Gather Wood x 2
Steam Drill (special snowflake action)
Gather Food x 1
Send Expedition to Scattered Supplies
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Shipkilled, Week 3
Simdic's Log, Granite:
"The temperature is starting to drop, and in response we pointed the steam drill, fed it coal and sent it off under the supervision of a miner or two. Damn thing makes a noise like a banshee, but it chugs away happily. We just have to put up supports behind it. Its a bit warmer where we've reached, but our infrastructure is left sitting on the surface. In the future, we'll have to drag it with us.
Observations: Temperature dropped to -30 Celsius, snowfall is abating."
-Simdic Pebblefury
Expedition Report:
We set out on foot in a dour mood. We knew vaguely where our supplies had been left but the massive snowfall had shrouded the whole damn world in white. We used that deep trench cut by whatever to orient ourselves, and eventually found enough of our supplies that we could hardly carry more. In addition, we found a few more promising sites that could have some easily recovered resources.
+3 temp food. +1 Temp Steel, +1 Steam Core
Choose 4 Actions Actions are seperated between Indoor and Outdoor work. Too much time spent in the cold will leave your people sick and may even lead to death.
Outdoor
Outdoor activities are actions that occur outdoors. Typical activities are construction, gathering and exploration.
Gather Wood- Increase Temp Wood by 1
Gather Steel- Increase Temp Steel by 1
Gather Food- Increase Temp Food by 1
Gather Coal- Increase Temp Coal by 1
Steam Drill [Special Action] -1 Temp Coal, -2 Temp Wood, +2 Depth Level. Does not consume an action.
Dig Deeper [Special Action] -1 Temp Wood, +1 Depth Level.
Build Workshops A place for innovation to occur. Unlocks research actions. Cost 1 Temp Wood, 1 Temp Steel
Proper Housing Built of wood, above ground like the humans, but it will hold back the chill for now. Cost 2 Temp Wood
Expand Sawmill Powerful sawblades, and more workspace. Cost 4 Temp Wood, 1 temp steel, Gives +1 Perm wood.
Exploratory Mining -1 Temp Wood, Two Actions: May give some supplies of Coal and Steel. May give nothing. May also cause events.
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Weather : Minus 30 degrees, Heavy Snow
Depth Level 0:
Housing: Lethal / Freezing / Very Cold / Cold /
Chilly / Livable / Comfortable
Indoor Work: Lethal / Freezing / Very Cold /
Cold / Chilly / Livable / Comfortable
Outdoor Work: Lethal / Freezing / Very Cold /
Cold / Chilly / Livable / Comfortable
Depth Level 2: Lethal / Freezing / Very Cold / Cold / Chilly /
Livable / Comfortable
Named in honor of a great Dwarven Hold of legend, Shipkilled is the newest home of the dwarven people. Situated at the base of the hill, it is a few tents, and some outlying buildings.
Resources
Wood : 1 (1)
Steel : 0 (1)
Coal : 0 (2)
Food: 0 (2) (-1 Temp per turn)
Steam Cores: 0 (2)
Mana: 1 (1)
The City
Depth Level 0.
Improvised Housing: Raises Housing Temperature by 1 step
Sawmill: Adds +1 Permanent Wood.
Mana Spire Adds +1 Permanent Mana.
Inhabitants and Factions
Population is Primarily Dwarven
No Notable Individuals.
No Factions Currently.
Expeditions currently cost 2 Food
Tracks to the East Footprints and a wide trench through the snow reveal that we are not alone in the Frostlands.
Rock Formation A strange rock formation seems fairly sheltered from the winds and snow. Worth investigating.
The Lowlands Back the way we came, and off our path a bit we've spotted bright lights and a shine like a mirror.
New Mechanic : Depth Level Okay, so your depth level is going to act as a buffer that keeps you warm...For awhile. As time passes and the temperature drops, you will have to dig even deeper to stay warm. However, this will mean you must move your buildings as they are currently situated at Depth 0. For some buildings this won't matter, like your Mana spire. For other buildings, such as your sawmill, it must remain where the trees are.
This will take labor, and in some situations, additional supplies as not everything can be recovered.
This may make the bookkeeping rough on my end, but I think I can keep ahead of it.