Design Phase
Design: Pike
Essentially an elongated spear, several meters long, balanced to ensure ease of use. The shaft is made of resilient hardwood, and consists of two sections which are joined together before battle with a bronze tube (for ease of transportation). It has a leaf-shaped spearhead made of iron, and a bronze butt-spike that can be set against the ground to anchor the weapon against charges (it also helps counterbalance the head). Best used in formation, supported by lighter troops on the flanks.
Roll: 6 + 1 (Easy) = 7 (Unexpected Boon)
Pike
Whether it is in length or balance our crafters believe they have mastered the art of pike production. Only our smiths struggled and even so they have produced a fine improvement on the traditional spear. Testing in mock battles has already displayed the superiority of our pike armed formations when supported with spears to the flanks, over spears alone.
Cheap (Land 1, Ore 1)
Swan Pike
Our smiths experimented with the use of mild Swan’s Black Blood in the quenching process. The blades produced were unusually flexible and soft forcing them to adapt their forging technique to produce an effective pike head. Eventually, however, they succeeded in forging the Swan Pike. The metal blade of this pike is poisonous, the poisonous mana of the alchemical mix having transferred into the metal. Each wound inflicted by this pike heals more slowly. Moreover, the flexibility of the blade allows strikes to be made from unexpected angles and allows the blade to briefly wrap around a block.
Cheap (Land 1, Ore 1, Mana 2)
Our smiths believe that a more potent version of Swan’s Black Blood would likely increase the softness and flexibility of the metal even more, quite possibly beyond their ability to counteract with iron.
Due to our knowledge of the water element, we believe flexibility to be a property related to water.
It is now Autumn, Turn -2
Revision PhaseThis turn is a double turn, so you may take 2 actions each phase. There will be no Battle phase.
Runic System Experiment (Alchemy): Ward(Earth), Form(Water), Attack(Fire)
New Recipe Discovered: Ward(Earth), Form(Water), Attack(Fire) - Black Dragon’s Lethargy
A poison that attacks the blood of the victim, devouring their vitality. Victims are fatigued for the months it takes to make a full recovery.
Like the previous recipe, Black Dragon’s Lethargy imbalances the victim’s elements towards the Water Element.
Discoveries are magical effects you have discovered that you can put to practical use inside Designs.
Alchemy
Ward(Wood), Form(Water), Attack(Air) - Swan’s Black Blood
A poison that attacks the blood of the victim making them more susceptible to bleeding as their blood does not clot properly.
(Water Mastery) This poison produces an excess of the Water Element.
Ward(Earth), Form(Water), Attack(Fire) - Black Dragon’s Lethargy
A poison that attacks the blood of the victim, devouring their vitality. Victims are fatigued for the months it takes to make a full recovery.
(Water Mastery) This poison produces an excess of the Water Element.
Mundane Equipment
Sabre: A single-edged blade that favours cavalry combat over infantry combat. Requires training to wield, one-handed.
Expensive (Land 2, Ore 2)
Spear: Essentially a dagger on a long stick. Very cheap, requires minimal training to use. Can be used double-handed, or single handed with a shield.
Cheap (Land 1, Ore 1)
Pike: A longer spear, the butt has a bronze spike for embedding in the ground when defending against a cavalry charge. The pike is best wielded two-handed without a shield. This design is well balanced with a leaf-shaped blade of iron.
Cheap (Land 1, Ore 1)
Wooden Shield: Couples well with a spear, cheap, easy to replace. Works best in heavy melee. Can be used with minimal training.
Cheap (Land 1)
Padded Armour: Very cheap, just layers of cloth, but doesn't protect against much. Well ventilated in hot conditions.
Cheap (Land 1)
Chainmail: Interlinked riveted iron hoops. Very effective against most weapons.
Expensive (Land 2, Ore 2)
Composite Bow: General infantry weapon. A light bow composed of laminated wood and horn. Inexpensive enough to equip many troops with, but suffers from some problems with moisture.
Cheap (Land 1)
War Horn: A musical instrument made from a ram’s horn used to communicate over a distance. Used to deliver orders and sound the alarm in the event of an attack.
Cheap (Land 1)
Saddle + Bridle: Equipment for riding beasts of burden. Unfortunately, with the lack of horses on the island, this has limited utility.
Cheap (Land 2)
Magical Equipment
Swan’s Song: A medium bow with draw strength greater than our normal composite bows. Wax on the bow provides some protection against the weather. The arrows are envenomed with Swan’s Black Blood prior to battle allowing our archers to treat them like normal arrows.
Very Expensive (Land 2, Mana 5)
Swan Pike: A pike with a poisonous blade. The venom is a milder version of the Swan’s Black Blood used by the Swan’s Song. Notably the blade flexes a little, allowing it to cause wounds even when the blade is blocked.
Cheap (Land 1, Ore 1, Mana 2)