1900 AD
Res Publica is a game of attaining power and popularity of your political party in Pankratinia, a lovely republic located in the South-Western Yuropa. Pankratina has recently overthrown the oppressive and corrupt Yebakrajevic Dynasty that ruled the country since the XVI century, and adopted the enlightened, republican government. In fact, people are soon going to the voting booths for the first time ever!
The People of Pankratinia and Topics of Interest:The people are often concerned with various topics of which 3 are always of 'critical' interest. A Party that covers at least 2 Topics of Interest at start of a Season gains +1 Popularity. If a Party manages to cover all 3 Topics of Interest, they gain +2 Popularity at start of a Season.
Possible topics as of 1900 AD are:
1.Local Economy,
2.International Prestige,
3.Culture&Arts,
4.National Traditions,
5.Sciences&Technologies,
6.International Relations,
7.Military Strength,
8.National Education,
9.Industrial Growth,
10.Internal Stability,
11.National Security,
12.Trading Power,
Maybe, as the world moves forward, some other topics will show up. The 3 Topics of Interest in the minds of Pankratinian peoples will be chosen
after Parties are created but before first Elections.
Parties, Leaders and Members:You can become
Party Leader; if you do, please fill out this sheet:
Party Details: Party Name, Party Leader (username)
Topics of Interest: 3 Spheres from the list above
Each Party starts with (100/(Parties+2))+2d6 of Popularity and 5 Power.
If there's a Party existing, you can become
Party Member instead; please provide character name (user name).
Each Party Member gets their Party +2 Power when joining. Having at least 3 Party Members increases all Party rolls by +1.
Elections of 1900AD:Technically work as below, but with a caveat; a Party that - by pure luck - manages to cover one or more Topics of Interest, gains extra 5 Popularity per Topic covered.
Elections Month:During Election Month, which occurs every 4 Years (16 Turns, or Seasons), 100 units of Power are divided between Parties according to their Popularity:
A Party that receives 5 or less Power during Elections, cannot perform Seasonal Actions costing 5 or more Power, until they manage to get 5 or more Power during next Elections. If a Party fails two Elections in a row, that Party is automatically disbanded.
If any Party obtains more than 50 Power during Elections, they form Majority Government and receive +2 to their rolls during their government's rule.
If any Party fails to obtain more than 50 Power during Elections, a coalition of parties must form Minority Government, the first and automatic member being the Party that received the most amount of Power. That party can then invite other Parties into the coalition; if the coalition of parties has 50 Power received from Elections, they receive +1 to their rolls during their government's rule. However, if the leading Party fails to get any other Party to form a Minority Government with them, that Party loses 1/4 of its Popularity and new round of Elections occurs immediately.
The Election Power is
NOT the same as Power used for Seasonal Actions! It is used
only to determine the winning/losing Parties.
The Party that forms Majority Government is rewarded with 10 Power.
The Parties that form coalition Minority Government are rewarded with 5 Power.
Seasonal Actions:Each Turn (Season), a Party Leader can perform 1 Seasonal Action; each Action costs certain amount of Power (in brackets):
Idle (0) - Your Party bids its time, for better or the worse.
Parliamentary Shenanigans (0) - If your Power falls to 2 or less points, you gain 10 Power.
You can do this only once between Elections!Preserve Power (1) - Doing all your Party can to preserve its political influence. Enemy Smear Campaigns and random Events will not reduce your Power.
Preserve Popularity (1) - Doing all your Party can to preserve its popularity amongst Pankratinians. Enemy Smear Campaigns and random Events will not reduce your Popularity.
Attempt to gain Power (2) - A 2d6 will be rolled; if you roll a 4, nothing happens; any number above 4 increases your Party's Power by that difference of X-4, where X is rolled number. If you roll under 4, your Party
loses power equal to 4-X, where X is rolled number.
Attempt to gain Popularity (2) - A 2d6 will be rolled; if you roll a 5, nothing happens; any number above 5 increases your Party's Popularity by that difference of X-5, where X is rolled number. If you roll under 5, your Party
loses popularity equal to 5-X, where X is rolled number.
Change Topic of Interest (3) - Changes one of your Party's Topic of Interests to another chosen by you.
You can do this only once between Elections!Public Debate (4) - When using this Action, invite at least 1 Party to participate. All Participants will roll a 1d6 and gain Popularity equal to the rolled number. You gain additional +1 Popularity for each Party that participates. If no Party accepts your invitation, your Action (and time, and Power) is wasted. Only 1 Party can host a Political Debate each Season (Turn).
Smear Campaign (5) - Pick a target Party for which a 2d6 will be rolled; the first dice determines amount of Power lost by target Party, the second, amount of Popularity lost by target Party.
Parliamentary Boycott (10) - A 2d6 will be rolled; if you roll 12 or more, every Party other than yours loses 5 Power and 5 Popularity; if this brings current ruling Party's/Coalition's Popularity under 40, the government collapses and new Elections occur immediately. If you roll 11 or less, every Party other than yours lose 2 Power and 2 Popularity.
Establish the New Republic (90) - A game-winning action; Party that performs this action establishes
an oppressive republican dictatorship the New Republic of Pankratinia in which the Party rules for benefit of all Pankratinians.
Rally Supporters (3 Popularity): Your Party gains 1d6 Power.
Splitting the Party:At any given time (exception Elections Month) a
Party Member can establish a new Party of which they become a
Party Leader; they take 1/3 of their 'home' Party's Popularity and Power with them. They also carry over 2 Topics of Interest from their previous Party, needing only to designate the remaining 3rd Topic.
Random Events:Each Turn (Season), a random event might occur.
They are of various type, both negative and positive, and might target the Pankratinian nation itself, one Part or even every one in Pankratinian Parliament.
For the game to begin there must be at least 3 Parties registered in Pankratinian Parliament.
LIST OF PARTIES:1: PANKRATINIA NATIONAL PARTY (PNP)
Party Details: Pankratinia National Party, Viktor Kozel (Taricus)
Topics of Interest: Military Strength, National Traditions, National Security
Party Members: Goelbel Himler (MonkeyMarkMario), Syldav Bordur (The_Two_Eternities)
Created: 1900 AD.
Starting Popularity: 31
Starting Power: 9
Current Popularity: 31
Current Power: 9
2. PANKRATINIA CAPITALIST PARTY (PCP)
Party Details: Pankratinia Capitalist Party, Martyn Powell (Piratejoe)
Topics of Interest: Local Economy, Industrial Growth, Trading Power.
Party Members: none
Created: 1900 AD.
Starting Popularity: 29
Starting Power: 5
Current Popularity: 29
Current Power: 5
3. PANKRATINIAN PEOPLE'S POWER PARTY (PPPP)
Party Details: Pankratinian People's Power Party, Zelad Zeladvic (mightymushroom)
Topics of interest: Local Economy, Sciences & Technologies, National Education
Party Members: none
Created: 1900 AD.
Starting Popularity: 20
Starting Power: 5
Current Popularity: 20
Current Power: 5
4. PARTY FOR PANKRATINIAN ADVANCEMENT (PfPA)
Party Details: Party for Pankratinian Advancement, Armin Kögland (Maximum Spin)
Topics of interest: Trading Power, International Prestige, National Traditions
Party Members: none
Created: 1900 AD.
Starting Popularity: 29
Starting Power: 5
Current Popularity: 29
Current Power: 5
---MODIFIED FOR ADDITIONAL PARTIES---
5. PROGRESSIVE RATIONAL PARTY OF PANKRATINIA (PRPoP)
Party Details: Progressive Rational Party of Pankratinia, led by Barron Neville (Iridium64)
Topics of Interest: Science and Technologies, Industrial Growth, Internal Stability
Party Members: none
Created: Winter, 1900 AD.
Starting Popularity: 18
Starting Power: 5
Current Popularity: 18
Current Power: 5