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Author Topic: How do I make an apocalypse scenario?  (Read 1426 times)

BionicMeatloaf

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How do I make an apocalypse scenario?
« on: October 16, 2018, 12:13:15 am »

Heyo, I wanted to basically start a fort that was just "You are the only dwarven fort left in the world, good luck"

How could I create a scenario like this?
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Lozzymandias

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Re: How do I make an apocalypse scenario?
« Reply #1 on: October 16, 2018, 12:54:57 am »

I believe the usual method is to embark with a dead civilisation. You'll get the guaranteed autogened migrant waves, leaving you with about 2 dozen dwarves. The way you tell is that you will not get dwarven caravans, an outpost liaison or any nobles, which differentiates struggling and dead civilisatioms, struggling ones will still get dwarves created from out of the void in following waves. If old knowledge remains true getting truly dead civilisations post 42.xx is v hard, survivors cause the civilization to limp on in distant caves. I think Patrik Lundell has a spare one somewhere. The best tricks for dead civs are to use a v savage v small world as dwarves are often overrun early when all civilizations are close together and in conflict. If this fails you must start as an adventurer in that civ, kill everyone remaining and commit suicide, then the world and the civ will be read for embark
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"Come on, you sons of elves, do you want to live forever?"

PatrikLundell

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Re: How do I make an apocalypse scenario?
« Reply #2 on: October 16, 2018, 02:39:39 am »

I would currently recommend against playing dead civs because raiding is broken for them (you can send them out, but they then remain in limbo indefinitely).

However, dead civs are hard to get because the accounting is bugged, so civs that should be dead (no members for 1000 year, no sites, etc.) usually are still treated as struggling (unlimited migrant waves, monarch, caravan, snotty pointy-ears demanding you stop cutting trees). The only sure way to check if a civ is dead is to embark and check the civ screen's civ sub screen. If it's completely empty the civ is dead. If the dwarven civ is listed it's not. The dwarven civ gets added when another civ is encountered officially for dead civs, though.
Dead civs are also culled from the list of playable civs if there is at least one that isn't dead, so even if they actually do die they won't be available. This doesn't matter in your case, as you don't want any dorfs around at all.

I've given up on dead civs for the time being and am currently blessed with a civ that has a monarch at the mountainhome (and not spewing mandates at my fortress). I have to deal with tree quotas and nobles (you still get a mayor even for dead civs, though), and get the dwarven caravan, but I can live with that.

I've got a couple of scripts for pushing civs that should die over the brink during worldgen and entering dead ones in the list of civs you can play as, respectively, but I suggest waiting unless you don't care about raiding (and having somewhere other than exile to send all the dorfs that crumble due to stress). The scripts, should you still want to play a dead civ, can be found here: https://github.com/PatrikLundell/scripts/tree/own_scripts. Note that the script pages are web pages with the scripts on them, not script files. The two scripts are "slabciv" and "permit_dead".
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TheEqualsE

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Re: How do I make an apocalypse scenario?
« Reply #3 on: October 26, 2018, 11:46:50 am »

I can't tell you how to do it for sure, but I can tell you how to tip the odds of this happening your way.

Turn large beasts all the way up on world generation and turn hostility all or most of the way up.  Fewer civilizations will survive history.  If you were really good at reading the world screen as it's generating maybe you could even watch as fortresses turn the wrong color and stop history right at the moment when a dwarven civ is on its last legs.

I tend to play on really hostile worlds and I've gotten the king of my civ in numerous forts, sometimes even in the first few years.  I mean, long, long before they should be there from population or earning it.
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