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Author Topic: Rune Race: Iqua Thread  (Read 17575 times)

Rockeater

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Re: Rune Race: Iqua Thread
« Reply #240 on: September 28, 2019, 10:25:02 am »

A potantial design, mainlyto point at a diraction.
Mud Hurlers-Elite unit
The use of "Spike of Mud" at battle was alwys limited by the limited by the need for mud or water for the effect to work, the discovery of Black Dragon’s Coursing Elixir and clever use of known recepies allow us to solve those probloms by having people effected by the elixir bring the water with them and mix into the water some of Black Dragon’s Lethargy to massivly decrease the size of the spike needed to have an effect on the enemy.

The unit will be trained beside the use of the chant for increased endurance and streangh to increase the water capacity they can carry and mixing them with the poision, the chant training would focus on fast creation and accurate aiming of the chant more then size.
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Twinwolf

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Re: Rune Race: Iqua Thread
« Reply #241 on: September 28, 2019, 11:22:35 am »

That's a bit bare bones so I'll try for a version of it.

Mire Monks - Elite Unit

A new wing of the Sanctuary has opened, all earthen tones, with a dirt floor. The new chanters train their minds, as do all chanters - but they also train their bodies. Endurance and strength is the name of the game, pushing as far as a normal man can go. And then, with the use of the Black Dragon's Coursing Elixir, pushing past them. These monks train until they can keep up with an army on the march while wearing heavy containers of water or other liquids, and still be ready to fight when they reach the battlefield. At night, they train in chanting, primarily the Spike of Mud. When the disciples are ready, they add the Black Dragon's Lethargy to their water supplies - using it to create poisoned mud.

A mire monk, unlike their brethren who fight by blade and by fear, are not meant to fight in the line of battle. The brown-clad monks are ranged attackers, moving around the battlefield to get the best firing lines for their straight-shooting spikes of mud before they begin their chants. They are equipped with moonlight chainmail, a flamequencher cloak, and a moonlight saber, like the other monks. As they enter combat they take a drought of medium-strength Black Dragon's Coursing elixir to fortify their stamina. They also carry on their backs a large clay container of water, and a canteen of strong Black Dragon's Lethargy on their belts. When they are ready to attack they create mud using water mixed with the poison, and form it into a medium-strength spike of mud to hurl into the enemy ranks - hitting soldiers directly with the mud as well as badly poisoning survivors. They also have a small flask of Earth Elemental's Fortifying Elixir for use if they start to lose their chanting stamina.
« Last Edit: September 28, 2019, 11:41:06 am by Twinwolf »
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Twinwolf

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Re: Rune Race: Iqua Thread
« Reply #242 on: September 28, 2019, 11:24:13 am »

Quote from: Box of votes
Designs (pick 2)
Runic System Experiment  - Geomancy [Form(Wood), Life(Wood), Control(Wood)] : (3) Happerry, Detoxicated, NUKE9.13
Runic System Experiment  - Chanting [Form(Air), Shape(Fire), Attack(Shadow)] : (0)
Runic System Experiment  - Alchemy [Ward(Fire), Form(Earth), Life(Water)] : (4) Happerry, Kilojoule Proton, NUKE9.13, Twinwolf
Elite Unit - Mire Monks (1) Twinwolf
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Rockeater

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Re: Rune Race: Iqua Thread
« Reply #243 on: September 28, 2019, 11:25:16 am »

Quote from: Box of votes
Designs (pick 2)
Runic System Experiment  - Geomancy [Form(Wood), Life(Wood), Control(Wood)] : (3) Happerry, Detoxicated, NUKE9.13
Runic System Experiment  - Chanting [Form(Air), Shape(Fire), Attack(Shadow)] : (0)
Runic System Experiment  - Alchemy [Ward(Fire), Form(Earth), Life(Water)] : (5) Happerry, Kilojoule Proton, NUKE9.13, Twinwolf, Rockeater
Elite Unit - Mire Monks (2) Twinwolf, Rockeater
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Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

NUKE9.13

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Re: Rune Race: Iqua Thread
« Reply #244 on: September 28, 2019, 11:37:04 am »

We discussed it, asked some questions of the GM, and I like the result. If it works, it could potentially serve as an answer to Jarls, or at least a stopgap.

Quote from: Box of votes
Designs (pick 2)
Runic System Experiment  - Geomancy [Form(Wood), Life(Wood), Control(Wood)] : (2) Happerry, Detoxicated
Runic System Experiment  - Chanting [Form(Air), Shape(Fire), Attack(Shadow)] : (0)
Runic System Experiment  - Alchemy [Ward(Fire), Form(Earth), Life(Water)] : (5) Happerry, Kilojoule Proton, NUKE9.13, Twinwolf, Rockeater
Elite Unit - Mire Monks : (3) Twinwolf, Rockeater, NUKE9.13
« Last Edit: September 28, 2019, 11:42:29 am by NUKE9.13 »
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Kilojoule Proton

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Re: Rune Race: Iqua Thread
« Reply #245 on: September 28, 2019, 01:49:14 pm »

Quote from: Box of votes
Designs (pick 2)
Runic System Experiment  - Geomancy [Form(Wood), Life(Wood), Control(Wood)] : (2) Happerry, Detoxicated
Runic System Experiment  - Chanting [Form(Air), Shape(Fire), Attack(Shadow)] : (0)
Runic System Experiment  - Alchemy [Ward(Fire), Form(Earth), Life(Water)] : (5) Happerry, Kilojoule Proton, NUKE9.13, Twinwolf, Rockeater
Elite Unit - Mire Monks : (3) Twinwolf, Rockeater, NUKE9.13, Kilojoule Proton
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Twinwolf

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Re: Rune Race: Iqua Thread
« Reply #246 on: September 29, 2019, 01:23:52 pm »

Quote from: Box of votes
Designs (pick 2)
Runic System Experiment  - Geomancy [Form(Wood), Life(Wood), Control(Wood)] : (2) Happerry, Detoxicated
Runic System Experiment  - Chanting [Form(Air), Shape(Fire), Attack(Shadow)] : (0)
Runic System Experiment  - Alchemy [Ward(Fire), Form(Earth), Life(Water)] : (5) Happerry, Kilojoule Proton, NUKE9.13, Twinwolf, Rockeater
Elite Unit - Mire Monks : (4) Twinwolf, Rockeater, NUKE9.13, Kilojoule Proton

Just fixing the count.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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<Caellath>: Twinwolf, your thirst for blood has been noted.

Talion

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Re: Rune Race: Iqua Thread
« Reply #247 on: October 03, 2019, 04:37:18 pm »

Design Phase

Runic System Experiment (Alchemy): Ward(Fire), Form(Earth), Life(Water)

New Recipe Discovered: Ward(Fire), Form(Earth), Life(Water) - Blood Hydra’s Recovery Potion
A potion that flushes the drinker with regenerative energy. Wounds will close more rapidly and the drinker will be able to sustain larger amounts of blood loss before an injury becomes serious.

(Form Mastery) The use of the Form Meaning governs the blood.
(Water Mastery) This element affects the nature of the entity associated with the recipe. Water calls to Leviathan creatures of our legends.

This recipe hardens metal much like with Earth Elemental’s Fortifying Elixir although the resulting metal is a red colour. In addition, those who have handled it report feeling like the metal was alive and moving with them.

Mire Monks
Quote
A new wing of the Sanctuary has opened, all earthen tones, with a dirt floor. The new chanters train their minds, as do all chanters - but they also train their bodies. Endurance and strength is the name of the game, pushing as far as a normal man can go. And then, with the use of the Black Dragon's Coursing Elixir, pushing past them. These monks train until they can keep up with an army on the march while wearing heavy containers of water or other liquids, and still be ready to fight when they reach the battlefield. At night, they train in chanting, primarily the Spike of Mud. When the disciples are ready, they add the Black Dragon's Lethargy to their water supplies - using it to create poisoned mud.

A mire monk, unlike their brethren who fight by blade and by fear, are not meant to fight in the line of battle. The brown-clad monks are ranged attackers, moving around the battlefield to get the best firing lines for their straight-shooting spikes of mud before they begin their chants. They are equipped with moonlight chainmail, a flamequencher cloak, and a moonlight saber, like the other monks. As they enter combat they take a drought of medium-strength Black Dragon's Coursing elixir to fortify their stamina. They also carry on their backs a large clay container of water, and a canteen of strong Black Dragon's Lethargy on their belts. When they are ready to attack they create mud using water mixed with the poison, and form it into a medium-strength spike of mud to hurl into the enemy ranks - hitting soldiers directly with the mud as well as badly poisoning survivors. They also have a small flask of Earth Elemental's Fortifying Elixir for use if they start to lose their chanting stamina.

Normal: 6

Our new monks have taken well to the terrible weather. The endless rain is an ideal environment for them. Already they are assisting the army in moving through the endless mud with the aid of the relentless energy their Black Dragon’s Coursing Elixir offers them. Many in the regular forces are wishing they had access to it, to warm them up.
When spoken into being, the mud spikes of the mire prove able to strike hammer blows against an enemy before splattering all those nearby in poison strong enough to knock the average soldier unconscious, not to awaken for months without some form of cure.

It is now Summer, Turn 5 Revision Phase

Spoiler: Discoveries (click to show/hide)
Spoiler: Heroes (click to show/hide)
« Last Edit: October 07, 2019, 05:48:19 pm by Talion »
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NUKE9.13

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Re: Rune Race: Iqua Thread
« Reply #248 on: October 04, 2019, 09:08:24 am »

So. For revisions, I propose the following:
Quote
Marching Brew:
This is just weak Black Dragon's Coursing Elixir, rationed out to soldiers on the march. Not to be used during or shortly before battle. Dosages should be measured out to have as short an active period as possible- the shorter, the less likely a force will be surprised by an enemy with not enough time before contact to become 'sober'.

Healing Brew:
This is just weak Blood Hydra's Recovery Potion, rationed out to soldiers shortly before battle (with repeat doses provided to injured soldiers after a battle until recovered). Not to be used shortly after consuming Marching Brew, as to avoid unfortunate side effects (nor should Mire Monks use it unless they haven't consumed either of their elixir/potion for long enough to have become 'sober')(Similar caution should be applied to any future potion-using troops as well- I assume our medics can be instructed in when this is safe to use).
Although I'm not sure whether this would be one revision or two. If it is only one revision, then the other could be used to... uh... give Mire Monks extra training to make them more accurate? I can't really think of anything else.
E: GM confirms they are two revisions.
« Last Edit: October 05, 2019, 05:19:05 am by NUKE9.13 »
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Twinwolf

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Re: Rune Race: Iqua Thread
« Reply #249 on: October 04, 2019, 09:17:59 am »

I'd say that they're each their own things. After all, they're separate potions with separate effects. A design might be able to give people multiple potions? Might want to put in a bit more specificity than just "this is that potion" though.

Quote from: Votebox
Marching Brew (1): Twinwolf
Healing Brew (1): Twinwolf
« Last Edit: October 04, 2019, 02:06:19 pm by Twinwolf »
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NUKE9.13

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Re: Rune Race: Iqua Thread
« Reply #250 on: October 04, 2019, 02:13:03 pm »

I think getting both of these out there, even in a Weak form, will be a major boon. There is an argument to be made for waiting until next turn's design phase, and spending a design on a larger-scale potion-production project (possibly allowing us to deploy stronger versions(?)), but A) There's some value in getting things out sooner, giving us a better shot of gaining ground this turn, and B) I can't really think of any other revisions that would be worth doing right now.

Quote from: Votebox
Marching Brew (2): Twinwolf, NUKE9.13
Healing Brew (2): Twinwolf, NUKE9.13
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Happerry

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Re: Rune Race: Iqua Thread
« Reply #251 on: October 04, 2019, 03:04:26 pm »

I still want to do an infrastructure design sometime for mass potion production, but until then these will be a boon. We've got lots of stuff a design action could be used on and we can do this now and all that.

Quote from: Votebox
Marching Brew (3): Twinwolf, NUKE9.13, Happerry
Healing Brew (3): Twinwolf, NUKE9.13, Happerry
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Kilojoule Proton

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Re: Rune Race: Iqua Thread
« Reply #252 on: October 05, 2019, 12:32:14 pm »

Quote from: Votebox
Marching Brew (4): Twinwolf, NUKE9.13, Happerry, Kilojoule Proton
Healing Brew (4): Twinwolf, NUKE9.13, Happerry, Kilojoule Proton
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Talion

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Re: Rune Race: Iqua Thread
« Reply #253 on: October 13, 2019, 12:48:19 pm »

Revision Phase

Marching Brew
Quote
This is just weak Black Dragon's Coursing Elixir, rationed out to soldiers on the march. Not to be used during or shortly before battle. Dosages should be measured out to have as short an active period as possible- the shorter, the less likely a force will be surprised by an enemy with not enough time before contact to become 'sober'.

Normal: 6

Sometimes, everything just combines into the perfect execution of the recipe. In the face of the terrible weather, our soldiers are only too pleased to partake of the wonder potion our Mire Monks are so enamoured of. We have heard much praise for its malevolent black glow and for the rich flavour that seems to melt on the tongue. Likewise, our Blademonks and Dreadmonks have taken to dosing themselves to ward away the rain and keep themselves active for longer. Under the influence of the elixir, we believe our men can now keep up with the carts of the enemy, although they are still faster over shorter distances.
Cost: Cheap (Land 1, Mana 2)

Healing Brew
Quote
This is just weak Blood Hydra's Recovery Potion, rationed out to soldiers shortly before battle (with repeat doses provided to injured soldiers after a battle until recovered). Not to be used shortly after consuming Marching Brew, as to avoid unfortunate side effects (nor should Mire Monks use it unless they haven't consumed either of their elixir/potion for long enough to have become 'sober')(Similar caution should be applied to any future potion-using troops as well- I assume our medics can be instructed in when this is safe to use).

Normal: 2

So much blood. We really had a lot of fun testing this Brew out. Perhaps too much fun, our superiors were not pleased. They’ve banned the brew for direct battlefield use, restricting it to the healing tent. They have also insisted that the next potion we pursue not be focused on infusing the blood. They had difficulty covering things up and there are rumours going around that we alchemists have formed some kind of cult trying to engage in blood magic whatever that would be.
Tests on Lady Adiva saw her smash the pot it was presented to her in when it did nothing for her burn scars.
Cost: Cheap (Land 1, Mana 2)

It is now Summer, Turn 5 Battle Phase
Lady Adiva is out of action this turn.

Spoiler: Equipment (click to show/hide)
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NUKE9.13

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Re: Rune Race: Iqua Thread
« Reply #254 on: October 13, 2019, 01:07:10 pm »

So.

Quote from: Strategy smatergy
Advance in the (pick two)
Mountains (note, we still have a NAP with DGR):
Hills: (1) NUKE9.13
Jungle: (1) NUKE9.13

Drill in the
High Passes: (1) NUKE9.13

Other
-

E: Also, do we want to let the Xi-Shan wander through our territory to investigate the Jungle? DGR reckons he could find a mana node there. Which would be great... but we already know about the mana node there.
He also warns that if we don't figure out the secret of the jungle, the game might end in mutual defeat 40 turns from now. Frankly, I'm not worried about something that far out (yet). If the game's still going when we're, like, 10 turns out, maybe we could look into it.
We should vote on this quickly, so we can let DGR know.

Quote
Let the Xi-Shan pass through our lands to investigate the Jungle?
Yes:
No: (1) NUKE9.13
« Last Edit: October 13, 2019, 01:14:21 pm by NUKE9.13 »
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