And I've been using your wiki so much for the past few nights, very well put together Thank you for your work good sir.
I'm glad to be a help. Honestly, it started as me keeping notes on scratch paper just to help myself play, but then I figured I ought to share and hopefully some folks would help me back. So I appreciate the feedback.
I think two good additions to put into the wiki would be what weapons and armor is available to what factions. I would love to know what factions had (for example) the bandit style exo-armors, so anyone can go for a bandit style settlement.
And the second addition would be what bio-frames and machines are tide to what factions. For example the caeser class anti-personnel anti-vehicle models for the Neo-Human/Executors.
I already have a stream-lined list of these. They can be found under each civ's description on the Civilization page. If you mean something more comprehensive like a full-on massive checkbox-filled table, I can look into it. I suppose knowing
precisely which advanced armor the Titanians can make could be beneficial and I might have already copied that out anyway.
As far as critters go, I've included the ones that are expressly granted to each civ, however a lot of creatures have the [PET] tag meaning they have a high chance of being domesticated if encountered in world-gen. It might even be automatic it they are in the correct biome. For instance, Asuras do not get general domestics, just nanomutants and their own bioframes, but even on embarks with 5 year histories, I've gotten the option to embark with numerous other bioframes, utility worms, giant tardigrades, etc, meaning those species were caught and domesticated by the civ in those 5 years of world-gen. The only things they have no chance to get are things with no natural biomes or if they are forbidden in the entity file.
The only ones with exclusive options are the Nobles, Neo-Humans, and Asura.
Yet another addition would be maybe a quick start guide that can be universal for faction embarkments. Like how to set-up a nanotechne production quickly in the first year and possibly pros/cons for each faction. There's alot that could be added into the wiki like flavor text, detailed faction specific info, play styles, and pictures . I'm more incline to add faction specific pages with some lore/history, armor/weapons tree, general descriptions of what a faction race member looks like, ect.
A quick-start guide could be useful, I'll look into it. I originally did have a guide written up for the 2.5 method of nanotechne-crafting which used any metal bar available (typically closest non-tasked) and therefore you had to careful that you kept the grade-C bars away from the smelter or it would use them. But that's obsolete now. (And grade-N is better anyway. Asura forever!)
I'm expressly avoiding taking the lore into my own hands. In fact most all of the lore bits are just copy-pasted from the first couple of posts in this thread. This project is squamous' vision and the lore is his to write, in my opinion. That said, he's revised it a bunch from where he started already, so if I was pressured to guess, he probably wouldn't mind some genuine, polite, and well-thought-out assistance in painting out the edges and corners.
But I think flavor-text snippets throughout the wiki would be great. I'm not clever enough for all that, so feel free to knock yourself out. I've tried to reach out to Kruggsmash about permission for the art he did on his episode of this mod but he hasn't replied and without being a patreon it's probably lost in the crowd.
Again, thanks for the feedback. I'm just happy to hear it's being used.