Design Phase
Runic System Experiment (Alchemy): Ward(Fire), Form(Earth), Life(Water)
New Recipe Discovered: Ward(Fire), Form(Earth), Life(Water) - Blood Hydra’s Recovery Potion
A potion that flushes the drinker with regenerative energy. Wounds will close more rapidly and the drinker will be able to sustain larger amounts of blood loss before an injury becomes serious.
(Form Mastery) The use of the Form Meaning governs the blood.
(Water Mastery) This element affects the nature of the entity associated with the recipe. Water calls to Leviathan creatures of our legends.
This recipe hardens metal much like with Earth Elemental’s Fortifying Elixir although the resulting metal is a red colour. In addition, those who have handled it report feeling like the metal was alive and moving with them.
Mire MonksA new wing of the Sanctuary has opened, all earthen tones, with a dirt floor. The new chanters train their minds, as do all chanters - but they also train their bodies. Endurance and strength is the name of the game, pushing as far as a normal man can go. And then, with the use of the Black Dragon's Coursing Elixir, pushing past them. These monks train until they can keep up with an army on the march while wearing heavy containers of water or other liquids, and still be ready to fight when they reach the battlefield. At night, they train in chanting, primarily the Spike of Mud. When the disciples are ready, they add the Black Dragon's Lethargy to their water supplies - using it to create poisoned mud.
A mire monk, unlike their brethren who fight by blade and by fear, are not meant to fight in the line of battle. The brown-clad monks are ranged attackers, moving around the battlefield to get the best firing lines for their straight-shooting spikes of mud before they begin their chants. They are equipped with moonlight chainmail, a flamequencher cloak, and a moonlight saber, like the other monks. As they enter combat they take a drought of medium-strength Black Dragon's Coursing elixir to fortify their stamina. They also carry on their backs a large clay container of water, and a canteen of strong Black Dragon's Lethargy on their belts. When they are ready to attack they create mud using water mixed with the poison, and form it into a medium-strength spike of mud to hurl into the enemy ranks - hitting soldiers directly with the mud as well as badly poisoning survivors. They also have a small flask of Earth Elemental's Fortifying Elixir for use if they start to lose their chanting stamina.
Normal: 6
Our new monks have taken well to the terrible weather. The endless rain is an ideal environment for them. Already they are assisting the army in moving through the endless mud with the aid of the relentless energy their Black Dragon’s Coursing Elixir offers them. Many in the regular forces are wishing they had access to it, to warm them up.
When spoken into being, the mud spikes of the mire prove able to strike hammer blows against an enemy before splattering all those nearby in poison strong enough to knock the average soldier unconscious, not to awaken for months without some form of cure.
It is now Summer, Turn 5
Revision PhaseDiscoveries are magical effects you have discovered that you can put to practical use inside Designs.
Alchemy
Ward(Wood), Form(Water), Attack(Air) - Swan’s Black Blood
A poison that attacks the blood of the victim, making them more susceptible to bleeding as their blood does not clot properly.
(Water Mastery) This poison produces an excess of the Water Element.
(Form Mastery) The use of the Form Meaning governs the blood.
Ward(Earth), Form(Water), Attack(Fire) - Black Dragon’s Lethargy
A poison that attacks the blood of the victim, devouring their vitality. Victims are fatigued for the months it takes to make a full recovery.
(Water Mastery) This poison produces an excess of the Water Element.
(Form Mastery) The use of the Form Meaning governs the blood.
Shape(Earth), Form(Earth), Ward(Earth) - Earth Elemental’s Fortifying Elixir
This white elixir aligns the blood of the drinker with the element of Earth. A chanter who drinks this elixir, will find it easier to manipulate Earth mana when speaking. This should allow them to speak Earth aligned chants for longer before exhaustion becomes a problem.
(Form Mastery) The use of the Form Meaning governs the blood.
Form(Wood), Form(Fire), Form(Shadow) - Green Ghost Flame Paint
This recipe congealed into a liquid that gradually dries out storing its mana for later use. The green paint never stops burning with a ghostly flame of the same colour.
(Form Mastery) The nature of this paint is largely driven by element order, with Shadow being related to Ghosts.
Ward(Earth), Form(Water), Ward(Fire) - Black Dragon’s Coursing Elixir
An elixir that aligns the imbriber’s blood with the Water element. The drinker will be filled with vitality, becoming more energetic and less affected by things that would sap their energy.
This elixir cures and protects against Black Dragon’s Lethargy.
(Water Mastery) The Water element in this position causes this elixir to align the drinker with the Water element.
(Form Mastery) The use of the Form Meaning governs the blood.
Ward(Fire), Form(Earth), Life(Water) - Blood Hydra’s Recovery Potion
A potion that flushes the drinker with regenerative energy. Wounds will close more rapidly and the drinker will be able to sustain larger amounts of blood loss before an injury becomes serious.
(Form Mastery) The use of the Form Meaning governs the blood.
(Water Mastery) This element affects the nature of the entity associated with the recipe. Water calls to Leviathan creatures of our legends.
Wood->Air - Fizzle (Froth)
Earth->Fire - Fizzle (Sets)
Alchemy Secrets
Records - The use of alchemy to record a chant for later speaking.
Using alchemical paint it is possible to contain the meaning and element behind a chant in a written form. Those who read the symbols out loud, can draw the magic of the paint into themselves forming the chant set down in the record. Writing records of a particular chant requires access to one or more paints that can represent the elemental makeup of the chant.
Recordable Elements: Wood, Fire, Shadow
Scrolls - The use of alchemy to create a spell for later casting. Uses alchemical paint.
Spell Elements: Wood, Fire, Shadow
Spell Engine - The use of alchemy to activate a spell without the presence of a caster. Requires an alchemical recipe that matches in some way with the spell circle to be used.
Chants
Ward(Wood), Form(Air), Attack(Shadow) - Reinforcement of Cutting
This chant grants a target enhanced ability to cut for the duration of a battle. This supernatural sharpness can render a punch capable of stabbing holes in an enemy. Wielding an already sharp blade such an individual could cleave through armour.
Attack(Wood), Control(Fire), Form(Shadow) - Reinforcement of Fear
This chant inflicts a target with fear. This supernatural fear will cause the target to run from danger or otherwise cower in fright. As the fear is only inflicted on a single target, we suspect that this chant would be very exhausting to use on the battlefield.
Control(Earth), Ward(Earth), Shape(Water) - Spike of Mud
A chant that concentrates mud into a spike before projecting it forwards away from the speaker. The hardened mud has some amount of mass behind it and thus is capable of causing damage on impact. Once it has struck the target the spike breaks, spreading mud all around the target area.
Chanting Secrets
Elemental Distillation - The use of chanting to enhance the alchemy process by using the correct set of words.
Using a chant with matching Elements to a known Alchemical recipe enables a different recipe to be imbued with both associated powers at the cost of double the expenditure of mana.
Chain-Chant - The art of chaining chants to allow a chanter access to multiple chants. Requires the use of the Form Meaning at the start of each Chant after the first.
Chanted Spells - The careful application of Meaning to a chant to transmute it into a Spell. Requires a spell and matching chant with all Meanings to be at least at the Adept level.
Geomancy
Form - Ignitor
Form(Wood), Ward(Shadow), Attack(Fire) - Blooming Shadow turns to ash.
Creates a static shield of darkness blocking line of sight.
Third Rune fizzles.
Geomancy Secrets
Chain-Spell - The art of chaining spells together to create a more complicated whole. Requires the use of the Form Meaning at the start of each spell after the first.
Lady Adiva Shrivastava (d4), Experience: 8; Wounded
Daughter of the Noble house of Shrivastava, an upstart family by the standards of those who claim to descend from the time of the first Goddess War. Adiva has earned her place in the officer core with skilled leadership as an archer, setting an inspiring example for those who follow her.
Elite Units
Blademonks: An order of chanters dedicated to calm contemplation of the Reinforcement of Cutting chant and its use in battle through the use of their blades. They have mastered the use of their chant to cut only what they wish cut.
Dreadmonks: An order of chanters dedicated to mastery of the Reinforcement of Fear chant and its use in battle with the aid of their terrifying masks. Some of those who pass the trials these monks test themselves with possess a berserk strength and suicidal resolve, choosing to fight on the frontlines as inspiration for their allies.
Mire Monks: An order of chanters dedicated to the mastery of Spike of Mud in combination with Black Dragon’s Lethargy to splatter their enemies with poison. They are filled with relentless energy always active and moving.