darn. well, if time still allows, attempt to breach their perimeter after roughly an hour. try to keep the breach quiet if possible, but if they spot me then i’ll just have to so what I do best: cause chaos. the backup plan is to create a breach in their perimeter by destroying any emplacements or suseptible fortifications in order to draw reinforcements to this location, then retreating before they can bring down a full response on my head. hopefully by doing that, it will draw away soldiers from other bases in order to investigate or re-fortify.
Time still allows for an hour, naturally. Alicea informs you after the allotted time runs out.
You move forward as stealthy as possible, getting closer and closer to the enemy lines. It goes better than expected, for a time...as you get within seven hundred meters, the din of gunfire erupts from the trench. Machine guns send countless lead projectiles into the air, as if they where summoning their own sandstorm to avoid being overshadowed. Fortunately, you seem to be far enough away that the initial burst fails to bring your plan to an early end.
Alicea's analysis says that they are likely anti-infantry caliber rounds, and they seem to be pouring forth suppressing fire rather than attempting to bring you down with this alone. Acting without taking hits will be difficult, they seem to be alternating between the trench's guns allowing for a constant barrage of fire without pause. It is likely that they plan to hit your position with explosives after pinning you down with gunfire. At this distance it would be difficult for the riflemen to get enough hits on you to bring you down, but they will add their firepower to the suppression efforts. Anti-mech rifles would complicate things.
Your surroundings remain sand as far as the eye can see, baring the enemy position. There is no obvious cover for you.
Ask Hally to pick off the guards on some sections of the walls, preferably off to the side of where we are right now. I’ll then blink up and over where we are after the guards move away to respond to the attack, assuming they go to the location where guards are being sniped as I suspect. If they don’t, and they come toward us, do a fighting retreat in a direction that is not toward our base, using my mine layer and crossbow (in sheaf mode) to set down a smokescreen (with knockout gas mixed in) and to shoot any enemies that make it to us through the screen.
Ac̴k̨n͘ow̵l̴e̵dged, ̸t̸a͠rg̕etin̨g͘ per̨ime̸te̵r̕ g̸ua̕r̛ds͡ ҉now...͡
With that she moves towards a section of the wall to the left of where we are now, then she starts picking off the guards there (basically just following Glass's plan)
Hally gets into position far away on the far side. She sets up, telescopic sights, infra-red filter. Left guard tower in her crosshairs, with a group of red blobs hiding behind the wall. She pulls the trigger. Center red blob becomes a red smear. The guard tower's are not quite enough to withstand such a weapon even at this distance, though as a testament to their fortitude the only physical damage was a comparatively small entry hole.
Their response is immediate, a siren blares as soon as the impact is registered. Apparently having trained for this, the guards quickly abandoned what should have been an advantageous position in the towers, hiding from the sniper's sights behind the thick walls of their 'fortress'. Hally manages to get one more shot in, finishing a man as he rushed down the stairway.
A group of "eyestalks" pokes over the wall in the direction of the gunfire. Five of them, to be exact. They begin scanning the area for signs of the enemy sniper.
On the other side, without the vigilant eyes of the Guardsman Delta is easily able to approach and scale the wall. He teleports over at an angle, landing with a hard "THUD" that is hopefully obscured by the blaring alarms and mechanical clicking of the alchamech across the base, should anyone be nearby by chance. Across the wall, the place looks more like a town than a 'camp'. Dozens of buildings made out of the same sandstone material as the walls, with sandbags and runes enchanting their defenses. They all have a low profile, and seem to be distinguishable only by their shape. No obvious windows, doors of the same material with old-style handle "knobs". He lands behind one such building, obscuring his view from the rest of the camp. Lucky this works both ways.
I didn’t really think much, so I was fine letting the officer school graduate do the planning.
”I’ll give it a try.”
Minerva pursed her lips. "While Apollo is strong enough to easily crush any normal humans, he is more adept at ranged combat with an anti-tank rifle, which would be less useful within the confines of that base compared to, say a shotgun or submachine gun."
Thinking for a second, Minerva's eye fell on Fallen Savior. "Of course, if you want a more suited candidate then perhaps Fallen Savior can aid you instead, if he chooses to."
Apollo looked disappointed. "Aw, couldn't I just use the rifle as a club instead?"
"Using an expensive piece of anti-tank weapon as a makeshift melee weapon and risk bending the barrel, thus rendering it useless against a vengeful alchamech?" Minerva said, giving a sarcastic chuckle before returning to her usual serious expression.. "I don't think so."
Jamison's Plan to Sneak Through a Giant, Flat Area
Hopefully that'll be enough of a distraction to let the others do their stuff.
The infiltration group of Jamison and Kirstaan (the Laser boys) begins floating forward obscured by their makeshift sandstorm. He is able to move them forward at a reasonable speed, a believably quick one for such a weather phenomena. They approach without suspicion, past the seven hundred meter mark, six hundred, five hundred. At four hundred one of the snipers next to a gun-port licks his finger and holds it out to the open air.
He was checking the wind. He found none. It took only an instant for him to realize the implications.
He shouts something in a foreign language, something those of you with combat experience recognize as "FIRE FIRE FIRE!". It seems like the enemy is wasting no time following this plan, all eight "eyes" of the "spider" immediately point to the sandstorm, as do the gun-ports within the wall.