins as you want, but keep in mind monsters don't have any use for currency, despite being paid for their work. Entire inventory is lost upon death.)
Example sheet below:
Name: Blorb
Monster Class: Slime
Monster Type: Blue Slime
Status: Healthy
Floor: 1
Inventory: EmptyBold your actions, and include your character sheet with them.
Standard RTD rules:
1: Critical Failure
2: Failure
3: Partial success
4: Success
5: Critical Success
6: Overshoot
Every time you die, you respawn as a new monster from the same class, sometimes the same type of monster you were before.
Certain monster classes have special innate abilities, like having more varied evolutions or being able to use equipment.
Surviving for a long time, completing difficult tasks or dying in specific ways allows monsters to respawn as evolved and more powerful monsters. Example: A slime killed with fire would be able to respawn as a fire slime or a larger slime.
Monsters are free to pick the evolutionary path they want, and can also choose to not evolve yet if they don't like their current options.
You have a grace period of 3 turns before the Chosen Ones enter the dungeon. Apparently, they're having trouble landing the airship since there's no water in the Shadowlands.