Turn 3: Funkytown((Stick to your own spoiler only please! Failure to do so is metagaming! Secrecy is very important to Stand-on-Stand tactics!))
Yeah, this guy's a stupid idiot. And he's about to get dunked on. You smile, and run towards him. He turns in surprise only to see you manifest Handclap!
Precision(3, 1, 3 = 7) vs. Evasion(6, 5 = 11)
It's pretty hard to deal with a wide-area attack like Handclap's implosion, but the Stand user manages. He has his Stand drive its sword into the ground and grabs onto his Stand, rooting himself into the ground... for now.
A few of his soldiers are less lucky, though.
Destructive Power(6, 5, 4, 1 = 16)
Yeah... suffice it to say, they didn't survive that. They're a massive hunk of metal now. He's still got around half his soldiers left, the ones that were further away from you andHandclap.
Status:
Healthy
Marked hunk of metal(at close range) get!
Stand Info:
Handclap:
Handclap is a humanoid-type Stand. It bears the appearance of a man wearing a blue and white bodysuit, wearing a faceless half-and-half mask.
Handclap's Destructive Power is at B. While it possesses lower physical strength, its ability is highly destructive and versatile.
Handclap's Speed is at D. It focuses more on using its ability anyways.
Handclap's Range is at C. It can only go a short distance from its user.
Handclap's Durability is at C: average.
Handclap's Precision is at C: average. It's not the most precise at targeting specific targets but it has ways of aiming.
Handclap's Developmental Potential is at B. Its ability has many possible applications.
~~~
Handclap's special ability is to create an implosion by clapping its hands.
This implosion draws in basically everything in a wide area, sparing the user.
Notably, this implosion has a secondary effect: someone or something that reaches the heart of the implosion will be "marked".
Instead of generating its own implosion, Handclap's hand clap can cause a marked target to generate an implosion that does not directly harm them but can cause damage due to flying objects.
Naturally, this implosion can mark targets as well.
Which can be set off.
In short...
it's a roughly self-propagating implosion.
Handclap's secondary implosions are all the same moderate power level, but Handclap itself's implosions can be tuned to smaller or higher levels.
Search(4, 2, 4 = 10)
You look around a bit and find a bin of pamphlets with a city map of Bassnectar city.
From what it looks like, you're in the education district, along with an all-ages school, university, and museum. Adjacent to that is the residential area, which is apparently the oldest and most confusing part of the city, apart from the occasional gated community. There's also the "Bassnectar Mansion" listed in that section.
Connected to that section, you have the Greater Corporate and Lesser Corporate areas. Greater Corporate seems to be all office buildings and skyscrapers, plus the D'Arby Hotel. Lesser Corporate seems to be more markets, shops, and small establishments.
Interesting.
Status:
Healthy
Joestar History Book get!
City Map get!
Stand Info:
Sandstorm:
Sandstorm is an artificial non-humanoid type Stand. It takes the form of a suit of form-fitting golden armor that can be summoned piece by piece or all at once.
Sandstorm's Destructive Power is at A. It actually has a low base damage, but its Speed massively multiplies its damage.
Sandstorm's Speed is at B to EX. This is due to Sandstorm's variable nature.
Sandstorm's Range is E. It can only be summoned on its user and cannot extend any further.
Sandstorm's Durability is at C. It does bolster, but not much, durability.
Sandstorm's Precision is at C: average.
Sandstorm's Developmental Potential is at D. There isn't much to develop with this Stand.
~~~
Sandstorm, as mentioned, has varying effects. To put it simply, it enhances the speed of its user depending on what pieces are summoned. Gloves would speed up hands, greaves would speed up legs... the chest plate would accelerate heart rate and breathing(and is basically required for the other pieces beyond the lowest level)
The catch is that the use of this Stand tires the user proportionally.
Summoning Sandstorm's full set would turn the user into a force of speed so great the Flash would be challenged, but it would exhaust the user so quickly, even with the accelerated heartbeat of the chestplate, that they could only last a few seconds.
Summoning partial pieces of the armor to boost the speed of specific body parts would be more efficient, if less powerful.
Of course, your coffee's already paid for. You finish, trash your cup, and walk onto the street.
You start heading towards the larger business district when you notice what is undeniably a Stand fight.
In the distance(not far but far enough they don't notice you staring), you see two men using Stands. One is a blue and white clothed and masked figure, the other is an eight foot tall red and brown armored knight-alike, even using a broadsword. You witness the knight's user anchor himself to the ground using his Stand's sword to avoid getting sucked into an implosion generated by the other Stand, by clapping its hands you think.
Opportunity beckons...
Stealth(3, 4, 1 = 8.)
But for some annoying reason a Stand ability of some kind is getting in the way. There are around 15 medieval soldiers made of metal and concrete in the surrounding area... and you have a feeling that one of them spotted you.
You're confident your ridiculously destructive Stand can destroy it with ease, but without alerting whatever Stand User created it... you're not as sure.
Status:
Healthy
Skill: Increased Stealth Single Arrow
Stand Info:
Lifelight:
Lifelight is a phenomenon-type Stand. It manifests as one or more arrows apparently made of solid light.
Lifelight's Destructive Power is EX. You do not want to get into a straight fight with Lifelight due to its immense destructive capabilities.
Lifelight's Speed is A. Those arrows move fast.
Lifelight's Range is B. The arrows can go a fair distance from the user but aren't good for very long-ranged attacks.
Lifelight's Durability is N/A as it is a phenomenon-type Stand.
Lifelight's Precision is B. The arrows can hit small but not microscopic targets with relative ease and focusing.
Lifelight's Developmental Potential is C. You may be able to learn a few tricks and train, but it's not hyper-versatile.
~~~
Lifelight manifests as arrows of light that have differing capabilities depending on how many are summoned.
At maximum numbers, Lifelight basically turns into a gating storm of inaccurate light arrows that deal low but still notable damage.
As you reduce the number of arrows you fire at once, control, precision, and power all go up. A few arrows could for example curve to hit their target and pierce through steel...
But a single arrow with Lifelight detonates with an immensely powerful focused explosion and can home in on targets, and even let you see through it.
Perception(2, 6, 1 = 9) + Luck(4, 1, 1 = 6) = (15)/2 = 8
As before, even though you can see things, this place is dang labyrinthine. You need some kind of advantage in searching...
...
that was kinda obvious, wasn't it? It occurs to you that you could use your Stand as a marker and explore more efficiently.
Intelligence(6, 3, 2 = 11)
You study the area. Actually, the mansion's pretty terrifying for traps. Not everyone has lanterns, after all.
Simply stringing tripwires could work... one trip on a tripwire and someone's stuck to the thread. There are probably other uses for your string you have yet to think of, involving more creativity... there are some chandeliers around after all.
And the stairs... oh, you could send things going down the stairs. Maybe using your string. Tying it to things and pulling it to drop stuff...
You have so many ideas and a feeling that you're barely scratching the iceberg.
Status:
Healthy
Lantern get!
Stand Info:
In The Flame:
In The Flame is an artificial non-humanoid type Stand. It is also a Bound Stand, being bound to a spool of red thread..
In The Flame's Destructive Power is at N/A. It possesses no destructive ability.
In The Flame's Speed is at N/A due to being a Bound Stand.
In The Flame's Range is A. While not infinite, the thread it leaves functions up to several miles away from the user.
In The Flame's Durability is E. It can be cut as easy as normal thread... but this is something mitigated by its ability.
In The Flame's Precision is at A due to affecting others so precisely.(edited)
In The Flame's Developmental Potential is at A due to many different potential abilities.
~~~
In The Flame's string has an interesting effect. When it touches someone other than the User, it melds with their flesh.
Once it melds, it restricts the victim's movement. To put it simply, they have to follow the thread. If they try moving away from the thread, the thread will lock in place, blocking their movement. If they follow the thread with their movements, the thread will be absorbed into their body as they move.
Furthermore, someone trapped by In The Flame cannot cut the thread themselves, or by using their Stand.
Only the User of In The Flame can touch their Stand's thread without melding with it. They can move the thread around and freely cut it.
This has immense potential for traps and manipulations.
You plan on doing things with your soldiers... then you notice a man running towards you. You realize his intentions just as he summons a blue-and-white clothed Stand with a half-blue and half-white mask next to himself and it claps its hands...
Evasion(6, 5 = 11) vs. Precision(3, 1, 3 = 7)
Suddenly you feel a strong pull and realize that you're feeling the result of some kind of vortex or implosion. Not having any of that, you have FCW jam its sword into the ground, then you grab onto it, anchoring yourself.
... the half of your soldiers that surrounded you weren't so lucky. They're a twisted hunk of metal and concrete.
Looks like you have a fight on your hands.
Status:
Healthy
~15 concrete and metal soldiers, in surrounding area of you, not close proximity.
Stand Info:
Fight to Change the World:
Fight to Change the World(henceforth FCW) is a natural humanoid-type Stand. It takes the form of an eight-foot tall giant of a man in red and brown armor, with a great beard and ruby-inlaid gauntlets. It wields a massive longsword.
FCW's Destructive Power is B. It's dang strong but not extremely so.
FCW's Speed is B. It can move quickly but not overwhelmingly so.
FCW's Range is C/A. While the Stand itself can only get a short radius from its user... it has a very potent long-ranged ability that can extend miles from the user.
FCW's Durability is A. It can tank an astounding level of force due to its armor.
FCW's Precision is C. It could be worse but it's hardly a specialty.
FCW's Developmental Potential is D. It's mostly focused on physical power and its special ability doesn't have much to develop.
~~~
Fight to Change the World, while powerful on its own, also has the ability to generate "soldiers". By stabbing something non-living with its sword, it can create a "soldier" out of that something using the material. There is no limit on the number of soldiers, and they can act independently on FCW's orders to fight. The soldiers can go within a few miles of the user, unlike FCW itself. The flip side is that the user of FCW cannot sense through the soldiers.