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Author Topic: Terrible Suggestions Thread  (Read 572444 times)

jecowa

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Re: Terrible Suggestions Thread
« Reply #6495 on: February 06, 2025, 02:15:58 am »

Clicking the scroll buttons caused it. It was louder than seemed possible for the volume settings.
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King Zultan

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Re: Terrible Suggestions Thread
« Reply #6496 on: February 07, 2025, 02:59:23 am »

That sounds like a good feature and I think Toady should reimplement it, but twice as loud.
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A_Curious_Cat

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Re: Terrible Suggestions Thread
« Reply #6497 on: February 07, 2025, 04:27:30 am »

We all know that dwarven elections are basically popularity contests, with the winner basically being the person who is most popular with the fortress’ citizens.  The problem with that is it only considers popularity with the fortress’ living (and undead) citizens.  Therefore, I propose that the dead be allowed to vote.
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brewer bob

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Re: Terrible Suggestions Thread
« Reply #6498 on: February 07, 2025, 12:35:31 pm »

A cat should always win dwarven elections, even when nobody votes for the cat.

toastercultist

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Re: Terrible Suggestions Thread
« Reply #6499 on: February 07, 2025, 09:18:39 pm »

We all know that dwarven elections are basically popularity contests, with the winner basically being the person who is most popular with the fortress’ citizens.  The problem with that is it only considers popularity with the fortress’ living (and undead) citizens.  Therefore, I propose that the dead be allowed to vote.
The dead should be allowed to run for mayor.
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Humanity will save us from AI by destroying itself long before AI becomes a serious threat

EntropicDecay

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Re: Terrible Suggestions Thread
« Reply #6500 on: February 07, 2025, 09:31:15 pm »

Creatures that are thin enough to do so, or made of nonstandard liquid or gaseous materials, should be able to move through fortifications with ease.
This would apply to reachers, fire men, blood men, some procedurally generated creatures (such as clowns made of smoke), and so on
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toastercultist

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Re: Terrible Suggestions Thread
« Reply #6501 on: February 07, 2025, 09:54:07 pm »

Dwarves should occasionally get infections based on the biomes they are in, with different infections. More exotic ones should happen in evil biomes.
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amade

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Re: Terrible Suggestions Thread
« Reply #6502 on: February 07, 2025, 11:31:58 pm »

Dwarves should occasionally get infections based on the biomes they are in, with different infections. More exotic ones should happen in evil biomes.

Actually, doesn't sound like a terrible suggestion at all. Dorfs can already get inflicted with syndromes due to evil weather, so why not more benign syndromes in other biomes? Would give doctors more things to do other than treat injuries from combat and work-related accidents.
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¯\_(ツ)_/¯

Egan_BW

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Re: Terrible Suggestions Thread
« Reply #6503 on: February 07, 2025, 11:43:38 pm »

So, implement malaria?
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amade

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Re: Terrible Suggestions Thread
« Reply #6504 on: February 08, 2025, 12:06:23 am »

Implement medicine crafting too, while we're at it. We already have healing stuff in adventure mode, after all.
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A_Curious_Cat

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Re: Terrible Suggestions Thread
« Reply #6505 on: February 08, 2025, 12:20:48 am »

The game should allow adventurers to craft various recreational pharmaceuticals, while providing the player with detailed instructions so that they can follow along in real life.
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brewer bob

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Re: Terrible Suggestions Thread
« Reply #6506 on: February 08, 2025, 02:24:31 am »

All medicine in the game should be homeopathic.

King Zultan

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Re: Terrible Suggestions Thread
« Reply #6507 on: February 08, 2025, 02:45:00 am »

Doctors in game should only preform spiritual healings.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

PlumpHelmetMan

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Re: Terrible Suggestions Thread
« Reply #6508 on: February 08, 2025, 01:31:38 pm »

Doctors in game should only preform spiritual healings.

I mean, healing magic for fort mode is already in the cards. Isn't that basically the same thing? XD
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Eric Blank

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Re: Terrible Suggestions Thread
« Reply #6509 on: February 08, 2025, 05:56:22 pm »

No, because the cards don't currently take away mundane medical practices that are already implemented.
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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