It is June 4, 2020: Thursday evening.
Call a cab or something and move to another suburb, trying to find a shop that sells maps of the city and the streets.
[
3]You call a cab and move to suburb 1, paying the down-payment for rent at $200, after that you forget to go find a map. -$200 home changed: suburb 19->suburb 1
alright, now I’m pissed. Try to organise a breakout plan with the other people in my cell. Is the door made of solid metal or bars? perhaps I can rig my defibrillator into electrocuting the guard the next time they come around to deliver food or transfer one of us. It might kill them, so be prepared to do CPR and revive them upon escaping my cell. oh, and dont forget to steal the guard’s keys and belongings.
[
1]Your fellow prisoners are not impressed with your plan, laughing at you when you tell them you have a defibrillator in your pocket. You feel like you are LOSING YOUR MIND. +Losing Mind
Cautiously make my way over to the target's house, taking care to avoid any other people on the route there. If there are any side-streets, shortcuts, or areas less traveled, I take those.
[5]You get to the house without incident and are able to observe your target. +Observed target
Go to ether a gun store or pawn shop, to look at the prices for handguns, then after that's finished go back to driving people around for money.
[1]You try to look into the prices for handguns only to be told that crazy people can't get guns. +Crazy?(people think you are crazy, give -1 to interaction rolls, expires after a 4 o 5 interaction roll)
I want to break into a HOUSE not a shed.
Find the adjacent home, see if we can break through a window and find any juicy victims inside - to kill.
Name: Michael Bever
Age: 16
Former profession: Child, Student
Skills: Knives and Hatchets
Kills: 0
Inv: pocket knife, steel hatchet
Investigation: 0
Cash: 100
[4]You get inside the adjourning house and find a mother and her small child.
As it rains, detective Boston stood in his office, while sipping from flask usually hidden in his fedora. He sighed.
Sometimes, there are people thinking, that they can just get in the way of police investigation. This doctor was making too many problems, or he himself was just one big problem.
Bad for him, he forced me to use him to make him one more solved case, was pretty easy with such proofs on him.
Hopefully, beatings from criminal cellmates would teach him a lesson.
Read literature on psychology to let me make psychological portrait of murderers during investigation
[1]You fail miserably at trying to study psychology. +Frustrated(-1 to next roll)
Welp. Get out. Go to the clubs. Dance. Dance in a physically demanding, sensual, and utterly mad fashion, thus granting myself a +3.
Do drugs if convenient. Don't kill anyone unless I have an actual reason to. Hey, that gives me an idea for later~
[
7]You dance so well that you become an expert dancer. +Expert dancer
Name: Herold Goldstine (King Zultan)
Former profession: Cab driver
Skills:
Map memory: Over the years he memorized the city, making impossible to get lost there.
Inconspicuous: Like most cab drivers he's not that memorable, making it harder for investigators to find him.
Kills:
Inv: a first aid kit, hammer, box of nails, wood saw, metal saw, screwdriver set, ratchet set, pair of pliers, measuring tape, and a tool box to put it all in, pocket knife, leather gloves, a bowler hat, horse mask and a Taxicab(gassed up)
Investigation:
Cash:125
Location: somewhere in the city center
Home: in suburb 6
Status: crazy?
Name: Carolyn (Egan_BW)
Former profession: Monster Hunter
Skills: Athletics, Seduction
Kills: 0 humans
Inv: Pocket knife, 2handed axe
Investigation: 0
Cash: 10
Location: somewhere in Suburb 2.
Home: suburb 2
Status: Not allowed to hunt monsters, insane, no internet(expires Saturday June 6, 2020), expert dancer
Name: Bob Frost (WyrdByrd)
Former profession: Chemist
Skills:
Professional knowledge (Chemistry): Bob is adept at using chemicals to further his goals, be it in dealing with his targets, the aftermath of their murders, or giving him the extra edge he might need.
Cautious: A lifetime of working with hazardous chemicals has made Bob justifiably careful in his actions. He notices things others might overlook, and always makes sure to follow proper "procedure" after committing a murder.
Kills:0
Inv: Chemistry lab, pocket knife, a newspaper, a set of gloves, some safety equipment, 1l of knockout gas, and a backpack.
Investigation:0
Cash: 19.50
Location: outskirts of suburb 5.
Home: suburb 6
Status: no fingerprints, will never be able to get a job, Observed target
Name: Dmitriy Petrov (randomgenericusername)
Former profession: Butcher
Skills:
Primal Cuts: He knows exactly where to hit and how, being capable of quickly dealing killing blows on victims and cutting them into chunks.
Tough: Due to a long life of carrying animal carcasses and a healthy diet of meat, he has developed a strong and enduring body. He's somewhat resistant to pain and capable of minor feats of strenght.
Kills: 1
Inv:
Pocket knife, Meat Cleaver, a mask, a cloak, and a pair of gloves
Investigation: 0
Cash: 95
Location: At a store in Suburb 19
Home: suburb 1
Status: know about a big job opening(expected influx of people in the thousands), +1 to rolls all day
Name: Alexander (Questorhank)
Former profession: EMT
Skills:
-First Responder: Alexander's presence at a crime scene doesn't arouse suspicion
-Charming: He always knows what to say to get people to like him
Kills: 2
Inv: Pocket Knife, Hospital Badge
Investigation: 0
Cash: 280
Location: out working in the city(unknown)
Home: suburb 3
Status: works at the main hospital
Name: Graham (Goes by Bingo in costume) (Failbird105)
Former profession: Clown
Skills:
-The Role of a Clown: A Clowns purpose is to make you feel, Graham is excellent at causing others to feel a certain way(scared,happy, sad, Etc.).
-Flexible: Being a clown means you have to be able to fit through tight holes. Graham is good at squeezing through small openings.
Kills: 0
Inv: Pocket Knife, Clown Costume
Investigation: 0
Cash: 100
Location: at home in suburb 16
Status: has some work for Sunday Afternoon on June 7th, in stasis
Name: Michael Bever(Aigre Excalibur)
Age: 16
Former profession: Child, Student
Skills: Knives and Hatchets
Kills: 0
Inv: pocket knife, steel hatchet
Investigation: 0
Cash: 100
Location: at a shed in suburb 17
Home: lives in suburb 17
Status: nothing new
Name: Kit Rougard (KitRougard)
Profession: Investigator
Skills:
Fine, I'll do it myself! - Kit has the guts to kill a murderer himself, and should he pick up enough investigation against one player to put them away but the local police are too daft to catch them, then he can start up a roll between himself and the killer to see who dies. This ability is optional.
Thousandmasks - A master of disguise, any killers trying to find him will have a little bit more trouble locating him to kill him.
Killers bought to justice: 0
Inv: 9mm Pistol, Disguise Kit(at home), Polaroid camera(18 uses)
Support: 10
Cash: 902
Location: at office in city center
Subordinates: 89
Name: John Boston(sprinkled chariot)
Profession: Detective
Skills: forensics, investigation
Killers bought to justice:(starts at 0)
Inv:(start with a 9mm pistol + forensics kit)
Support: 9
Cash: 100
Location: at the hospital investigating
Status: Frustrated
Name: Eustace Bragg(Dustan Hache)
Profession: Paramedic
Skills:
CPR - When a killing is done in the same response area as him, the victim makes a second survival roll to see if Eustace can revive them, granting a bonus to investigation and maintaining the current number of people alive if successful. the Killer’s killcount still goes up regardless of this skill’s success since the target still technically died for a while.
Self-Defence courses: Bonus to combat rolls when defending against (not attacking or apprehending) killers. must be aware of the killer’s presence to have effect.
Killers bought to justice:(starts at 0)
People Revived:(also starts at 0)
Inv: 9mm pistol + battery-powered defibrillator kit you have nothing when in jail
Cash: 100
Location: at police HQ in city center in a prison cell
Status: lives in suburb 3, detained as a suspect, cell block has no power(undetermined amount of time), losing mind
Important info:
20 suburb
1000 starting people per suburb
1010 in suburb 2
1020 in suburb 4
999 in suburb 19
4997 people in city center(downtown)
1 police officer per 100 people in suburb they live and work in their suburbs
1 police officer per 10 people in city center they live and work in the city center but can support suburb police
10 people move to the city at the start of everyday(morning)/will be allocated between the suburbs and downtown
law enforcement is trained back to mins at the beginning of every other day, next training(if necessary) On Friday
City is on the US West coast named Drane.
Drane has a tiny airport
Murder cases:
Monday night alley case closed
Wednesday morning Hospital malfunction/murder not allowed to be investigated by hospital staff case closed
Everyone please give you character a sex and age.
I will no longer be automating player characters that do not post, update schedule changed to every other day instead of everyday.