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Author Topic: Terrible Suggestions Thread  (Read 541781 times)

methylatedspirit

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Re: Terrible Suggestions Thread
« Reply #180 on: February 08, 2019, 11:01:15 am »

That actually sounds like a half-decent idea, since I just don't do anything that needs Animal Caretaker. Probably won't stop me from turning my fortress into some no-animal hellhole out of sheer laziness, which I think is any fortress in an evil biome worth its salt.
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neutrino431

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Re: Terrible Suggestions Thread
« Reply #181 on: February 08, 2019, 11:34:25 am »

Animal people are now intelligent creatures wearing badly crafted furry costumes, and will try to recruit your dwarves.
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methylatedspirit

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Re: Terrible Suggestions Thread
« Reply #182 on: February 08, 2019, 11:53:43 am »

Even worse/better, these new and improved animal people will work as substitutes for the animal they're dressing up as for the purposes of making a zoo. *pukes*
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scourge728

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Re: Terrible Suggestions Thread
« Reply #183 on: February 08, 2019, 03:02:56 pm »

Whenever a dwarf gets a negative mood effect (such as being rained on) it will give you blue messages for complaints. All of them. All the dwarves. And they don't stop. And they each get a separate listing in the reports. And it pauses for all of them.

neutrino431

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Re: Terrible Suggestions Thread
« Reply #184 on: February 08, 2019, 03:50:10 pm »

You have to create a job to drink, sleep, and eat. You cannot choose which dwarf does the "job".
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BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #185 on: February 08, 2019, 09:20:14 pm »

This  thread is turning into "Actually awesome suggestions thread"
Crap, you're right!  We need some real stinkers, quick!
When walking on a surface wet with any liquid, dwarves have a 0.1% chance of slipping and falling with every step.  This causes unhappy thoughts, and has a chance of doing (potentially debilitating) damage.  If they slip on a ramp or set of stairs, they will roll all the way to the bottom, taking fall damage every time they drop a level; falling from the top floor of a grand staircase could reduce a squishy, unarmored dwarf to burger in one go.
...Dammit, that sounds kinda fun.
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methylatedspirit

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Re: Terrible Suggestions Thread
« Reply #186 on: February 08, 2019, 09:35:27 pm »

Imagine that, but in Adventure Mode. Imagine climbing the central staircase in a worldgened fortress, and then slipping in a random direction or down the ramp, to your inevitable death.
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Bumber

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Re: Terrible Suggestions Thread
« Reply #187 on: February 09, 2019, 12:51:39 am »

You trip on loose flagstone, break your neck and die.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #188 on: February 09, 2019, 12:55:09 am »

"Urist McGodslayer the Invincible Onslaught, Legendary Swordsdwarf, has died: beaten to death by granite staircase."
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methylatedspirit

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Re: Terrible Suggestions Thread
« Reply #189 on: February 09, 2019, 03:14:19 am »

Someone much more dedicated than I am could turn that slip-and-fall mechanic into an overpowered trap. See, fall damage is proportional to the density of the material that collides with your victim; the denser the material, the greater the damage. Presumably, ramps/stairs made out of platinum bars would spell instant death for your enemies if they slipped. How you'd go about doing that without causing the deaths of 90% of your dwarves in the process is an exercise left to the reader.

beaten to death by granite staircase
All rock is living, and every 5000 ticks, a random thing made out of rock will suddenly reanimate and fight your dwarves. It's like The Earth Strikes Back, but somehow even more hardcore.
« Last Edit: February 09, 2019, 03:33:19 am by methylatedspirit »
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Criperum

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Re: Terrible Suggestions Thread
« Reply #190 on: February 10, 2019, 09:23:25 am »

And we need a labor cattledwarf that will feed other animals.
Animal Caretaker.
As i understand animal caretaker is more like doctor not a shepherd. Shepherd should be not increasable labor like constructing or so.
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Criperum

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Re: Terrible Suggestions Thread
« Reply #191 on: February 11, 2019, 04:35:04 am »

Even worse/better, these new and improved animal people will work as substitutes for the animal they're dressing up as for the purposes of making a zoo. *pukes*
And the next logical step is furry sexual orientation for dwarfes and dwarfloving for animalpeople. Some of them pretend to be just animals to be "closer" to dwarfes
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Criperum

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Re: Terrible Suggestions Thread
« Reply #192 on: February 11, 2019, 04:37:53 am »

Let's admit it every terrible idea is at the same time awesome and dwarfy just need to look at it from the different angle of
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methylatedspirit

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Re: Terrible Suggestions Thread
« Reply #193 on: February 11, 2019, 05:34:42 am »

In every terrible idea, there exists a basis for at least one good idea.
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Egan_BW

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Re: Terrible Suggestions Thread
« Reply #194 on: February 11, 2019, 01:17:38 pm »

Magpies should be able to form a basic tribal civilization in worldgen, which causes them to swarm the fortress in organized groups, dropping heavy stones of dwarf heads in order to steal the shiny valuables.
While doing so they scream insults at your dwarves in their own language, which is presented to the player in actual sound effects as an unintelligible cacophony of caws.

Each world should have a procedurally generated selection of plant and animal species, including every single extinct species that's ever existed on earth. So in some worlds you'll have neanderthals alongside dwarves and modern humans and carnivorous dinosaurs stomping around eating giant insects from the carboniferous period. In some worlds vascular plants haven't yet evolved, making it much harder to feed your dwarves.

Players should be able to play as one of the gods during mythgen, directly helping to shape the world.


Hmm. I was going for things which are both cool ideas and terrible, but that last one sounds like it could be a real thing, despite the difficulty in playing as something before the world exists. Maybe I should post a real suggestion.
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I would starve tomorrow if I could eat the world today.
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