The year is 908, two years after the unsuccessful First Crusade for the reconquest of Eastern Aquitaine from Paganic Germany. Pope Callistus II led the mighty armies of Christendom to drive the Germanic pagans from the place, only to be countered by the mightier army of Scandinavian Empire, which ruler, Fylkir Jedvard af Munso, willingly helped Paganic Germany. Fylkir is a religious leader of the entire Germanic Pagan world, meaning that it was his duty to help the fellow Germanic pagan. The Christian Army was quickly countered with a quick siege of Rome and fighting in the Eastern Aquitane against the crusaders, resulting in the Pope to cancel the Crusade. There are rumors that Fylkir Jedvard plans to invade England, and they're very likely true, but for now, we're going to focus on the present day.
You're a Viking mercenary band leader, who lives off the plundering and fighting for money on the side of the rulers of the world, be they Muslim, Pagan, or even Orthodox Christian. You're an illegitimate child of a Norse noblewoman, meaning the nobles do consider you more than a simple lowborn, though you're still not considered "truly and fully" noble. You haven't became a mercenary band leader because you wanted to confirm your nobility status, but because you were always fascinated with the thrill of the combat. Even your tutor, a friend of your mother, educated you about warfare and tactics. Right now, you're standing near the Gulf of Heligoland, on the western shores of Denmark. You look at your small fleet, realizing that you'll never go back to the peaceful life, because you know that you're on the way to wealth, combat mastery, renown, and respect. It is your tale; a Viking's tale.Welcome to my very first Suggestion game! In this game, you're a Viking mercenary band leader, living in an alternative history world inspired by my Crusader Kings 2 Norse campaign. The Norse faith got reformed to stand up against the rush of Christian missionaries, with Scandinavia eventually getting united under one Fylkir: A spiritual and a secular ruler of all Norsemen/Germanic Pagans! I plan on using primarily 6d; I could use 20d in some rolls, but it might be not needed, we'll see. The game's goal is to, well, live like a Viking warlord, which means a lot of plundering and
blood eagle carving. Remember one thing, though: The game is permadeath, meaning you'll have to somehow balance your bravery and wits, less you die dueling a powerful Andalusian duelist, or be seen as a cowardly sissy who commands the men from behind, but never participates in battles by himself.
Sheet and Equipment Choice:
Name (Only the first name is required, since you're kinda lowborn. Needless to say, it must sound Scandinavian/Norse.
Starting Equipment:
A. A mail shirt, and a shield plus a short sword (can do both piercing and slashing damage, but not as specialized as a polearm or an axe, good at parrying, good armor penetration with the stabbing attacks)
B. A mail shirt, and a shield plus an axe (good at chopping limbs off, somewhat decent armor penetration, bad at parrying)
C. A mail shirt, and a shield plus a mace (good at incapacitating enemies and smashing armor, bad at parrying)
D. A studded leather armor, and a shortbow plus a spear (The first is, as you have guessed, is a ranged option with okay-ish armor penetration. The second is the best for penetrating armor and killing enemies with vital organ damage, but gets stuck easily, and you can't parry at all with it)
Amount of ships: 12 (Every ship can take 80 people aboard, not counting the prisoners.)
Amount of food: 140 (Each 80 men consume 1 unit of food per day/turn. In the current case, you have 940 troops, meaning that they should consume 11.75 units of food. However, I'll round the numbers down in the case of food consumption, with no exceptions to the rules.)
Unit types: 232
atgeir wielders, 260 heavy axemen, 48 housecarls, 220 axe throwers/skirmishers, and 180 archers.
Ducats/Money: 1303.60 (Atgeir wielders/Pikemen-type troops cost 0.5 each, Heavy infantry cost - 0.3, Housecarls/Bodyguards/Elite Infantry - 1.3, Light Infantry/Skirmishers cost - 0.2, and Archers cost 0.15 each. In total, you currently have to pay 325.40 weekly.)