I meant to come back here to tell you I was testing it, only just remembered. Prior to that last update I was getting it quitting on me, but it hasn't done since then.
As the drop-out (straight back to home-screen, no error-reporting dialogue presenting itself) during the Loading screen upon accepting the Find Everyone mission, I had instead had most fun walking past the rock (supposed to be possible?) to look for everyone 'out there', pulling the lever you put there then working out the combat mechanics through necessity as that whole platoon materialises in my cross-hairs.
Had some trouble trying to swap in a new held weapon (during mission/battle), but once I'd got the pistol in hand it was basically my sole weapon. It used to reload automatically when going into inventory (doing nothing) then backing out again, but the cooldown that uses movement-time to happen that occurs since the update let me go on actual missions is
probably what you intended.
Occasionally the camp-ground sprites have been missing (green cross-hairs in place, for shop/mission/useless-chat purposes, but no actual figure at the nexus), but that seems to be stable enough now. The creature icons in the mission 'briefing' are obviously taken from a subset (waiting on extra art?) and that may translate to the enemies I encounter out there in the mission itself, but as I'm still grinding unupgraded mission-lists (of all kinds) I haven't encountered anything I can't out-pistol so tend not to
care what is in the cross-hairs of my bespoke crafted silver-silver-(strong?)wood pistol.
I've also gone for a set of copper+darkwood tools, though only really used the pick and saw, so far. And though I can't seem to get anything labelled as heat/acid/cold/etc resistant by making it with a
mixture of the requisite materials. Not sure if I'm doing it right.
Oh, and I've no idea what gas looks like, and if I've encountered it, since the first of my crafts was a gas-mask and it seemed a good precautionary element of attire.
Sometimes a defeated creature leaves a sphere on it's expiry spot (as well as the reward materials that come my way) and I haven't been able to work out if it's good or bad to walk through them and disperse/absorb whatever-it-is. Must keep an eye on the whole game-display and work out what changes.
One interesting dungeon-type level, BTW, spawned with all the walls shifted maybe a grid-unit. Instead of square/rectangular sealed rooms (apart from doors), there were gaps/overlaps at each corner (like an octothorne/#, but with every other point and continuation into the central square being missing.
The enemies didn't seem to mind, though, they just wandered around as much as they normally might, as I ducked in and out of the complex, tempting them out if I felt like it. (I think that that mission was for resource-gathering, rather than kills, but grinding's grinding and best to get the non-mission gathering done before triggering the end-condition! And hopefully either in the spirit of the game you want me to play or something you'll tune down when you later refine the necessary play-style to reach completion.)