with a few tweaks here and there.
How this works is each 'turn' is a year and you can do several actions, which are 1 of 4 things: 1)attack someone, 2)ally someone, 3)raid someone, 4) improve one of your lands.
If you attack someone you declare which land you are attacking, and how many troops are going: max 90%
if it is a player that player must declare if they wish to: 1)give into your demands (i.e lose the land), 2)pledge to be a vassal of you(only if you are a higher rank then they are), or 3)fight. If it is a none player I will roll for them.
If the defending party is fighting than it will be you number vs their number + any bonuses to either side.
Defenders have a 10% bonus or 1 point bonus whichever gives more;
If you are raiding you can say how much of your number is going, min of 10%, max 50%.
Numbers are gotten passively each turn and by raiding and conquering: passive gain is: base income + income from lands + income from vassals
base income is: 1 per county, 2 per duchy, 3 per kingdom, 4 for an empire, all added together.
Income from lands starts at 0 and can be improved on an individual land basis by paying new-land-icome points. this can be done multiple times (for one land!) in one action. (so improving from 0 to 3 costs 6 points, but from 3 to 4 costs 4 points)
Income from a land is decreased by 1 each time you lose a battle on it, be careful.
Numbers are gotten actively by: 1d6 for raiding + 1; 2d6 for conquering + 1;
Number can be(and will be) lost by: attacking(varies); raiding(varies); yes you can loose more than you gain by raiding and conquering but remember it is short-term lost for, hopefully, long-term gain.
If you are attacked any raiding will be canceled.
Allies may come to you aid in defense or aggression, or not that is up to them.
You are allotted actions based on rank: counts 1, dukes 2, kings 3, emperors 4, defending does not count as a action;
Creating a Duchy (and, if it's your first one, becoming a duke) requires you to have (1+ duchies-you-will-have2) lands, and 20 points, it costs 10 points. (so your first duchy requires 2 lands, your second requires 5 and so on, but either one costs 10 points)
Creating a Kingdom (and, if it's your first one, becoming a king) requires you to have (1+ kindoms-you-will-hold2) duchies, and 50 points, it costs 20 points.
Creating an Empire (and becoming an Emperor) can only be done once and requires you to have 2 kingdoms, and 100 points, it costs 50 points.
Winning:
tech victory is now based on income: 50 min income at least double second place and after turn 10;
diplomatic victory is based on total points of allied players: combined points of 500, at least double second place allies, and after turn 10;
conquest victory is based on land mass: 75% of land give conquest victory regardless of turn, points, or income;
spending points on increasing you defense and offense bonus increases you bonus by 1% per point or 0.1 per point which ever is more;
boats are required to attack/raid across the water:
1 boast costs 1 point and transports 10 points worth of force projection.
changing actions is fine if it is redirecting an attack to an ally of your enemy or being called to help an ally and you wish to answer and help this turn, but you must edit your post that has your original action for that turn
It takes:
2 lands to make a duchy.
5 lands to make a second duchy. And thus a Kingdom.
10 lands to make a third duchy.
17 lands to make a fourth duchy.
26 lands to make a fifth duchy. A second Kingdom and an Empire.
37 lands to make a sixth duchy.
50 lands to make a seventh duchy.
and a theoretical 65 lands to make the 8th duchy, though by this point you win.