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Author Topic: Wands Race II - Forenia  (Read 3369 times)

Tyrant Leviathan

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Re: Wands Race II - Forenia
« Reply #30 on: November 26, 2018, 05:22:02 pm »

No kidding. Like nuking yourself basically.
« Last Edit: November 26, 2018, 08:55:42 pm by Tyrant Leviathan »
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Madman198237

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Re: Wands Race II - Forenia
« Reply #31 on: November 26, 2018, 08:44:16 pm »

Continuing from my earlier compilation, here's the list of endgame prototype designs. Many failed and I don't know whether Gwolfski intends to retain them---it would make sense either way, really. Now I'll go dig up the Arstotzkan equipment lists.

Spoiler: Endgame prototypes (click to show/hide)

EDIT:


Spoiler: Arstotzkan Elite Units (click to show/hide)
Spoiler: Arstotzkan Spells (click to show/hide)
« Last Edit: November 26, 2018, 08:50:45 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

crazyabe

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Re: Wands Race II - Forenia
« Reply #32 on: November 26, 2018, 09:41:10 pm »

I Still find it hilarious how Two people ended up giving sentient statues to the same side in the last game... and they ended up fighting to the death.
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Madman198237

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Re: Wands Race II - Forenia
« Reply #33 on: November 26, 2018, 10:47:37 pm »

I should've been more original in the prototypes battle, I actually kinda regret not trying something, ANYTHING interesting. Of course, given the 2 I rolled it probably doesn't matter, but still.

Anyway, given the techs present, I think it's safe to say that we should probably start by synergizing techs. Mixing production technologies with Adamantine and combining flight techs to give us even-more-superior aircraft, amongst other things.

Hm, we may also want to actually throw those "lightning avoids adamantine" and "cheaper Hammer of Allah" revisions in there somewhere, because A. eventually more lightning really will solve all your problems and B. it will allow us to make really awesome charges into our own personal lightning-storm-based cover. Although first I guess we really will need to develop an artillery advantage and a spacecraft....argh this is going to be a really silly game, unless Gwolfski nerfs artillery back into some semblance of reasonability.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Tyrant Leviathan

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Re: Wands Race II - Forenia
« Reply #34 on: November 27, 2018, 07:41:03 pm »

Yes. Air craft!! Air craft!

Also got inspired by Age of Sigmar. If the Vaulters get genetic mod mobsters, Thinking to counter with Storm Cast soldiers. Basically they are Al from Fullmetal Alchemist, Just soldiers instead of child soul in the armor.

Madman198237

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Re: Wands Race II - Forenia
« Reply #35 on: November 27, 2018, 07:59:37 pm »

Let's not do that. A slight modification or two to Adamantine and the Crystal Printing should allow us to produce self-repairing metal suits of full plate for every soldier in our army. Following that we will be able to equip them with firearms firing combinations of lightning bolts, liquid fire, and exploding shards of crystal.

No need for demented crimes against humanity in order to produce soldiers. Though I would like to take a look at the possibility of creating elementals of various kinds for specialist roles. We also need to modernize our railguns to shoot down high-altitude bombers and whatnot.


Oh the wonderful possibilities. It's going to be a lot of fun when this game gets rolling, so long as Gwolfski removes antimagic.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Tyrant Leviathan

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Re: Wands Race II - Forenia
« Reply #36 on: November 27, 2018, 08:18:34 pm »

I approve. But I yrahnI can see how this Arms race will be like every other. Always vanilla solutions and not going balls crazy with ideas.

Once again do support your choice. And now banning myself from making suggestions.

Rockeater

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Re: Wands Race II - Forenia
« Reply #37 on: November 28, 2018, 12:41:54 am »

I'm not sure how crystal works but if possible, the option of creating a grenade like thing which when "detonate" create a rock or something for mobile cover
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Gwolfski

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Re: Wands Race II - Forenia
« Reply #38 on: January 01, 2019, 04:30:22 pm »

Turn the First

In the many years following the Great War, you have worked hard to bring peace to the Lands pf Forenia. You have salvaged some technology from the Arstotzkan military, but many designns were lost or destroyed before they could be studied. Although there was resistence from die-hard Arstotzkan, all known rebellion has been rounded up.

An enemy from beyond

10 years after the Vaulters, traitors to their people, left the land, your astronomers have noticed an anomaly approaching. Your researchers estimate the anomaly to rach landfall in 2 turns. Is it possible that the Vaulters have survived, and are returning?

Tech list (temporary) https://docs.google.com/document/d/1HtydWfAdo9wLX5QEW63mju3CHgm-roOY3szPLb8xrNI/edit?usp=sharing
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Egan_BW

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Re: Wands Race II - Forenia
« Reply #39 on: January 01, 2019, 05:05:16 pm »

Popularize the Lightning Rifle and that Lightning Revolver that I invented.

no reason for us to not have these~
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Madman198237

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Re: Wands Race II - Forenia
« Reply #40 on: January 01, 2019, 11:19:05 pm »

We should have our Lightning Rifle somewhere. Your revolver, though, was a prototype and we don't get those for the sake of logic and reason.


I really do hope we get some more Arstotzkan tech, though, otherwise it's going to be a rather unpleasant curbstomp while we try to build up to the point where we can avoid getting bombed to hell and back...
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Rockeater

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Re: Wands Race II - Forenia
« Reply #41 on: January 02, 2019, 02:07:42 am »

I think anti aircraft equipment would be easier to make then an aircraft if we don't get their bomber.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Gwolfski

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Re: Wands Race II - Forenia
« Reply #42 on: January 02, 2019, 09:59:11 am »

Don't worry about only having a small part of Arstotzka tech, stuff will change, soonish.
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Urist Mc Dwarf

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Re: Wands Race II - Forenia
« Reply #43 on: January 02, 2019, 12:14:33 pm »

Skycannon

Since they come from the sky, we must develop weapons to shoot them down before they can land. As for some reason we do not have access to the cannons of the previous war, we will have to completely redesign one, and add a wand of Lucky Strike to give it great accuracy.

Tyrant Leviathan

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Re: Wands Race II - Forenia
« Reply #44 on: January 02, 2019, 01:11:59 pm »

Yes since these fools value the sky and their useless crystals, lets make anti air guns.

Edit: Lightning powered metallic spheres that go boom? Just a idea for function/look.
« Last Edit: January 02, 2019, 04:27:36 pm by Tyrant Leviathan »
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