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Author Topic: Dwarfs won't bring crafts to trade depot  (Read 1897 times)

snow dwarf

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Dwarfs won't bring crafts to trade depot
« on: October 23, 2018, 04:31:46 am »

So, I think this is the first time this problem arised. I made sure the bins with crafts aren't being currently used (no "tsk" when viewed with "k"), but the finished good bins with older crafts don't show up at all in the "bring to depot" screen. Only totems.
Edit:
Fucking mayor. I think I know the reason. If figurines are banned from export every bin containing a figurine will be banned. Right? Fuck. Someone needs to pull a lever.
« Last Edit: October 23, 2018, 04:40:41 am by snow dwarf »
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Saiko Kila

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Re: Dwarfs won't bring crafts to trade depot
« Reply #1 on: October 23, 2018, 04:54:55 am »

With mayor it's easy. Just replace him. Usually works even during caravan visit, he should end the mandate right after replacing. Not always happens but whatever, he's not a mayor anymore.
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Starver

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Re: Dwarfs won't bring crafts to trade depot
« Reply #2 on: October 23, 2018, 07:13:30 am »

It's not only for this reason, but it helps, but I set up separate "trade goods**" stockpiles (several 1x11 runs, usually, or 1x5*) each to one item-type, and occasionally also to a subset of qualities (keeping all masterwork mugs for 'special'?) or material (wooden <foo>s separate from all other <foo>s).

It might not be too late to force much of your goods to be transfered into non-figurine stockpiles (with or without the utility of bins) or excise significant numbers of figurines from the existing ones (to unstopper the bin-movement).

One way could be to mark whichever side of the equation for dumping, encourage their natural dumping somewhere not irrecoverable (or DFHack their teleportative movement if you're up to that small tweak at least just this once), then let the Trade-hauling happen for the figurineless piles. Worry about repacking later.


* depending on whether my stock-rooms are each one natural major-cursor-leap defined or the aforementioned bifurcated into smaller rooms
** Even if I'm not currently in a position to sell Armour, if I've had a Liason tell me they'll pay 200% for armour next time round, I'll still set up a suitable stockpile, just to keep me aware. I can tune it to qualities/materials/subsets that I want, later, and when Armour is no longer Next Season's Thing I can retask it to whatever (seeds? cloth? potash?) I newly get asked for, whilst clearing any samples I still have back to the more in-depth stockpiles that aren't in the near vicinity to the depot.
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mightymushroom

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Re: Dwarfs won't bring crafts to trade depot
« Reply #3 on: October 23, 2018, 08:31:46 am »

On the Move Goods to/from Depot screen there's an option "(m): Culling on mandates", which should toggle this behavior to "Ignoring mandates"

I can't say I've tried personally, but the wiki page on mandates even says that trading a banned good that was carried in a bin doesn't result in punishment but a bad thought for the concerned noble.
« Last Edit: October 23, 2018, 08:35:07 am by mightymushroom »
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Starver

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Re: Dwarfs won't bring crafts to trade depot
« Reply #4 on: October 23, 2018, 09:26:36 am »

And if you do get a mandated-against item in a bin at the depot... Well, I never sell bins anyway, only contents of them (then de-tradingify the bin once I've emptied it in the trading screen, or left one only full of the inadvertently dangerous things like wood in a spring trade that I shouldn't offer or wish to accept as a 'better deal' suggestion).

I specially selected as individual items. Doesn't seem to give the caravan a problem, load-wise (maybe the sort-of-fudged loading time, becore departing?), and results in a net import of bins when I happily buy them in as the containers of other loads, like cloth. Which is rarely inconvenient and often helps.
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Sarmatian123

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Re: Dwarfs won't bring crafts to trade depot
« Reply #5 on: October 24, 2018, 08:44:26 am »

Bins are evil. Just don't do it. Learn quantum stockpiling on auto with carts, rail stops and feeding stockpiles... and love it.
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Bumber

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Re: Dwarfs won't bring crafts to trade depot
« Reply #6 on: October 26, 2018, 06:09:38 pm »

Bins are evil. Just don't do it. Learn quantum stockpiling on auto with carts, rail stops and feeding stockpiles... and love it.
Well, now it seems they do have one redeeming feature. Create a "mandated items" stockpile with bins, then sell only the contents to the traders.

DF doesn't track who brought the binned items to the depot, so nobody gets punished and the noble gets bad thoughts. Win-win.
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PatrikLundell

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Re: Dwarfs won't bring crafts to trade depot
« Reply #7 on: October 27, 2018, 03:42:20 am »

Bins are evil. Just don't do it. Learn quantum stockpiling on auto with carts, rail stops and feeding stockpiles... and love it.
Well, now it seems they do have one redeeming feature. Create a "mandated items" stockpile with bins, then sell only the contents to the traders.

DF doesn't track who brought the binned items to the depot, so nobody gets punished and the noble gets bad thoughts. Win-win.
DF doesn't track who didn't fulfill impossible mandates either, yet a random dorf gets murdered for it if the injustice system is enabled. DF ought to know who sold the junk, though, as the mandate is against selling, not transporting. Transporting the junk to the depot and not selling it doesn't generate a bad thought either.
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Bumber

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Re: Dwarfs won't bring crafts to trade depot
« Reply #8 on: October 27, 2018, 05:17:20 am »

DF doesn't track who didn't fulfill impossible mandates either, yet a random dorf gets murdered for it if the injustice system is enabled.
And how would you define whose responsibility it is to fulfill it?

DF ought to know who sold the junk, though, as the mandate is against selling, not transporting. Transporting the junk to the depot and not selling it doesn't generate a bad thought either.
Violating an export ban by trading any of the item away is a crime for each of the haulers who brought a prohibited item (that was sold) to the trade depot
If the seller was held responsible, the broker would constantly find themself hammered (in a bad way,) and everyone else would get off scot-free.
« Last Edit: October 27, 2018, 05:22:47 am by Bumber »
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

PatrikLundell

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Re: Dwarfs won't bring crafts to trade depot
« Reply #9 on: October 27, 2018, 09:00:22 am »

DF doesn't track who didn't fulfill impossible mandates either, yet a random dorf gets murdered for it if the injustice system is enabled.
And how would you define whose responsibility it is to fulfill it?

DF ought to know who sold the junk, though, as the mandate is against selling, not transporting. Transporting the junk to the depot and not selling it doesn't generate a bad thought either.
Violating an export ban by trading any of the item away is a crime for each of the haulers who brought a prohibited item (that was sold) to the trade depot
If the seller was held responsible, the broker would constantly find themself hammered (in a bad way,) and everyone else would get off scot-free.
Who is responsible when nobody performs a task? Well, in some organizations it's whoever the boss dislikes or is otherwise convenient to push the blame onto who has to take the punishment for the crimes of the leadership, while others set up a "fall guy". However, if you were to try to actually blame someone (who isn't the player), I'd point at the manager for not assigning the task, or the appropriate tradesmen for not performing the task the manager failed to give them. If you're trying to put the blame on someone for not producing axes, you could blame the manager, the smith, the furnace operator, the miner, or the trader, with the latter three only really if they have had a chance to get weapon grade metal. If you want to carry it to the top, the expedition leader chose a site without weapons grade metal. On the other hand, DF praises the miners for stumbling on good stuff...

Well, it's the seller who sold it, so it's the seller that's responsible for doing so, so yes, if you have that system it's whoever sold it who should be punished.
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Starver

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Re: Dwarfs won't bring crafts to trade depot
« Reply #10 on: October 27, 2018, 09:09:18 am »

As Theon Greyjoy noted (in the original novelisation) the person he proclaims guilty for killing three of his Iron Islands men could have done it (the protectionless hound doubtless being the clincher), and it so it is his right to exact punishment for it. The truth being somewhat different meant nothing to the self-styled Prince.

(edit: I am ninjaed, below...)

Whoever is punished, such is the word of the authority (at least at the noble level, unless the player-spirit itself is asked a pop-question like the one where someone is to be raised to nobility, or the even more alike Clue(do)-like attempt to determine the 'true' perpetrator of a terminal desanguinisation). There are already bad thoughts about misplaced justice, which can handle grumblings, if dwarven minds are expansive enough to have their own opinions about responsibility for a mandate.

"All I know is that Urist McCarpenter makes beds, so they're the one that didn't make the steel bed [sic], when asked." "I think it was Urist McSmith, he's the highest-skilled metalworker (*cough*other than me and my husband, but we are obviously not to blame*cough*) and the buck stops there! And he plays music badly too!" "I've not seen any steel. Have you seen any steel? Someone's not been supplying my furnace. Now, I don't mean to snitch, but I'm sure I saw some steel musical instrument pieces when I last went to the Depot, waiting to be purchased and brought back here to be melted..." "Actually, I just think the Mayor's an idiot. As I explain in my largely well-reviewed tome 'Urist McBaroness Is An Idiot, And I Would Be A Marginally Better Baroness Than She', currently being copied ten more times, just awaiting more quires."
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