Discovery Phase
Investigate Runic Component: Earth Element
Celestial Element ‘Primal’ Discovered
From beneath the earth rises the Primal element ever-expanding with endless energy. From it flows the beginning of all things for it is the raw power of creation. Though we know to look for it now, we have not discovered the secrets of controlling it.
Insight Gained
With our mastery of Earth we have gained a greater understanding of magic. See the Discoveries spoiler for details.
Runic System Experiment (Geomancy): Form(Earth), Attack(Earth), Shape(Water)
New spell discovered: Form(Earth), Attack(Earth), Shape(Water) - Crushing Hand, turns to mud
The spell circle rumbles as the earth shakes. A great hand raises from below and grasps the caster before tightening its grip. If the caster were to maintain this phase of the spell they would likely kill themselves.
Afterwards the earth softens to mud gradually softening and losing form. This effect is likely due to a fizzle on the third Rune.
This fizzle is similar to our last spell experiment, it likely indicates that both Attack and Ward are terminators and that Shape is not an Ignitor.
Earth Mastery
Form(Earth) builds the effect at the activation point, in this case the spell circle. Spare mana strengthens the spell.
Attack(Earth) delivers a blunt attack at the position the spell is located.
Water Mastery
Shape(Water) ought to have transformed the effect into something resembling rain.
Hint:
Runic System Experiment (Chanting): Form(Earth), Attack(Earth), Ward(Earth)
New Chant Discovered: Form(Earth), Attack(Earth), Ward(Earth) - Spike
Speaking the pure Earth Element allows the earth itself to rise up as spikes. The spikes are permanent changes to the ground the chant influences. The ground affected extends forward in a line to medium range.
Earth Mastery
This is the pure form of Spike that enables the broad manipulation of the Earth. As long as the material being manipulated is of non-magical earth it can be moved and reshaped in a variety of ways, magical materials of the earth element can also be affected. However all shapes created must contain spikes.
Elemental Distillation
This chant can be used to apply the effects of Earth Elemental’s Fortifying Elixir to another alchemical recipe.
Chanted Spells
This chant can be used to cast the spell Crushing Hand as all Runes involved in the spell are at Adept or higher skill level.
It is now Autumn, Turn 6
Design PhaseRune Skills are a measure of your nation’s understanding of the Runes. They are measured as Unskilled, Apprentice, Adept and Master. You cannot make use of Meanings or Elements until you have at least an Apprentice level understanding of them.
Simple Meaning
Ward - Apprentice
Form - Mastery - Mana Discount, Life
Attack - Adept - Mana Discount
Shape - Apprentice
Control - Apprentice
Complex Meaning
Life - Apprentice
Terrestrial Element
Water - Mastery - Alchemy, Shadow
Wood - Apprentice
Air - Adept - Chanting
Fire - Apprentice
Earth - Mastery - Geomancy (Path to Golems), Primal
Celestial Element
Shadow - Apprentice
Primal - Unskilled
Discoveries are magical effects you have discovered that you can put to practical use inside Designs.
Alchemy
Ward(Wood), Form(Water), Attack(Air) - Swan’s Black Blood
A poison that attacks the blood of the victim, making them more susceptible to bleeding as their blood does not clot properly.
(Water Mastery) This poison produces an excess of the Water Element.
(Form Mastery) The use of the Form Meaning governs the blood.
Ward(Earth), Form(Water), Attack(Fire) - Black Dragon’s Lethargy
A poison that attacks the blood of the victim, devouring their vitality. Victims are fatigued for the months it takes to make a full recovery.
(Water Mastery) This poison produces an excess of the Water Element.
(Earth Mastery) In combination with the second Rune this poison attacks the Fire Element.
(Form Mastery) The use of the Form Meaning governs the blood.
Shape(Earth), Form(Earth), Ward(Earth) - Earth Elemental’s Fortifying Elixir
This white elixir aligns the blood of the drinker with the element of Earth. A chanter who drinks this elixir, will find it easier to manipulate Earth mana when speaking. This should allow them to speak Earth aligned chants for longer before exhaustion becomes a problem.
(Earth Mastery) 1st+2nd Rune combination has Primal side effects. 2nd Rune Earth alignment makes it easier to chant due to blood being targeted. 3rd Rune associated with Elementals.
(Form Mastery) The use of the Form Meaning governs the blood.
Form(Wood), Form(Fire), Form(Shadow) - Green Ghost Flame Paint
This recipe congealed into a liquid that gradually dries out storing its mana for later use. The green paint never stops burning with a ghostly flame of the same colour.
(Form Mastery) The nature of this paint is largely driven by element order, with Shadow being related to Ghosts.
Ward(Earth), Form(Water), Ward(Fire) - Black Dragon’s Coursing Elixir
An elixir that aligns the imbriber’s blood with the Water element. The drinker will be filled with vitality, becoming more energetic and less affected by things that would sap their energy.
This elixir cures and protects against Black Dragon’s Lethargy.
(Water Mastery) The Water element in this position causes this elixir to align the drinker with the Water element.
(Earth Mastery) 1st+2nd Rune combination has Fire side effects.
(Form Mastery) The use of the Form Meaning governs the blood.
Ward(Fire), Form(Earth), Life(Water) - Blood Hydra’s Recovery Potion
A potion that flushes the drinker with regenerative energy. Wounds will close more rapidly and the drinker will be able to sustain larger amounts of blood loss before an injury becomes serious.
(Water Mastery) This element affects the nature of the entity associated with the recipe. Water calls to Leviathan creatures of our legends.
(Earth Mastery) Earth blood assists with clotting.
(Form Mastery) The use of the Form Meaning governs the blood.
Wood->Air - Fizzle (Froth)
Earth->Fire - Fizzle (Sets)
Alchemy Secrets
Records - The use of alchemy to record a chant for later speaking.
Using alchemical paint it is possible to contain the meaning and element behind a chant in a written form. Those who read the symbols out loud, can draw the magic of the paint into themselves forming the chant set down in the record. Writing records of a particular chant requires access to one or more paints that can represent the elemental makeup of the chant.
Recordable Elements: Wood, Fire, Shadow
Scrolls - The use of alchemy to create a spell for later casting. Uses alchemical paint.
Spell Elements: Wood, Fire, Shadow
Spell Engine - The use of alchemy to activate a spell without the presence of a caster. Requires an alchemical recipe that matches in some way with the spell circle to be used.
Chants
Ward(Wood), Form(Air), Attack(Shadow) - Reinforcement of Cutting
This chant grants a target enhanced ability to cut for the duration of a battle. This supernatural sharpness can render a punch capable of stabbing holes in an enemy. Wielding an already sharp blade such an individual could cleave through armour.
Attack(Wood), Control(Fire), Form(Shadow) - Reinforcement of Fear
This chant inflicts a target with fear. This supernatural fear will cause the target to run from danger or otherwise cower in fright. As the fear is only inflicted on a single target, we suspect that this chant would be very exhausting to use on the battlefield.
Control(Earth), Ward(Earth), Shape(Water) - Spike of Mud
A chant that concentrates mud into a spike before projecting it forwards away from the speaker. The hardened mud has some amount of mass behind it and thus is capable of causing damage on impact. Once it has struck the target the spike breaks, spreading mud all around the target area.
(Earth Mastery) Spike can be concentrated for a more piercing impact.
Form(Earth), Attack(Earth), Ward(Earth) - Spike
Speaking the pure Earth Element allows the earth itself to rise up as spikes. The spikes are permanent changes to the ground the chant influences. The ground affected extends forward in a line to medium range.
(Earth Mastery) Can reshape the earth to take any spikey form.
Chanting Secrets
Elemental Distillation - The use of chanting to enhance the alchemy process by using the correct set of words.
Using a chant with matching Elements to a known Alchemical recipe enables a different recipe to be imbued with both associated powers at the cost of double the expenditure of mana.
Available Distillations
Reinforcement of Fear->Green Ghost Flame Paint
Spike->Earth Elemental’s Fortifying Elixir
Chain-Chant - The art of chaining chants to allow a chanter access to multiple chants. Requires the use of the Form Meaning at the start of each Chant after the first.
Chanted Spells - The careful application of Meaning to a chant to transmute it into a Spell. Requires a spell and matching chant with all Meanings to be at least at the Adept level.
Geomancy
Form - Ignitor
Attack - Terminator
Ward - Terminator
Form(Wood), Ward(Shadow), Attack(Fire) - Blooming Shadow turns to ash.
Creates a static shield of darkness blocking line of sight.
Third Rune fizzles.
Form(Earth), Attack(Earth), Shape(Water) - Crushing Hand, turns to mud
The spell circle rumbles as the earth shakes. A great hand raises from below and grasps the caster before tightening its grip.
Third Rune fizzles
Earth Mastery
Form(Earth) builds the effect at the activation point, in this case the spell circle. Spare mana strengthens the spell.
Attack(Earth) delivers a blunt attack at the position the spell is located.
Water Mastery
Shape(Water) ought to have transformed the effect into something resembling rain.
Geomancy Secrets
Chain-Spell - The art of chaining spells together to create a more complicated whole. Requires the use of the Form Meaning at the start of each spell after the first.