In this turn a non-killer is made known.
It is June 3, 2020: Wednesday morning.
Go back to work and earn some money. Try to gather some information about the city from my clients.
[[abbr="5+1(rest)]6[/abbr]]You head back and make some good money at the butchery(earning given at evening), unfortunately you spent more time talking than working, gathering information about the city from your clients. Most are just you average Joe(or Jane) that live in the suburbs and work in the city. What they tell is that the city is seeing a influx of if immigrants to fill the new jobs that are expected to be available within the month. Most estimates say that thousands will be arriving throughout the next few months.
Let's take it slowly; Go to the hospital and deactivate someone's life support once noone's looking. If anyone arrives too quickly, blend in by assisting with resuscitation.
[4]You turn off the life support to one of the patients. (anyone arriving?)[4] No one arrives on time and the body is discovered latter.
(investigation)[3]A computer malfunction is blamed. +1 kills
Start investigating the case, interrogate the suspect
[6]You go interrogate the suspect and find out that they are not the person, they have way too good of an alibi. Unfortunately you lost some time during the investigation. -1 to net roll
Oh well. Any more leads on monsters? Like, actual monsters I mean, not people.
[1]There are no monsters in this city and you are told by the police to stop monster hunting or you will be arrested for harassment(any monster missions have been closed to you).
Name: Eustace Bragg
Profession: Paramedic
Skills:
CPR - When a killing is done in the same response area as him, the victim makes a second survival roll to see if Eustace can revive them, granting a bonus to investigation and maintaining the current number of people alive if successful. the Killer’s killcount still goes up regardless of this skill’s success since the target still technically died for a while.
Self-Defence courses: Bonus to combat rolls when defending against (not attacking or apprehending) killers. must be aware of the killer’s presence to have effect.
Killers bought to justice:(starts at 0)
People Revived:(also starts at 0)
Inv:9mm pistol + battery-powered defibrillator kit (replaces forensics kit)
Support: 10
Cash: 100
Could I be Eustace's partner while at work? Having a killer EMT and a normal EMT work together is too good to not ask about.
Alexander's partner arrived at the hospital to find one of the patients have died to a computer malfunction.
Try to push the cab to a gas station, if ones to faraway just lock the cab and walk to the gas station, buy a gas can, fill it with gas, then walk back to the car and fill it.
[6]You get gas for your cab, unfortunately it cost you $20 and half of the day. -1 to next roll, -$20
Try submitting an application for the chemical position, and then make a simple solution to conceal fingerprints.
(please bold your action next time)[1]You find that all the chemical positions have been filled. [6]You make it so good that you have lost your fingerprints as well as some time. -1 to next roll, -fingerprints.
Notice new guy, give him a tour around the place.
"There's gonna be a lot more killings than that, I can feel it." He warned. "We're gonna get real busy."
[1]You give the new guy a tour, or at least you were going to.
Go find clown work.
[3]You get work, for Sunday afternoon on June 7th.
Name: Herold Goldstine (King Zultan)
Former profession: Cab driver
Skills:
Map memory: Over the years he memorized the city, making impossible to get lost there.
Inconspicuous: Like most cab drivers he's not that memorable, making it harder for investigators to find him.
Kills:
Inv: a first aid kit, hammer, box of nails, wood saw, metal saw, screwdriver set, ratchet set, pair of pliers, measuring tape, and a tool box to put it all in, pocket knife, leather gloves, a bowler hat, and a Taxicab(gassed up)
Investigation:
Cash:92
Location: somewhere in the city center
Home: in suburb 6
Status: -1 to next roll
Name: Carolyn (Egan_BW)
Former profession: Monster Hunter
Skills: Athletics, Seduction
Kills: 0 humans
Inv: Pocket knife, 2handed axe
Investigation: 0
Cash: 10
Location: somewhere in Suburb 2.
Status: Not allowed to hunt monsters
Name: Bob Frost (WyrdByrd)
Former profession: Chemist
Skills:
Professional knowledge (Chemistry): Bob is adept at using chemicals to further his goals, be it in dealing with his targets, the aftermath of their murders, or giving him the extra edge he might need.
Cautious: A lifetime of working with hazardous chemicals has made Bob justifiably careful in his actions. He notices things others might overlook, and always makes sure to follow proper "procedure" after committing a murder.
Kills:0
Inv: Chemistry lab, pocket knife, a newspaper, a set of gloves, some safety equipment, 1l of knockout gas.
Investigation:0
Cash: 44.50
Location: At lab in Suburb 6.
Status: no fingerprints, will never be able to get a job
Name: Dmitriy Petrov (randomgenericusername)
Former profession: Butcher
Skills:
Primal Cuts: He knows exactly where to hit and how, being capable of quickly dealing killing blows on victims and cutting them into chunks.
Tough: Due to a long life of carrying animal carcasses and a healthy diet of meat, he has developed a strong and enduring body. He's somewhat resistant to pain and capable of minor feats of strenght.
Kills: 1
Inv:
Pocket knife
Meat Cleaver
Investigation: 0
Cash: 280
Location: At work in Suburb 19
Status: know about a big job opening(expected influx of people in the thousands)
Name: Alexander (Questorhank)
Former profession: EMT
Skills:
-First Responder: Alexander's presence at a crime scene doesn't arouse suspicion
-Charming: He always knows what to say to get people to like him
Kills: 1
Inv: Pocket Knife, Hospital Badge
Investigation: 0
Cash: 100
Location: at work in the city center
Status: lives in suburb 3
Name: Graham (Goes by Bingo in costume) (Failbird105)
Former profession: Clown
Skills:
-The Role of a Clown: A Clowns purpose is to make you feel, Graham is excellent at causing others to feel a certain way(scared,happy, sad, Etc.).
-Flexible: Being a clown means you have to be able to fit through tight holes. Graham is good at squeezing through small openings.
Kills: 0
Inv: Pocket Knife, Clown Costume
Investigation: 0
Cash: 100
Location: at home in suburb 16
Status: has some work for Sunday Afternoon on June 7th
Name: Kit Rougard (KitRougard)
Profession: Investigator
Skills:
Fine, I'll do it myself! - Kit has the guts to kill a murderer himself, and should he pick up enough investigation against one player to put them away but the local police are too daft to catch them, then he can start up a roll between himself and the killer to see who dies. This ability is optional.
Thousandmasks - A master of disguise, any killers trying to find him will have a little bit more trouble locating him to kill him.
Killers bought to justice: 0
Inv: 9mm Pistol, Disguise Kit(at home)
Support: 10
Cash: 100
Location: at office in city center
Subordinates: 89
Name: John Boston(sprinkled chariot)
Profession: Detective
Skills: forensics, investigation
Killers bought to justice:(starts at 0)
Inv:(start with a 9mm pistol + forensics kit)
Support: 10
Cash: 100
Location: at the office in the city center
Status:-1 to next roll
Name: Eustace Bragg(Dustan Hache)
Profession: Paramedic
Skills:
CPR - When a killing is done in the same response area as him, the victim makes a second survival roll to see if Eustace can revive them, granting a bonus to investigation and maintaining the current number of people alive if successful. the Killer’s killcount still goes up regardless of this skill’s success since the target still technically died for a while.
Self-Defence courses: Bonus to combat rolls when defending against (not attacking or apprehending) killers. must be aware of the killer’s presence to have effect.
Killers bought to justice:(starts at 0)
People Revived:(also starts at 0)
Inv: 9mm pistol + battery-powered defibrillator kit
Support: 10
Cash: 100
Location: at work in the city center
Status: lives in suburb 3
Important info:
20 suburb
1000 starting people per suburb
1020 in suburb 4
999 in suburb 19
4999 people in city center(downtown)
1 police officer per 100 people in suburb they live and work in their suburbs
1 police officer per 10 people in city center they live and work in the city center but can support suburb police
10 people move to the city at the start of everyday(morning)/will be allocated between the suburbs and downtown
law enforcement is trained back to mins at the beginning of every other day, next training(if necessary) On Friday
City is on the US West coast named Drane.
Drane has a tiny airport
A note to all players: I will be updating this everyday. If you have not posted by the time I do an update you characters will continue to do what they were doing or rest. If you will be gone for an extended period of time let me know and you will do nothing. I will let you all know if the update will be late or delayed. Next update should be in 20-26 hours.
And now go kill some people already.