Hey I absolutely love this tileset, everything's very distinct and I dig the aesthetic. I wanna ask though, how difficult would it be to make it an 18x18 set? What are all the files I would need to change? Also, I suppose I should check to see if you're planning on doing it yourself first.
I'm not currently considering an 18x18 version, unfortunately! I think the largest horizontal resolution I would ever use for Bitlands would be 16px, because that's as wide of a tileset you can fit on a 1280x720 monitor. So if I expanded Bitlands a bit, it would be either a 16x18 version or a 16x24 version.
As you can see, the ground tiles all change back to what I think might be the original ASCII tiles? Unfortunately there were no trees where it happened this time but their leaves will turn to "1/4" text etc.
Unfortunately, I think that might just be a problem with TWBT's Adventure Mode support. I've been encountering the same problems and removing all of the overrides still causes it to happen. More details
here.
I got this working on Linux with a clean LNP 0.44.12-r02. My instructions assume some Linux experience.
Glad to hear that you've managed to get it working on Linux! I've done my best to make sure the whole thing is written in ISO-strict C89 so it can compile with minimal issues. Would it be best if I removed -Werror by default? What kind of warnings were you getting? I set my warnings to be as strict as possible and eliminated all of them before uploading so I'm surprised any were encountered on Linux.
Okay, through much pain and tedious work I managed to convert this to 18x18.
Looks good i guess? Gonna upload it on github now.
Thanks again for your help! I've looked over your message on GitHub and I'll be using the work you sent me. For the time being I'll add your version to this thread if people want to easily find it. I'll make sure to credit you when I find the time to make an official one.