I dunno, I love Dungeon Keeper, but there's definitely a lot of direct interaction going on there... Not the same sort of "left click, right click" as StarCraft and the like, but clutching 18 bile demons in your fist and dumping them on top of someone still had a certain controlling aspect to it.
And while you were still paying for everybody (and their training! Goodness that got expensive at times...), DK2 did have a more "chaff" option in the form of skeletons. War for the Overworld has a lot of similarities, and includes the added fun of stuff like beast masters who drag your animal minions off to the fighting pits on their own in order to improve their experience levels. Dwelvers takes a slightly different approach to the DK formula, and the individual denizens have a bit more agency as a result.
Settlers though... Now there's a series I'd completely forgotten about. I suppose something could be said of city (village?) builders like Banished or whatnot since the peeps are moving around with their own plans, but there's no warfare going on so... Eh. Settlers seems to have a bit more personality on that side of things, at least for some of the titles. Dunno, heh, I don't actually have much experience with the games...
You can do a lot of bribery and finagling in The Guild 2, but a lot of it is extremely blunt due to the way the game's limited by broken/destroyed/demolished coding. There's also some amount of free agency there with your employees, but your fighty types are usually going to be under your direct RTS control... And with good reason too, geez. The AI is absolutely suicidal.