You are a killer, at least that is what you decided just yesterday. How you will go about killing is up to you.
This is a multiplayer game where each player is a killer, or not. When you kill a person a d6 will be rolled to see if law enforcement know it is you.
General Rolls:
0-Something breaks very badly, gain a nonhelpfull permanent modifier
1-Something break, gain a nonhelpfull temp modifier
2-nothing happens
3-almost failed, but still passed
4-good enough to do the job right
5-perfectly done, gain a helpful temp modifier
6-overshoot, gain -1 to next roll
7-extreme overshoot, gain a helpful permanent modifier
Investigaion Rolls:
1-You are thought of as not capable of it (-1 investigation)
2-They don't suspect you
3-You are a witness (+1 investigation)
4-You are an accomplice (+2 investigation)
5-You are suspect (+3 investigation)
6-You are a suspect, but it is wishy washy (+1 investigation)
Killer Rolls:
0-What was going to kill your target, killed you
1-What was going to kill your target, they found before it could kill them
2-You barely missed
3-You got them, but it was messy(+1 closer to 5 to investigation roll)
4-You got them and there was cleanable
5-You got them without making a mess(-1 closer to 1 to investigation roll)
6-You my have been seen(+1 investigation)
7-You were definitely seen(+3 investigation)
Investigaion:
Investigations first max is 6, when you hit your max investigation you are jailed and have 1 day to prove your innocence; if against a player investigator it is up to them(rolls only if gotten nowhere by the update); if against npc cops a roll of 3-5 will give you -1 investigation, 1-2 a +1 investigation, and a 6 +-0. At the end of the day if your investigation is at or above your max, you die; if 1 or more or below your max, set free.
Support:
Support is only given to law enforcement, min support is 1. Support is given for each killer brought to just by how many kills they had; it can also be bought at 1 for $1000. Support is lost when a murder case is closed without a killer found(only applies if you were investigating it). Support can be used to give you equipement and manpower, equipement will be with you for 1 day, manpower will be at your disposal for 1 week; 10 support can be used to get you a new permanent modifier(or remove one) 20 support can be used to give you imunity to 0s and 7s. If you ever get to 0 support and cannot buy anymore(your funds will automatically be used to buy 1 if you hit 0) than you ae removed fom your position(forced retirement, make a new character).
Kills:
When you get to certain kill levels you can rest you kills to gain buffs and bonuses: 5 kills will get you double the max investigation(hard max of 48); 10 kills gets you a new permanent modifier or a permanent modifier removal; 20 kills gets you imunity to 0s and 7s; More steps will be added when someone gets close.
Everyone else that is not a killer or law enforcement this is just a regular rtd for you.
Permanent:
Ban from[INSERT PLACE/THING](not allowed to go/do [INSERT PLACE/THING])
Dumb(Gives -1 toward 2 to all rolls)
Expert [INSERT PROFESSION](gives a +-1 toward 5 to all [INSERT PROFESSION] rolls)
Insanity(give a +-1 toward 1 to fist roll of the day)
Temp:
Crazy?(people think you are crazy, give -1 to interaction rolls, expires after a 4 o 5 interaction roll)
Frustrated(-1 to next roll)
Losing Mind(-1 to all rolls, expires when gotten Insanity or after a nights rest)
Restless(gives -2 to next roll, expires after next action)
Suspicious(people do not trust you -1 to next interaction roll)
Unstopped(no one has been able to stop you +-1 toward 5 on next roll)
Well Rested(gives +1 to all rolls all day, expires at end of day)
Watched/Observed [INSERT PERSON/PLACE/THING](give +1 to all rolls related to [INSERT PERSON/PLACE/THING] all week)
(more to be added)
Athletics(+1 to rolls involving athletics)
Cautious(gives +1 when investigating or killing)
Charismatic(+1 to talking rolls)
Charming(+1 to talking rolls when in an interrogation, can be upgraded to Charismatic)
CPR(able to resurrect 1 person that died in the day(must be 1 turn max after death))
Fine, I'll do it myself!(no bonuses)
First Responder(no investigation gotten on an investigating rolls of 3&4)
Flexible(can change what you are doing halfway through without any negitaves)
Forensics(+1 when investigating)
Inconspicuous(-1 to all investigation rolls)
Investigation(+1 when investigating)
Knives and Hatchets(+1 wen using a knife or hatchet)
Map memory(cannot get lost)
Primal Cuts(gives +1 to killing)
Professional knowledge (INSERT PROFESSION)(gives +1 to all [INSERT PROFESSION] rolls)
Seduction(+1 to talking rolls against to opposite sex, can be upgraded to Charismatic)
Self-Defence courses(+1 in combat)
The Role of a Clown(no bonus)
Thousandmasks(-1 to investigating rolls)
Tough(takes twice as long to take you down)
(More to be added)
Now for character creation:
Name:
Former profession:(might give you certain bonuses)
Skills: (choose two)
Kills:(starts at 0)
Inv:(start with a pocket knife + 1 profession tool)
Investigation:(start at 0 when gets to 6 you die(all killers get the death penalty))
Cash:(start at 100)
Name:
Profession: Investigator or Detective
Skills: (choose two)
Killers bought to justice:(starts at 0)
Inv:(start with a 9mm pistol(LAW ENFORCEMENT ONLY) + 1 profession tool)
Support:(LAW ENFORCEMENT ONLY)(starts at 10, if you fail to give a killer any investigation points it drops by 1; if hits 0 you get demoted(lose))
Cash:(start at 100)
Will start this when 3-5 people sign up. No limit on players for now.
Edit:This will be updated everyday.
Past Killers/non-killers
none
Current Killers
Herold Goldstine(King Zultan)
Carolyn(Egan_BW)
Bob Frost (WyrdByrd)
Alexander(Questorhank)
Graham (Failbird105)
Dmitriy Petrov (randomgenericusername)
Name: Michael Bever(Aigre Excalibur)
Current Investigators/non-killers
Kit Rougard(KitRougard)
John Boston (sprinkled chariot)
Eustace Bragg(Dustan Hache)
Future killers/non-killers
none