I always thought Exanmina looked like melee combat if you got everyone completely fucking hammered first.
It's called "morale" and it's a quintessential part of warfare.
Exanima has some neat combat in it (takes a while to get used to, though), and it really pounds home the concept that footwork is everything... Which it is. And yes, it's always fun to watch drunk people hug each other with swords.
Die By The Sword is definitely a cult classic. The swordplay is
very interesting and also
horrible for actual gameplay. It also has locational damage/dismemberment, and an angry Scot bringing righteous fury to all comers. Certainly worth looking at, at the very least.
Rune is another oldy goldy, one that again puts all of its points into footwork. The combat system is actually very simplistic, but while the mechanics themselves are simple, the skill ceiling for effectively
utilizing those mechanics is still quite high. Timing and positioning are alpha and omega, but there aren't any complex maneuvers or really even parrying going on. Also included: A man with
a fucking brick for a jaw, and a demonstration of how to properly drink mead and eat a leg of lamb.
If you're looking for Rune+, check out the Jedi Knight series, specifically Jedi Knight: Jedi Academy. It's not medieval combat, but the lightsaber combat in Jedi Knight is generally considered to be the best of any Star Wars game to date. Very flashy and cinematic, but still very technical and with an extraordinarily high skill ceiling for making the most of all the advanced moves and techniques. It's all there... Different forms/styles with their own movesets, positional automatic parrying, tracking of the physical lightsaber object to determine hits/damage, old men launching themselves into the air in spinning flips... You name it.
And if we're allowed to include VR titles in the recommendations, then I have only one thing to say: GORN.