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Author Topic: M&M: Mortal Thread  (Read 1566 times)

Roboson

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M&M: Mortal Thread
« on: November 22, 2018, 06:54:41 pm »

Mortal Turn Zero

Daedalus finds himself the leader of a small group. He looks thoughtfully at his band of followers. They are mostly workers, but among them a few fighting men. For the most part however their settling party was composed of workers. These people knew the land. Some could til the soil, others could strike the earth. You had traveled from a distant land, far across the sea, and arrived at this new world. Yet when you arrived, all you could see was sand, dotted by crystal towers. Your scholarly interests we're piqued, but you crystal cannot feed your people and you moved on for greener pastures. After much travel and strife, you arrive at the intersection of three biomes. To your north is the desert you crossed, sparse in arable land and water, but filled with strange geological activity. To the south, an astounding sight. The exact opposite of the desert, a coral reef the size of mountains. Towers of millions of species and incredible life abound. The air was thick with coral dust and beneath the highlands, a twilight of shrouded lowlands created by the light hungry creatures above. To the west, a sea of grass which stretched a vast distance. Not a tree in sight, but behemoth grazers could be seen on the horizon. You must choose where to settle and begin directing your units.     


Spoiler: Daedalus Inventory (click to show/hide)

Spoiler: Available Units (click to show/hide)


Xikla Kantek awakens to find themselves in a strange and alien world. Long ago in a distant realm, his planet was destroyed. His people were cast into space, clinging to their shattered halls and trying to survive the harshness of the void. Many of his ancestors were born and perished within that faithful rock that ferried him here. This ancient stone had fulfilled its purpose and delivered you to a new world, however, its arrival was less than pleasant. The stone shattered and many of your fellows died. You and the other survivors must choose where to settle on this new and alien world. Looking north, a sea of grass continues for eternity or so your scouts say. Giant herbivores graze the endless plains. To the southwest, woodlands obstruct your view. Yet to the southeast you see a different kind of forest sloping upwards into distant highlands. Corals of wondrous colors and varieties grow to immense sizes here. The air is thick with a pollen-like dust and microscopic floating plants. This area seems filled with unknown and potentially dangerous life. You must choose where to settle and begin directing your units. 

Spoiler: Xikla Kantek (click to show/hide)

Spoiler: Available Units (click to show/hide)


Brasta. In a terrible war, you rose to power. You slayed many an opposing warlord and were masterfully skilled on the battlefield. To you and your soldiers, you appeared unkillable. Taking a massive blow to the head that would have killed a lesser man, barely slowed you. Yet when the dust settled, not only was most of your army decimated, but the land scorched and salted. Collecting the survivors, you lead them towards greener pastures, uncontested of course. After much travel and hardship, you finally reach the destination you had only heard of. A sea of grass stretches to the east and southeast of you. To the west, windswept badlands. Smooth mountains and hills of solid rock shelter shallow grassy valleys. The wind here blows constantly and shards of abrasive dust fill the air where the wind is not obstructed. Finally to the north, a forest of unimaginable proportions. Trees which rivaled mountains, and seemingly an unending mist in the cool air above the redwoods. Life flourished here, and despite its beauty, you know well that where there is food, there are things that eat. The question remains, in this strange land, are you one who eats, or are you food? You must choose where to settle and begin directing your units. 

Spoiler: Brasta the Undying (click to show/hide)

Spoiler: Available Units (click to show/hide)


Delvin. You and your warband have traveled a great distance. Seeking new lands, you crossed the sea. You did not quite make it. A terrible storm and what only could be described as an island with glowing teeth, destroyed your vessel. Shipwrecked, you and a fraction of your original party wash up on a new world.  You have arrived at the northern edge of an enormous prairie which spans a great distance to the south. While it took you half a season to get this far inland, it would take you several to reach the other end of the grasslands. To the west you can see ancient trees towering above the horizon. To the east a sprawling expanse of sand dunes spotted with crystal outcrops. And then back to the north and north west, the muckfilled swamp, perilous, but full of life. You must choose where to settle and begin directing your units. 

Spoiler: Delvin Inventory (click to show/hide)

Spoiler: Available Units (click to show/hide)


Glolora. From a young age you had been religious, attending the services and creeds of your fathers and forefathers before them. Yet as an adult, something began to call to you. A faint tugging in the depths of your soul, far beyond your comprehension. Something was pulling on a part of you you could never have known existed and cannot begin to fathom. You began a small movement, and others began to come to you, expressing the same experience. Something wanted you and as time went on, the pull grew stronger and stronger. You traveled across the land, following the pull, as if it would lead down the street, or across town, or to the next town, or the next country. Eventually, you reached the ocean. You stare across the ocean and know only one thing: you must go to the new world. When you arrive there, you look across the ocean and see three different areas. An ancient temperate rainforest, full of life and trees tall enough to steal light from mountaintops. A dense marsh, packed with muck and mire and malaise. Yet also full of strange life and mysterious lights. Then to the east and endless desert, dotted by glimmering towers. You must choose where to settle and begin directing your units. 

Spoiler: Glolora Resources (click to show/hide)

Spoiler: Available Units (click to show/hide)


When Porciugi Ghettov and his men awoke, he was not sure he was exactly the same person he was when he disappeared. He felt strange. And that strangeness would only continue. He looked at his hands, and discovered them to be green. He discovered later that his ears were pointy and he had leaves for hair. His men looked at him with awe, or perhaps terror, likely mirroring the poor man's face. Composing himself, he to stock of the situation. Many of his men had not appeared in the clearing with him, but a good deal had. To the north grasslands waved in the wind far beyond sight. Giant herbivores can be seen in the distance. To the south, mild woodlands, mundane at first, but as one looks into the distance, trees of unnatural height dot the horizon beyond the treeline. Then to the west, an intricate series of rivers, both current and dry, have created an intricate series of passages through towering rock faces. You stare into the bottom of a canyon, which is at eye level, and wonder how long it took for it to carve the towering rocks above you. You must choose where to settle and begin directing your units. 


Spoiler: Available Units (click to show/hide)

« Last Edit: November 23, 2018, 11:57:28 pm by Roboson »
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Glass

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Re: M&M: Mortal Thread
« Reply #1 on: November 22, 2018, 07:32:00 pm »

We shall settle within the plains, though near enough to the other biomes so that they can be reached inside the journey of a day or two by foot; we will be establishing outposts at their borders soon, though not now.

For now, we need shelters and pastures. A single group shelter is likely most efficient at the moment, and should contain alters to the gods, while the taming if some of the great grazers of the area is of paramount importance.
Our warriors should simply guard our new home for the time being; best to ensure that we are not sniffed out so soon after going through all we did to survive.

And research... we need people that can move quickly to explore our new home. We need scouts.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Terenos

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Re: M&M: Mortal Thread
« Reply #2 on: November 23, 2018, 12:53:27 pm »

Settle
We settle at the border of the vast woods and the endless prairies.
Units
1 Soldier shall defend the settlement as it is constructed, and the others will scout in force through the forest and the prairie. Map and secure borders.
Worker constructs farms around settlement.

Research
Watchtowers. Advanced warning will be the difference between life and death.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Rockeater

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Re: M&M: Mortal Thread
« Reply #3 on: November 23, 2018, 01:00:44 pm »

Settle
In the area between rainforest, marsh and the Ocean.
Only temporary
Units
1 worker will build temporary housing and alter here, 2 if needed,the rest would go gather food from the forest escorted by the Soldier.
Reaserch
We need to adapt to our situation, Aquaculture or fishing if needed would be great benefit in the marsh and ocean
« Last Edit: November 25, 2018, 07:19:59 am by Rockeater »
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Svrangite

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Re: M&M: Mortal Thread
« Reply #4 on: November 25, 2018, 06:59:07 am »

Settle
We will settle deep within the canyon biome, preferably at a place where there plenty of intersections.

Units
Our warrior will keep watch for hazards whilst the workers will help build and reinforce walls around the compound.

Research
Climbing gear, getting up the cliffs will give us a tactical advantage.
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WyrdByrd

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Re: M&M: Mortal Thread
« Reply #5 on: November 26, 2018, 08:30:19 am »

Settle:
The group settles north-west of their current location: Well within the endless forest, but close enough to the badlands to make  any journey there take no more than a week.
Units:
 The worker will begin constructing palisades around the group's current location,  with a biovauc in the center. Having been used to resting in the elements,  defenses are a higher priority.  Cutting down the trees should be only used as a last resort, as the dead wood in the forest should be more than capable of serving this purpose, under the watchful eye of the warrior.
The newly promoted lieutenant  shall scout the surrounding area, marking  the presence of flora, fauna, resource deposits, and  evidence of any other communities.
Research:
Our equipment has eroded over the  long journey, and there's no telling what dangers we face in our new home.   Learning weapon-smithing with these new materials is a necessity.
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Kilojoule Proton

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Re: M&M: Mortal Thread
« Reply #6 on: November 26, 2018, 05:05:10 pm »

Settle
Daedalus directs his group to settle westward, only a few miles away from where the grass meets the sands.

Units:
1 worker unit and presumably the settler are tasked with digging out burrows to shelter the people
1 worker unit is to begin sowing (and perhaps testing the local grass for edibility)
The soldier unit is assigned to guarding the fledgling settlement and watching out for threats
The last worker is to study the strange geological activity in the near desert and prospect for useful minerals

Research:
Animal husbandry will (literally) carry the people to a better future
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Roboson

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Re: M&M: Mortal Thread
« Reply #7 on: November 28, 2018, 05:04:29 pm »

Spring of Year 1

We shall settle within the plains, though near enough to the other biomes so that they can be reached inside the journey of a day or two by foot; we will be establishing outposts at their borders soon, though not now.

For now, we need shelters and pastures. A single group shelter is likely most efficient at the moment, and should contain alters to the gods, while the taming if some of the great grazers of the area is of paramount importance.
Our warriors should simply guard our new home for the time being; best to ensure that we are not sniffed out so soon after going through all we did to survive.

And research... we need people that can move quickly to explore our new home. We need scouts.


The industrious sciro quickly begin establishing themselves in their new world! Much of their survival on the journey had depended on cultivating Glow Snail. These detrivores could grow to large sizes, given enough time. The sciro learned much about animal husbandry from taking care of these finicky creatures. Without only a few dozen surviving the crash, it would take some real effort to make them a sustainable food source, but a few sciro have much bigger animals in mind as the look across the plains. They spot wide furred creatures with squat legs and a shieldlike back. Their fur is a deep chocolate brown, while their exoskeleton is mottled shades of grey. Their heads are particularly armored and downward facing. Oddly enough, they seem to have no jaw or mandibles, instead hundreds of tentacles as thick as an arm descend down and, with a bladed end, cut and rip grasses to be deposited within the mouth. Some of your workers approach one and it seems to pay little attention to them. They even walked underneath the beast and it wasn't bothered at all. It measured at least ten sciro high, so this was an easy feat. They hovered for a while gathering more information about it, but without a plan to tame it, there was little they could do. One inparticular caught their attention. A huge specimen, easily twice as large as the others and sporting redder coloration and horns.

Meanwhile the other workers set about building shelter from the elements. Using grass they managed to construct a moderately sized hut, large enough to shelter your people from the worst of the wind, but little else. Inside they placed an altar using shiny rocks and various other items. It seems to give off an incredibly faint aura. Perhaps there are gods in this strange alien land.

Your soldiers stand guard, but little protection is needed. With the exception of one night. A large serpentine amphibian, wide black eyes and navy speckled skin, slithered into your camp. It seemed drawn to the burning embers of your campfire at first, but when it devoured a sciro who hadn't realized the danger, it was clear it was a predator. The guards fell upon it, wielding nothing but fists and small stones, they beat the beast. It's mouth was distended, unable to close due to the writhing mortal which only fit halfway in. A few lucky strikes and the beast fell still and it's victim recovered. They weren't dead, but seriously injured and traumatized. Yet, for their misfortune, the sciro would eat this season.

Given the sheer number of unknowns of this world, Xikla Kantek decided to draft a scout regiment. After a brief season of training. scouts can venture into the wilds. They are able to move faster than soldiers, and tend to discover more as they journey, but they are much less suited for combat.

Spoiler: Xikla Kantek (click to show/hide)

Spoiler: Available Units (click to show/hide)


Settle
Daedalus directs his group to settle westward, only a few miles away from where the grass meets the sands.

Units:
1 worker unit and presumably the settler are tasked with digging out burrows to shelter the people
1 worker unit is to begin sowing (and perhaps testing the local grass for edibility)
The soldier unit is assigned to guarding the fledgling settlement and watching out for threats
The last worker is to study the strange geological activity in the near desert and prospect for useful minerals

Research:
Animal husbandry will (literally) carry the people to a better future

You and your people move into the grasslands, remaining relatively close to the desert. There you begin to construct your new settlement. You task your worker to digging burrows for your people, putting their knowledge of mining to good use. The ground moves slowly, but begins to yield. It takes the entire season, but you manage to hollow out a few dozen underground homes. Honestly its pretty cramped, as several people have to share each burrow, but its much better than being exposed to the elements. As you dig, you come across a few interesting things. Your workers manage to find a fair number of woody tubers, which when boiled in a stew, become somewhat edible. Despite being orange in coloration, the tint the broth blue. You find this unsettling, but its better than starvation. After testing the grass for edibility, and consoling the poor workers who ate nothing but grass for a week, you concluded that until a better alternative could be found, these Nutoranges will have to do, and instructed the workers to sow those instead of grass. Various insects and grubs were also collected, providing protein for the workers.

Your soldiers have quite an easy time guarding the settlement. Though each one is on edge in this strange place, nothing comes forth from the darkness.

A set of workers is dispatched to the desert to study the geological activity there. They are gone the majority of the season, and upon the end of spring, not all of them return. They had spent time examining the crystal tower, which seemed to be made of various mixtures of crystal sand and volcanic materials, though a few workers claim magic is involved. While understanding the principles at work here would require dedicated research, they managed to discover a strange crystalline material they named azurite due to its deep blue coloration. Azurite is incredibly hard, sharp, and forms in small clusters, which made finding and retrieving any immensely difficult. By sheet luck they came across a small deposit, and after few weeks of work, managed to collect a small amount. Though, on their return, they were attacked. A horrible humming noise followed by ripples in the sand was the only warning they received before several workers plunged beneath the sands. The humming stopped, but the muffled screams did not. None of the survivors looked back as the fled.

You conduct research on animal husbandry, spending long hours contemplating how to best manage and domesticate animals. Over the course of the season, you feel as though you have made great strides. It won't be easy in practice, but you feel as though you and your workers could domesticate some of the fauna if you knew enough about them and had a plan. You eye the distant behemoths and rack your brain.

Spoiler: Daedalus Inventory (click to show/hide)

Spoiler: Available Units (click to show/hide)



Settle
We will settle deep within the canyon biome, preferably at a place where there plenty of intersections.

Units
Our warrior will keep watch for hazards whilst the workers will help build and reinforce walls around the compound.

Research
Climbing gear, getting up the cliffs will give us a tactical advantage.

You are a man of strategy, and find an opportune location. Finding an intersection of canyons took a few week, but it was worth it. One canyon cuts directly into another here, forming a T. And whats more, the canyons which compose the T branch off only a days trek from your location. While there are dozens of canyons nearby, few of them connect but through your settlement.

Your workers quickly set to work, each one constructing makeshift barricades on their respective entrances. Though it quickly becomes clear they are out of their depths here. Without proper understanding of construction and masonry, they had to resort to piling up loose stones. The walls are far from sturdy and even your workers could climb or topple them, but they do wonders for increasing the sense of security, even if they provide little of it. Unfortunately, they are quickly put to the test. A large shambling creature approaches from the west halfway through the season. The slow beast stands thrice as tall as a man, and meanders forward, eyes looking upwards. Its fur is dusty and loosely matches the tone of the rocks. It is like a giant orangutan, though its head is boarish and a plume of feathers starts at it's crown and continues down it's back. Despite being unequipped, your soldiers manage to startle it with a barrage of thrown stones. The creature, panicked, grabs a bolder the size of a child, and launches it into your wall, collapsing it. Seemingly satisfied at having returned fire, it whoops and lurches away.

You research climbing gear, and manage to brainstorm a really useful system of ropes and pins placed in the rocks. It would be allow comparitively easy scaling of the rockwalls here, but furnishing your units with such gear would take resources you do not currently have.


Spoiler: Available Units (click to show/hide)

Spoiler: Available Equipment (click to show/hide)


Settle:
The group settles north-west of their current location: Well within the endless forest, but close enough to the badlands to make  any journey there take no more than a week.
Units:
 The worker will begin constructing palisades around the group's current location,  with a biovauc in the center. Having been used to resting in the elements,  defenses are a higher priority.  Cutting down the trees should be only used as a last resort, as the dead wood in the forest should be more than capable of serving this purpose, under the watchful eye of the warrior.
The newly promoted lieutenant  shall scout the surrounding area, marking  the presence of flora, fauna, resource deposits, and  evidence of any other communities.
Research:
Our equipment has eroded over the  long journey, and there's no telling what dangers we face in our new home.   Learning weapon-smithing with these new materials is a necessity.

Brasta and his party settle within the ancient forest, near enough to the badlands that journeys there are easily doable within a season. They chose a location amidst the giant trees. The men had never seen trees of such stature before. On average they would take several men, arms outstretched, to encircle the trees. Yet several of the older trees nearby, the entire band could do little to surround them, taking over an hour to simply walk around. While these were awe inspiring, it seems as though it is the normal sized trees which will be the most easily accessible sources of wood. Brasta barks some orders and his workers quickly set about constructing an encampment! They construct a palisade in a large circle, enough to easily accommodate the band. Their knowledge of forestry made this quite possible. They attempted to use deadwood here, but to their dismay, the humidity of this strange forest does not leave the dead untouched for long. Much of the wood they found had various stages of rot. In the end, it would be unsuitable for a defensive wall and the workers were forced to fell trees. This was rather difficult, without proper tools, but they managed to erect the fortification. Inside they placed a large biovauc made from giant leaves, which was surprisingly useful at keeping out the ubiquitous damp.

While scouring deadwood the men found large numbers of insects and fungi. This composed the majority of their diet for this season. Though a few incidents of poisoning occurred, which delayed progress.

The soldiers dealt with a large number of small issues. Snakes of various sizes, spiders the size of a mans head, and various other creepy crawly forest denizens. There was one incident with a horse sized lizard which was rather frightening to all involved. The beast crawled down from a nearby tree, and gazed at the camp for a good while. The soldiers spotted it slowly descending, and it stopped a fair distance away. Throwing rocks and sticks at it caused it to meander back towards the heavens, but given your lack of weapons, it was a rather stressful encounter.

Your lieutenant scouts the nearby area. There is a vast amount of life here and he begins to discover several species of interest. On his first day he spots, perhaps two hundred feet up, a massive spider web with silk as thick as rope. He does not spot the current resident, but the mere presence of such a web is concerning. What could a web that large be designed to capture? He hurried on. A week or so later he discovered a particular kind of moss which seemed to be edible, and grew rather quickly. He collected a sample, among many other mundane species he collected over the course of the season, and returned it to the camp. By the end of the season, it had grown several times over. With proper understanding of farming, perhaps this could be of use. Mid season he discovered a strange growth on the side of one of the large trees. These bulbous lumps varied in size from a fist to a boulder, and were equally as hard. He named them Bronzewood Bulbs, and managed to collect a small one. Over the course of the season he discovered a variety of animals and insects, however he was incapable of studying most up close. Though one evening near dusk he observed a rather unique creature. A large black feline with strange membranes between its legs. He watched it for a while, staying quite silent, and eventually he observed it leaping from a high branch, and spreading out. It glided silently through the air, catching a fluttering bird mid-flight! Truly this place was full of marvels and danger.

Basta spent the season researching weapon smithing. As one who was not unfamiliar with weapons, this felt comfortable. By the end of the season he drafted the plans for several types of weapons which could be given to the soldiers.

Spoiler: Brasta the Undying (click to show/hide)

Spoiler: Available Units (click to show/hide)

Spoiler: Available Equipment (click to show/hide)


Settle
In the area between rainforest, marsh and the Ocean.
Only temporary
Units
1 worker will build temporary housing and alter here, 2 if needed,the rest would go gather food from the forest escorted by the Soldier.
Reaserch
We need to adapt to our situation, Aquaculture or fishing if needed would be great benefit in the marsh and ocean

Glora. You temporarily settle in an area in the planes between the temperate rainforest and marsh. One to the north and the other northwest. Since you are only staying here a short while, you build quick and flimsy lean-tos from sticks and grass. Meanwhile a second set of workers went about constructing a simple altar from what could be found nearby. A few stones, and bones, and a fair number of sticks were used to make a makeshift altar. While nothing immediately happens, it occasionally has an incredibly faint glow. Perhaps this land has gods of its own.

Two sets of workers and your soldier enter the forest to collect food. Yet this was not without its dangers. The found a great variety of fungi and insects, as well as the occasional fruit. But this left much to be desired. It seems as though the greater rewards would lay deeper within the forest. They managed to collect enough to survive, if only because the soldiers managed to fend of an attack from a praying mantis the size of a man. The great beast managed to assault your workers, injuring several of them before the soldiers could safely intervene. One unit of workers is incapacitated next season.


It is in research that you spent a good deal of the season. Potentially aspiring to build a coastal settlement, you turn your attention to the study of aquaculture. You have a solid understanding of farming on land, and a lot of the principles here are transferable. By the end of the season, you feel comfortable instructing your workers on how to farm aquatic plants.


Spoiler: Glolora Resources (click to show/hide)

Spoiler: Available Units (click to show/hide)


Settle
We settle at the border of the vast woods and the endless prairies.
Units
1 Soldier shall defend the settlement as it is constructed, and the others will scout in force through the forest and the prairie. Map and secure borders.
Worker constructs farms around settlement.

Research
Watchtowers. Advanced warning will be the difference between life and death.

Delvin and his warband settle in the endless prairies, quite close to the ancient woods. Their towering trunks reach hundreds of feet into the air, often shadowing your encampment. Your encampment however, leaves much to be desired. You devote your workers to constructing a farm near the encampment, and they have no time to actually build shelters. For this season, you and your men sleep exposed to the elements! However, your farm is constructed by the end of spring. A wide area removed of grass and stone, the soil is fertile and ready to be planted when you discover a suitable crop.

One group of soldiers watch over the farms as they're constructed, but the rest venture into the forest, going only so far as to be able to return by the end of the season. There they discover a world teeming with life. The distant canopy obscures a great deal of light, casting the forest floor in a green dimness. Here the air smells of earth and decomposition. Among the massive roots, the soldiers come to find a great deal of insects of large sizes. Millipedes the size of men, spiderwebs with silk as thick as rope, and dragonflies the size of dogs. The men are rather nervous due to their lack of weapons. Yet there are more familiar shapes here. Small lizards and frogs are fairly abundant. The occasional deer is spotted in the distance, but never close enough to get a good look. And there are predators too. One of your soldiers was attacked by a strange two headed bird. It had long nimble necks, and short wicked beaks. It used it's green and black coloration to sneak up on your soldiers, but once it pounced, its plumage seemed to expand and the men were suddenly startled by a neon blue and yellow cawing beast. While only two men were lost, several were injured in the attack. One soldier unit incapacitated next season.

You spend a vast majority of the season drafting plans to build watchtowers. These tall structures will allow you to observe the wildlife from a distance, and hopefully spot any approaching dangers.

Spoiler: Delvin Inventory (click to show/hide)

Spoiler: Available Units (click to show/hide)

Spoiler: Available Buildings (click to show/hide)

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Glass

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Re: M&M: Mortal Thread
« Reply #8 on: November 28, 2018, 06:00:08 pm »

We should research both ways to tame these creatures, and ways to hunt them should taming prove either unreadable or not doable before we need food.
The plan itself for taming will be to gather large quantities of grasses and bind them together to be given to the great beasts, and to continue this over days and weeks until they are accustomed to being fed by us. We can work on actually training them afterwards.

One contingent of workers should go, accompanied by soldiers, into the nearby forest and reef to gather potential resources; technically, both units of workers and soldiers will be doing this, rotating off in ~1-week “shifts”.
The other unit of workers will use our current shelter as an entrance to a dug-out anthill-esque underground shelter, which should hopefully be both more defensible and more practical. The other unit of soldiers will be guarding the camp.

Assuming we have a scout unit, they will spend time exploring both the forest and the reef; returning once a month, they should also make note of the location of useful, dangerous, or generally interesting things, and how to get to them from camp (or how they might get to us). If they encounter enemies, they will run.

Everyone that is in camp should pray at the shrine at least once a day. After waking up or before going to sleep are both good times for that.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

WyrdByrd

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Re: M&M: Mortal Thread
« Reply #9 on: November 28, 2018, 08:24:16 pm »

The  Eternal Forest had  proven itself worthy of  a permanent  population.  Now that the group knew to look up as well as out, the settler begins construction on a more secure campsite. A series of  laddered platforms, similar to hunting blinds, would be placed above the palisades on the nearest set of trees,  in a circular pattern. From them,   a canopy net woven from local vines  will be stretched across from platform to platform, covering the top of the settlement.  It's a crude system, and will likely need to be revised  eventually, but at least it will prevent creatures from flying into camp at their leisure.

Arming and equipping the group  is currently our highest priority. The workers  shall spend the season obtaining as much Bronzewood and local timber needed to  arm  both the warriors and themselves with axes, and begin that process as soon as they are able. Though the soldiers should still remain  vigilant, any opportunity to aid in this endeavor is highly encouraged. After all, the sooner this is completed, the  sooner they can face the beasts of the forest with more than sticks and stones.

The year he had spent  with his lieutenant was quite enlightening for Brasta. Evidently, he was  apprenticed under the Muses prior to joining the  exodus.  Though these Homeland mystics were known  mostly for their "magic of the land", they also served as receptacles  of oral tales, advice, and knowledge that would otherwise be lost.  Though their order is  long gone (collateral damage in the early days of the conflict, with its final Elder destroying the lands she loved), their legacy lives on through bastard successors: hedge mages. In an effort to see how much his lieutenant truly carried with him, Brasta  delegated  the research of  moss and Bronzewood cultivation to him, with the added  incentive of letting him pick ritual materials from the harvest.


Throughout this, Brasta would attempt to  drill a new  generation of workers. While their labor was appreciated, he recognized the risks that were posed to them daily. The creation of a versatile Militia, a worker with basic combat training, would offset that. Or so he hoped. 
 

« Last Edit: November 28, 2018, 08:50:04 pm by WyrdByrd »
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Kilojoule Proton

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Re: M&M: Mortal Thread
« Reply #10 on: November 29, 2018, 06:49:46 pm »

Very much disturbed by the reports on the disappearances in the desert, Daedalus directs more attention to setting up defenses and taming the behemoths of the grasslands and drafts plans for a network of trenches and mounds for defense.

Summary:
1 settler works on setting up crude defenses (e.g. trenches, mounds)
1 worker unit farms
1 worker unit studies the behemoths
1 worker unit prospects for useful minerals within or near the settlement. If possible, this unit helps with setting up defenses
1 soldier unit continues patrolling

Research behemoth-taming and maybe earthworks if it's possible to have multiple targets
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Terenos

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Re: M&M: Mortal Thread
« Reply #11 on: November 30, 2018, 01:43:48 pm »

Devlin's Warband.

Units
Workers: Construct settlement out of woven grass, Plant field if we find something viable.
Soldiers: 1 Rests, 2 scavenge local area for plants/resources to assist research/stockpile food.

Research:
Local Flora: Focus on edible plants, things we can farm or gather for food.
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But despite what you've been told, I once had a soul. Left somewhere behind...