Just a couple quick snippets from the latest dev update regarding the roadmap and the future of HellSign:
Although we do enjoy seeing people die, we imagine getting lag raped by a kelpie can be frustrating at times!
So it’s imperative to improve combat & optimization as a stepping stone, before we can begin adding new enemies in ;)
It's worth mentioning that the main dev tends to end each and every response with a winky face.
"Hey, the game breaks at the slightest provocation and the combat is horrible. Please do something about it."
"Glad to hear you're playing! Thanks for the feedback ;)"
this is painfully close to some actual exchanges that have occurredWe have some amazing stuff planned for you guys, and the first step is to lay some strong foundations!
I absolutely agree! Now, stand right there while I pour this concrete...
We’re pumped & super excited for the year ahead, with every patch we will make hellsign bigger, better, and thicker!
Keep it classy, Ballistic Interactive.
Chapter Nein Nein Nein: AAAAAAAAAAAAAAA
Picking up from last time, we're a filthy bum. But now we're a filthy
rich bum! With clearly nothing better to do, we head over to the one place everyone in Adelaide goes and dingo's diarrhea let's just get this over with.
Zoe immediately waves us over as soon as we go talk with her, because nothing happens in this town unless we're specifically there to poke it with a stick.
And let me tell you; you really fuckin' do.
Baby's first edgefic
Ken Ham: "Well that is super fucking creepy...
any idea why they were calling my name?"(Give him time, he's a creationist)
Zoe: "Y'know, I
could say something like 'I honestly thought you could tell me', but that would be dumber than a soup sandwich and I'd like to retain at least
some character integrity, ey?"
Ken: "Yeah, nah, yeah, I understand... So if we're going to avoid talking nonsense for several lines, what does that leave us with vis-a-vis this conversation?"
Zoe: "Collect all the signs from a Hunting mission [reward: $1200, 560xp]"
Ken: "Wait, really? But... I've been doing that nearly every day for the past couple weeks, do I really need to do it again?"
Zoe: "I wasn't watching you the other times. Now go, you're blocking the light and I need to geek out about something and forget your name in order to try and recover some of my personality."
So now we have a plot location to go visit, which is apparently the place we plot-died the first time around and got our bitchin' ink. I know that neither Zoe nor Ken seemed to realize this, but it's extremely fucking blatant that that's what this place is.
First though, we need to swing by Noah and
purchase two of every type of ammunition restock after we spent several hundred dollars on single-use floodlights (no wonder Australia had to switch over to Parkinson's energy to power everything; the sheer amount of disposable electronics is an environmental
nightmare in and of itself).
Technically we could buy the Shotgun Underbarrel attachment, but there's no point. Yeah, it costs $46k, but it only holds two shots, is a complete disaster to try and fiddle with alternate firing modes when in combat, and its damage output is less than a third of the cheapest beginner shotgun in the game... 1.5 damage per pellet versus 5.4 damage per pellet. You would seriously struggle with killing a single rat with that thing.
And since it takes up the barrel mod slot, it also reduces the overall effectiveness of the primary weapon because it's using space that could've been spent on an actually effective modification! Woohoo!
As an aside, the cheapo shotty that does more than three times the damage of this post-endgame accessory costs a whole $200... Less than 0.005% of the supermodern attachment. Fuck this game.
After purchasing a few hundred more bullets and 9 Insta-Tan™ sunlamps, we head out to the very vibrantly-marked "PLOT MISSION" mission plot to discover... Well, it's an abandoned and slightly run-down house. What were you expecting?
"Something feels slightly familiar about this place..."
No shit, Sherlylocks.
We spend a few seconds sorting out the shitshow that is our inventory (remember, we had to swap out our helmet, all our accessories and gunmods, and our ammunition for the bossfight... Now we have to swap it all back), and take two goddamn steps towards the house.
Oh look, it's a bunch of fucking fuckers.
"It's a goddamn dirt kebab dildo parade!"
Now, the shotty absolutely
murders these things. Unfortunately, I'm not holding the shotgun. Time to run around in circles while these wibbly cunts shake and obscure the screen for eXtreme cinematic effect.
Somehow, I manage to walk off the porch and directly into an invisible ghost-catwalk in thin air. Falling off before I could hit the screen capture button, I immediately run back and just do it over again because it really doesn't take any more than that before this thing starts falling apart at the seams.
"I'm walking on sunshine, wo-oah!" While the aliens tried to tractor beam me up into a better world, we still have business to do down here in the magical fucking land of Oz. Sorry, extraterrestrial butt-spelunkers... Another day.
With the placeholder tentacle beasts dealt with, we're ready to open up the front door and bravely venture into another oh god please I don't want to do it.
We walk through the door, head into the first room on the right and oh hey it's a dead body up against the wall I wonder if maybe yep it's god an extra-large kebab in it ha ha well guess I just roll out the door and wait for it to fire three spikes and then utterly obliterate the thing yay ha let's go.
"Oh boy, what a sensational spooking!"
We head back into the entryway, take out a couple attack-chaining emus after eating an entirely unnecessary amount of damage, and finally get the "GHOUL MEAT" achievement for having bested a single ghoul in personal combat. I'm sure I have no idea what a ghoul is, and we've definitely never seen one before. Must be some weird bug.
One of the many collectible paintings of Not-Napoleon starts shrieking at us, and we calmly add it to the collection of mixtape samplings.
With the TV room just next door, I plant a disposable sunlamp in an open area to catch the inevitable spooky wombats that always seem to be on channel 4 this time of night, only to be extremely shocked and bamboozled by... Nothing happening. Huh. Guess it's just reruns of Russell Coight tonight.
Also in the TV room, we find significant EMF activity around both the sofa and the armchair. Must've been part of a set of magnetically-themed interior design. Manages to be both attractive and repellent at the same time... Truly a commentary on modern style trends.
Oh yeah, looks like a few of the clues have had their graphics redone, because that was apparently a priority. While I admit the new doll clue indeed looks absolutely horrific, a couple of the others are complete phone-ins... Like some of the new structural clues, which are just the same images of the old clues but with a photo cutout pasted on top of it.
In order to keep things on the up-and-up, we also needed to update the Cryptonomicon... And, well... It's a bit hit and miss.
Seriously, this thing just looks horrible. At least it's fairly distinctive compared to what the other clues looked like?
Okay, now you're just taking the fucking piss...
With the clues picked up and identified, we learn that this house is the housing house of another spooky spodermook. Huzzah. Luckily though, the plot objective is to just grab the clues and get out of here, so we don't necessarily need to fight the big meanie and risk having to do it all over again. We crack open a door to an inner corridor, and of course it wouldn't be a haunting mission without a goddamn ghastly drop-bear, so we plant our tripwire and start carefully popping open the-
"What's that I hear from inside the door? Is that... chewing? Fukken
termites!"
Oh, you cunt.
Yeah, so, it would appear that "spy-checking" the doors doesn't work, and I'll instead have to do the "nah nah nah" flyby maneuver on every damn door if I don't want to lost a quarter of my health to architectural munchies.
Door number three opens onto a scene of billiards gone wrong, with a broken cue lying on the floor, scuffs in the felt and woodwork, the triangle's completely fucked off somewhere and also there's a dead body on the floor.
I do a few tippy-tappy steps around the corpse, trying to see if I could push its buttons... But then I notice the ornate clock on the wall. Hmm.
Called it. I *knew* one of these damn clocks was going to screw me over sooner or later, so I pre-empted its sudden and inevitable betrayal by planting a packet of dynamite inside the room. Then it was just a matter of triggering the blood portal, watching the snakes pour out, waiting long enough for their stupid spawn invulnerability to run out, and then I pushed the big red button marked "CRIKEY"... Room full o' dead snakes.
I have to admit though, it's a little bit disconcerting that the maximum range of the remote detonator is almost exactly equal to the blast radius of the payload. Seems like a minor technical oversight, that.
Door number 4, I accidentally activate the house's trap card and get sucked into the Wombat Realm. The warlike marsupials are dealt with fairly quickly however, and I only get the one little scuff because the buggers had bunched up on each other so two of them attacked me with a 0.2 seconds gap between attacks, meaning that my dodge I-frames ran out before the second one connected. Fun times, bullets jingle, still no sign of ghast.
Door number 5... Christ, I hate ghast-hunting...
ALRIGHT! Caught the fucker! I just had to run through to the bedroom I'd opened a minute ago, touch the bed, and then fling myself back into the corridor before he managed to assemble his ghostliness into enough of a form to fall upon me and drain my vital fluids!
So, yeah, I made it back to the tripwire with barely a moment to spare, and if I'd tried to reposition the wire he would've bunged me. I guess that's just how things work around here.
A weeping lampshade coughs up a mysterious key that... Is used on the door directly adjacent to it. Seriously, this is the sex dungeon equivalent of hiding your keys under the welcome mat. Don't do it.
"Always practice safe sex; remember to properly lock and barricade the doors."
Unfortunately there was no dungeon, nor was there any sex. Just a bathroom, with some bizarrely reflective shower curtains and absolutely no clues or monsters or anything. The previous owners apparently laid such an abominable deposit in the dunny that they felt the need to permanently chain and quarantine the whole room. Best guess, that's where the poltergeist came from.
"Goodness Martha, what
do you use to clean the stains off your curtains?"
"LSD."Heading further down the corridor into the guest bedroom, we discover a body that's simply
brimming with snakes. The bed then remembers some of the horrible things it's seen and begins screaming in terror. We make a quick recording for later.
With that taken care of, we check out yet another door down the line and discover a bathroom full of
RAVE, specifically the zombie variety.
"Yeah, put your hands up and... Gurgle?"
Of course, a tiny half-bath is the perfect location to encounter
RAVE, as it's forced to spawn directly underneath your feet and immediately start damaging you while also spreading out the door almost instantaneously, and you've got a very good chance of stubbing your toe on the toilet or the oddly-wedged door and getting yourself stuck inside the madness for a while longer.
So, yeah... Best Game Design 2018.
Once the
RAVE had calmed down a bit, we went outside and found a rope underneath the patio table. And with that, we are D-U-N DONE with this place... Ol' Mr. "Sporadic Plasma" shadow longlegs can go sunbathing for all we care, we've got what we came for and I really don't want to risk having to do this nonsense all over again.
And we're out! 9/9 signs, $1290 for deduction, yadda yadda yadda... Basically a hell of a lot more money than we're getting for actually completing the plot mission. Whatever, let's go talk to the Zoester.
Jesus H. Fucking... First of all, you told us we had to find
all the signs from a job, and secondly it wasn't just "a haunted location"... It was
specifically a plot-important Hunting mission! Excuse me while I loudly grumble over the background noise voice actors literally saying "background noise"...
Ken: "So, what now?"
Zoe: "Well, let's see... Hmm... The blood pattern indicates blunt force, even though you clearly identified it as a clean strike during the mission. Oh, etheral ectoplasm, interesting..."
Ken: "
Etheral ectoplasm? What's that?"
Zoe: "I'm not sure, I don't think it actually exists. It may or may not be related to ethereal ectoplasm, but it's difficult to say... Especially seeing as you didn't actually bring back any ectoplasm at all from that mission."
Ken: "Uh... You right, Zoe?"
Zoe: "Hmm... Why is there dark matter ectoplasm here? This makes no sense Shane."
Ken: "Oh, phew... Good to see you're back to your old self!"
Zoe: "Sorry, Kevin. It's just that this indicates multiple poltergeists were working together, which makes no sense for reasons that have never been established."
Ken: "Right, and I take it this is unsual?"
Zoe: "It's... Wait, did you say '
unsual'?"
Ken: "Yeah, not sure why... I don't think that word means anything. Might need a lie-down after this, to be honest."
Zoe: "Anyways, where were we... Oh, right, multiple poltergeists. Well, in my many years of experience doing things that we've previously established are only tangentially related to actual ghost hunting, I've never seen anything like this! Poltergeists are usually loners and territorial, but the signs don't lie."
Ken: "You mean like hips?"
Zoe: "Precisely. And this
would explain why a group of veteran scouts and hunters got taken down so quickly."
Zoe: "I just can't get over how abnormal these signs are... They're unlike anything you've collected dozens of every day of your ghost hunting career! I'd only heard about stuff like this in old legends and stories..."
Ken: "Great, did I mention I was spitting blood from yesterday's nightmare?"
Zoe: "No, you didn't. What nightmare? Yesterday?"
Ken: "I honestly have no idea why I said that. I can't remember any significant nightmare yesterday, and the last time I had a plot-relevant encounter like that, there certainly wasn't any mention of spitting blood."
Zoe: "I'm going to completely ignore everything you just said, and send you on a fetch quest for a useless plot item you'll have to buy from a completely hidden character that's inexplicably in the VIP section. [reward: 640xp]"
Ken: "I... But... Err, alright then."
We go over to the VIP area and chat with the bouncer we'd previously sold a few tender emu haunches to. He explains through an absolutely horrendous dialog sequence that we can't talk to Mr. Bishop (our deus ex machina character, who appears to be in possession of a macguffin we'd normally buy from Redback), but that the bouncy man can do us a solid and serve as an intermediary.
I really don't even want to think about how awful all the writing is, but the gist of this fetch quest is that Mr. Bishop is willing to lend us the "Grimoire Leshii" (apparently we need to talk with Eastern European forest spirits now?) if we can provide him with... Ugh...
Poltergeist parts.I just, I don't fucking even... Fuck it.
Join us next time as we're forced to go hunt down yet another poltergeist and pretend like it's the first time, with absolutely no more ceremony than "bring us its spectral naughty bits".
...
"I believe I can flyyy..."