I follow Minerva. She seems professional.
Jamison grabs a hands-free radio and then heads out in roughly the same direction as the officer's squads (the southern part of the western conflict). He figures that if they are hunting Castle, it will only be a matter of time before he has a shot at Rook.
Jamison grabs a hands-free radio and then heads out in roughly the same direction as the officer's squads (the southern part of the western conflict). He figures that if they are hunting Castle, it will only be a matter of time before he has a shot at Rook.
Moving as one unit, the second group marches off into battle. Or at least into scouting. Their journey is much less swift and pleasant, having been left to walk rather the desert rather than taking an agility-focused alchhamech. Fortunately the infantrymen had been stocking up on desert supplies in anticipation of this trip. No fancy alchemical equipment, just weather appropriate uniforms and a lot of hydration. Jameson is able to block some of the direct sunlight off himself, making him perhaps the most comfortable of this merry band, but still must contend with the hot air and sand occasionally blowing in his face. For mundane infantrymen, they make it south in impressive time. Both purified stick with the group, though they could likely have outpaced them if they put forth the effort.
They are rewarded for this hardship with the sight of an enemy base in their scopes. As in the last case, Dragon has clearly been making good use of her alchemist troops. Slanted metal walls surround the base, with hundreds of softly growing runes lining the defenses. Adding in the gunports at evenly spaced intervals and the overall effect makes the base itself look like a reasonably sized alchemech. Towering over the walls is several actual alchemechs, one eight-legged arachnoid with a handful of rotary cannons in place of its "eyes" and a relatively small main body compared to its impressively sized legs. Next to it was a brick of an alchemech, stylized humanoid with blocky features around a story high. It was equipped with an equally blocky anti-mech cannon, making a well-rounded pair.
One of the more experienced men noted that there is no visible facility large enough to house either of those guardians. It is likely that either there is a significant underground portion to this base, or this camp is in range of a larger base that often trades patrols. Only an idiot or someone who is desperate would leave a mech lying in the open without its pilot, or with its pilot sleeping in the cockpit. From what we know they arn't idiots, and they are clearly well prepared, so those monsters must rest someplace safe and switch out for new guardians at regular intervals.
As for cover? No natural. Flat desert all around the facility. An Alchemist could throw something up, but they have chosen a very defensive position.
I go for the northrn flank of the western conflict, Just in case someone or something tries to sneak around.
Once again, a quick and comparatively comfortable journey goes to the person in a swift machine. Naturally the distance is a fair bit longer, so the pair run into a camp in between the foot soldiers and the first scouting mech. They tend to sink into the sand very little, thanks to their comparatively light weight, and the teleportation core allows them to make very good time.
Finally, someone from our group runs into a camp that looks like it could have been built by mundane means. A classical trench line, complete with barbed-wire, sandbags, and a handful of concrete bunkers making the camp look like a real war-zone. Certainly, alchemists worked hard to keep the dug-out pits in place, and likely fortified the defenses just as much as the other bases. Alert infantry can be found all along the line, manning heavy machine gun nests in addition to their hand-held weaponry. Light alchemech support can be found can be found sporadically along the line, you spot three suits of power-armor and a twelve-foot tall four-legged cannon-totting mech even from this distance.