Turn 2((I cleaned some sheets a little, trying to keep things simple. Fixed some stuff to make writting this turn easier.))
Name:Pickle
Monster Class:Lizard
Monster Type:Salamander
Status:Healthy
Floor: One
Inventory: 137 of his precious gold coins
Help the fire salamander rally up those troops! They'll need to survive if I want any future minions!
[4] You manage to calm down the panicking reptilians and group them together. Everyone is organized and ready for combat now. The Fire Salamander, seeing your leadership potential, thanks you and asks if you would like to lead the charge against the enemy with him.
(No changes.)
nyaaa
Name: ERGLAGVER
Monster Class: kitten
Monster Type: black kitten
Status: Healthy
Floor: 1
Inventory: Empty
((Well, if you want to be stuck as a kitten and never evolve into bigger felines, then so be it.))
[2] You meow loudly, but everyone just ignores your presence. Stupid goblins.
Follow that rat! If I can't eat it, maybe I can sneak some food from the storage room.
Name: Samuel
Monster Class: Snake
Monster Type: Adder
Status: Healthy
Floor: 1
Inventory: Empty
[6] The rat had already left a while ago, but you follow after it. You slither to the Storage Room, and then chaos happens.
(See end of turn.)
Ask if any of the other goblins have sharp implements, and if they do, borrow it and sharpen the handle end of my club so the bottom can be used for stabbing.
Name: Nix
Monster Class: Goblin
Monster Type: Goblin Grunt
Status: Healthy
Floor: 1
Inventory: Bucket Helmet, Small Wooden Club
[5] One of your fellow grunts hands you a crude metal dagger, which you use to sharpen the end of your club. He even lets you keep it, saying he already has another.
You examine the dagger and quickly recognize it as being made of Goblinite. You know that goblins aren't exactly bright (as you are a goblin too), and that goblin blacksmiths tend to just smelt random things together into poor quality alloys, which they call Goblinite. Goblinite weapons aren't very sharp and don't last for long, but they are easy to make in large quantities and get the job done against most fleshy creatures.
(Inventory: Sharpened Small Wooden Club, Goblinite Dagger.)
attempt to shuffle myself over to the doorway to act as a blockage and tripping hazard for the oncomming chosen ones.
name: Boxy
class:Mimic
Type:Small Box
Status:Satiated
Floor: 1
Inventory: 50 copper coins
[1] You are about to leave the Storage Room when chaos happens.
(See end of turn.)
Name: Steve
Monster Class: skeleton
Monster Type: human skeleton
Status: Healthy
Floor: 1
Inventory: 13 copper coins, 7 silver coins, 3 gold coins.
Lock a random door and throw the key inside a mimic
[6] You stumble into the Storage Room, and then chaos happens.
(See end of turn.)
Ok, let’s retry the character sheet:
Name: Jack
Monster Class: Ghost
Monster Type:
Status: Healthy
Floor: 1
Inventory: Absolutely nothing.
[3] You are a
Hungry Ghost! The unfortunate soul of a gluttonous adventurer that starved to death, hopelessly lost on the Final Dungeon. All you can think right now is about finding food and a way to sate your endless hunger. You know your superior, a Necromancer, had ordered you to protect the entrance to the second floor, but you don't really care about what the old man says.
In your way to the Storage Room, you find another ghost like you. A Shade, it seems like. Hey, maybe they can help you steal something to eat from the storage. You haven't eaten anything for a full hour! You think you might even try to eat him if you don't find a way to deal with your hunger...
(Now a Hungry Ghost. Status: Peckish.)
Name: Kitsugare "Kit" Rougard
Monster Class: Imp
Monster Type: Red Imp
Status: Healthy
Floor: 66
Inventory: 1 Platinum Coin, Oversized Pitchfork
He glanced around, confused.
"Erm... I don't think I'm supposed to be this deep in." He hissed uncertainly. "But I'm not exactly rushing to get slaughtered by The Chosen Ones either. But if I stay here, then I'll just get on y'all's nerves. So I have something to learn while I'm here, then I'll go back to Floor One. Can someone teach me some solid offensive magic? All I have is this tingly sparkle thing. I've always envied you full Demons and Devils for your magical power." He holds up his hands and does his sparkly ember thing. "So impressive..."
((Your coin is not already soulbound, you'll need someone who knows about soulbinding to bind it to your soul first.))
[6] One of the Red Devils laughs.
"Hah! I can't believe it! A First Floor that doesn't want to get killed!"
"Let me give you a tip. You're going to stay here forever, and death isn't going to stop that from happening. If you're going to get killed, make your death interesting and entertaining to watch. Be creative! You'll see what I mean when you start to remember."After that, he teaches you a basic fireball spell. It's quite taxing on your magic reserves, but powerful enough to defend yourself. Once he's done teaching you the spell, he calls another demon specialized in warping magic, and you are teleported back to Floor 1.
Inside the Storage Room. And then chaos happens.
(Floor: 1. See end of turn.)
Set up in the shadows.
Name: Slick
Monster Class: Slime
Monster Type: Small Black Slime
Status: Healthy
Floor: 1
Inventory: 1 Copper Coin
[6] You quickly move behind a nearby chest and prepare to ambush the adventurers when they arrive. The rest of the slimes follow you, though. They all try to hide behind the chest, making your cramped hiding spot even more so. You're very well hidden inside the pile of slimes, though.
(Status: Hidden.)
Scream for help! If that doesn't work, use the coins to adorn my potty body and look fabulous so an adventurer will be fooled!!
Name: Chester
Monster Class: Mimic
Monster Type: Small Pot Mimic
Status: Stuck
Floor:
Inventory: 100 silver coins and 8 copper ones.
((As a note, there are multiple sizes of creatures like mimics and slimes, so keeping size is important in your sheet. There are Pot Mimics and Small Pot Mimics.))
[3] You scream for help, and you think you hear some steps far ahead. Maybe if you keep trying, someone might help you out of the chest.
You also fill yourself with coins you already had. It doesn't do much, as you are still inside the solid chest and no one can see you.
(No changes.)
Try to find my bearings, or barring that, any other monsters.
Name: Ves
Monster Class: Ghost
Monster Type: Shade
Status: Lost
Floor: 1.
Inventory:
Empty
[3] About your location, you're not entirelly sure. You somehow know you're on the first floor of the Final Dungeon, whatever that place is. But other than that, your mind is almost blank. Your thougths are interrupted by the presence of a "round" ghost. Some part of your subconscious tells you that they are a Hungry Ghost, and your instinct is telling you to not get too close to their mouth.
(No changes.)
Flick my tongue and sniff the air to find out which direction the prey is in.
(By "Lizard" I assume you mean some sort of Komodo dragon-like thing, right?)
Name: Red.
Monster Class:Lizard
Monster Type:Lizard
Status: Lost
Floor: 1
Inventory: Empty
[5] You sniff the air, and find the scent of a small mammal. A Rat, specifically. Following their tracks, you end in front of the Storage Room. And then chaos happens.
(See end of turn.)
Name: Scott
Monster Class: Skeleton
Monster Type:
Status: Healthy
Floor: 1
Inventory: 3 Silver Coins
[4] You are a
Gnome Skeleton! You have been tasked with protecting the stairs to the Second Floor along with a Halfling Barbarian. You think you heard them mutter something about breaking bones and smashing skulls, so you have been trying to not stand too close to him.
In the distance, you see a Gnoll leaving a room. Huh, you thougth that all the Gnolls were supossed to stay on the Second Floor and above. Maybe you should ask them why are they on the First Floor, and it would also be the perfect excuse to leave your berserking companion.
(Now a Gnome Skeleton.)
Name: Jinglefoot, the Easily-spotted
Monster Class: Halfling
Monster Type:
Status: Healthy
Floor: 1
Inventory: 100 silver coins, all sewn into his tunic (yes he wears a tunic)
[3] You are a
Halfling Barbarian! Screw using any of your innate racial abilities, you hate stealth and all you want to do is bash the skulls of those human invaders. Talking about skulls, there's a Gnome Skeleton nearby. If things get too boring, you might start breaking his bones just because you can.
Currently, you are in charge of protecting the stairs to the Second Floor, despite your requests to be allowed to go outside fight the heroes right now. They didn't even give you a weapon at all! You feel your rage increasing.
(Now a Halfling Barbarian. Status: Irked.)
Short sword, I chose you!
Fortify the entrance of the dungeon, and some other important places.
Name: Bob
Monster Class: Gnoll
Monster Type: Gnoll Warrior
Status: Healthy
Floor: 1
Inventory: 3 gold coins, short sword
[5] You grab a nearby short sword. It's sharp and made of quality iron, unlike most goblin and orc weapons. Probably belonged to a hero that died on the first floor due to overconfidence. After being allowed to choose a weapon, you leave the Armory. You are now near the stairs to the Second Floor, and you see two small figures guarding the stairs. If you remember correctly, the entrance to the Final Dungeon and the stairs are on opposite directions.
(Inventory: Iron Short Sword.)
>Have both my head and body move towards the entrance. Jump on down into the back of one of the Chosen Ones to generally annoy them. There is absolutely no way this can go wrong.TM
Name: Nox
Monster Class: Zombie
Monster Type: Headless Rat Zombie
Status: Headless
Floor: 1
Inventory: Empty
Name: Also Nox
Monster Class: Zombie
Monster Type: Rat Zombie Head
Status: Bodyless
Floor: 1
Inventory: Empty
((I'll roll two dices, one for each part.))
[4][6] And then chaos happens.
(See end of turn.)
Name: Peanut Lightswirls
Monster Class: Fae
Monster Type: 1
Status: Healthy
Floor: 1
Inventory: 1 Gold(her prized possession)
[2] You are a
Pixie! And you are one of the smallest monsters to have ever existed. Also, you're not entirelly sure where you currently are. You are currently in a dusty and abandoned room, and the celling is full of bats. You see one fly straight against the door and falling to the ground.
(Now a Pixie. Status: Lost.)
Name Manfred
Monster class : vampire
Monster type : vampiric bat
Status healthy
Floor 1
find some dungeon prisoner to feed on or failing this find some drinkable minion of dungeon
[1] You fly straight against the room's closed door. You hit your head pretty hard, you feel dizzy and everything is spinning now.
(Status: Confused.)
A Snake, a Skeleton, an Imp, a Lizard, a Mimic and a Rat walk into a room. Chaos ensues.
The Rat Head manages to pass unnoticed, but it's lack of legs prevents it from leaving the room before a Skeleton locks the exit. An Imp falls on top of their body and the snake, too.
(No changes.)
The Headless Rat scrambles on various directions, dropping things to the ground and causing a general mess. He's is caught by the Snake, but, luckily, avoids being consumed by an imp falling from the sky. Unluckily, they are both now stuck below the imp. And then a Skeleton locks the only exit of the room.
(Status: Stuck.)
The Snake, feeling hungry, starts to chase the Headless Rat. Just when they manage to catch it, an imp teleports just above both. How rude. Unable to move, the Snake and the Headless Rat are both helpless below the imp's heavy body. They see a Skeleton locking the door, making everyone unable to leave.
(Status: Stuck.)
The Imp bids farewell to his new demonic friends, and is teleported back to the First Floor. Inside the Storage Room, just above the Snake and the Headless Rat. He falls on top of both, leaving both critters at his mercy. A Skeleton enters the room, locks the door and drops the key inside a Mimic, who satrts chocking on it.
(Status: Prone.)
The Mimic, not wanting to take part of the chaos, starts to leave when a Skeleton locks everyone inside and throws a key inside your mouth. You can't breathe! In your panic, you also notice a Imp teleporting on top of the Headless Rat and the Snake, trapping both of them.
(Status: Chocking. Inventory: Storage Room Key.)
The Skeleton, feeling like a clever prankster, kicks the door open, takes the key of the room, locks the door from the inside and throws it inside a nearby Mimic, who starts choking on it. Uh oh. Just as he turns around, he sees an Imp teleporting into the room and falling on top of some critters.
(No changes.)
After all of this happens, a Lizard ends in front of the Storage Room. It tries to enter, but the door is locked. All it can hear is the loud sounds of fighting and things breaking.
Everyone near the entrance to the Final Dungeon hears a loud crash and what sounds like a wooden boat falling against a pile of rocks. The Chosen Ones will enter the Final Dungen next turn.